I feel that poking fun at the oWoD is fair game, but it could be trimmed. The 90s were a hell of a drug.
|
|
# ¿ Apr 9, 2015 20:36 |
|
|
# ¿ May 6, 2024 10:48 |
Well, I guess I must be Edgey Mc Edgerston, because I thought it was a neat little snippet, but I've been pretty interested in Beast since the gencon announcment.
|
|
# ¿ Apr 13, 2015 08:26 |
I don't really care that it's power fantasy. What is interesting to me is how the setting reacts to the character's anger. Sea water begins to seep into the room. The kid had sucker marks in a spot where she didn't touch him. How much of an afgevt do beasts have on reality?
|
|
# ¿ Apr 13, 2015 13:40 |
Highlights?
|
|
# ¿ Apr 22, 2015 07:43 |
Ferrinus, I'm generally curious. Is there anything you actually like in nWoD?
|
|
# ¿ Apr 23, 2015 19:30 |
Luminous Obscurity posted:Its definitely weird, but I think it could potentially work. One of the things mentioned is that they seem to be shifting to survival metaphor rather than solely an abuse metaphor. People generally do pretty shocking (and many times, out of character) things to stay alive. So like your Seeming is treated almost like another scar or piece of your trauma that you have to come to terms with, it could be pretty cool. Like while Ms. Beast Changeling understands and values her humanity [i]now/[i], at her lowest point she felt betrayed/abandoned/whatever and cast it aside and thats like an entire aspect of her durance that she still has to deal with. I'm not sure if I'm explaining it well, but I could see it tying into a PTSD/survival metaphor pretty cleanly. With it looking like clarity will be fluctuating throughout play instead of just being straight degradation, this makes sense.
|
|
# ¿ Apr 23, 2015 19:53 |
It's my fault. I'm the guy that wastes merit points on fleet of foot because of concept. Libertad: A big thing to consider with both Mage and Vampire PCs is what those vamps are going to do when the mages want to do something during the day. Here's a question that I'm interested in hearing thoughts on: How much control and what splats have that control over mortal institutions? Vampires and Mages, I have no difficulty seeing with their fingers in every pie, probably fighting for control in certain areas. At least until the mage grows enough in power that human affairs begin to lose their interest. Werewolves? Eh, I guess. More small town or criminal intimidation than big city politicking. But then there's the Iron Masters who hunt humans and systemic corruption arising from human activity. Still, no where near as prevalent as vamps or wizards. Outside of the big 3, Demons are probably the most active and I could see being even better at pulling strings than vampires. Changelings and Geists, I don't see why not, but they have other things going on (changelings) or nothing going on (geists). I don't know enough about Promethean to even guess, but their "everyone hates me" aura probably makes it a bit difficult. EDIT: \/\/\/Yeah, for the sake of argument we're staying at city level and assuming that all of the splats above exist to one degree or another. Soonmot fucked around with this message at 08:52 on Apr 26, 2015 |
|
# ¿ Apr 26, 2015 07:40 |
MalcolmSheppard posted:In the case of the Paths they were put up as raw first draft--no edits, just what I had for Dave. There's an even earlier "zero draft" state that developers sometimes look at before writers officially submit anything within the production cycle as well. I really do appreciate you guys putting these drafts up. Especially in the infinished/ unedited state of these early previews.
|
|
# ¿ May 3, 2015 12:53 |
If you still have those notes, maybe run that Changling game as a pbp here? That sounds amazing.
|
|
# ¿ May 4, 2015 05:33 |
Covok posted:
No where. I'm in a W:tF game on the OPP forums, but it's slow as hell. I've looked at RPG.net on advice from here, but there didn't seem to be any games recruiting for nWoD.
|
|
# ¿ May 19, 2015 07:05 |
At one point, the only game line that had more pbp threads here than WoD was M&M. I came back to TG after a few years of not playing and there were a handful of vampire games running, but nothing since. There was a recruitment for a mortals game last week, I think, if you check the recruitment thread.
|
|
# ¿ May 19, 2015 07:35 |
I'd still love to get a vampire or werewolf game going here.
|
|
# ¿ May 19, 2015 07:59 |
JohnnyCanuck posted:What about a vampwolf game? Are you running one? Honestly, the crossover chronicle I'd like to see, especially once Mage is out is a street level mixed demi-splat game. That seems like it'd be really fun.
|
|
# ¿ May 20, 2015 08:06 |
Mexcillent posted:Needs to be a University/Archives book like the police precinct and hospital blue books. Which is the hospital? I keep meaning to grab 13th precient, but I was unaware of a hospital themed book.
|
|
# ¿ May 23, 2015 10:28 |
An organized crime one is so obvious that it's amazing there isn't one yet.
|
|
# ¿ May 24, 2015 06:43 |
Gerund posted:
You mean the constantly shifting verdant horror maze of brambles, sentient thorns, stalking monsters, and greedy tricksters right off the highway?
|
|
# ¿ May 28, 2015 16:50 |
Slashers is great in another "I will never play this" sort of way. Like maybe a one shot or something, but it does some nice world building and you can use it to make antagonists that are creepy and wrong, but not supernatural. Or go even further and make them totally supernatural. Plus, VASCU has to be my favorite "this governemental organization is aware of teh supernatural" type thing.
|
|
# ¿ May 31, 2015 11:27 |
There's something to salvage in there, or at least having Beasts as weird hangerons that turn into antagonists for other splats when the awful poo poo they do comes to light. Work computer sucks and gently caress navigating Kickstarter on my phone. What do I need to contribute to get just the hardcover +pdf? Is that the +50 contribution, or is that a softcover and a hardcover?
|
|
# ¿ Jun 3, 2015 06:42 |
Precambrian posted:FFFFUCK OFFF This is the one that really colors my thoughts that Beasts are lying to themselves about how Feeding works. How does Ahmed punish anyone? They spread a rumor that there's abandoned treasure at the bottom of the lake, then they kill people who weren't doing anything evil, illegal, or even unethical. It's just an excuse to drown people and claim it was "feeding their hunger" after the fact. It inclines me to think that, like, Jo isn't Feeding on out-arguing men, it's just the prologue to get them to throw the first punch so that she can Beast out on them. She's an antifeminist trope because she's only wearing the guise of feminism over a primal desire to injure someone. [/quote] Maybe all that treasure belongs in a museum, and that's what he's punishing? I think you can ditch all the feeding types except Punishers, forget the Dark Mother and links to other supernatural types and turn this in the WoD Superhero game in the vein of Unbreakable. Heroes are actually villains who cause mayhem looking to create a Hero to rail against. Now the Beasts are compelled to go and "fight crime" to build their power, otherwise the let the Villain destory lives and property and ultimately kill them. Man, I was so interested in Beast when it was announced but reading through the pdf and the comments in this thread has made me wonder if it's even worth salvaging.
|
|
# ¿ Jun 7, 2015 07:02 |
illrepute posted:Who on earth kickstarted this? I was going to.
|
|
# ¿ Jun 7, 2015 08:55 |
Luminous Obscurity posted:Hunter 2E: The Beast Chronicle No poo poo. I read Melanie adds said to myself, "holy poo poo, I wish my characters were this awesome" That's a PC right there, or at least a plot device NPC for your game's PCs to seek out/rescue
|
|
# ¿ Jun 8, 2015 05:21 |
I mean, I'm probably the biggest opp cheerleader in trad games (outside of mage)' but Beast is just so off putting. The 180 I've done since the announcement of this game last year and now is mind boggling to me.
|
|
# ¿ Jun 8, 2015 05:25 |
Omnicrom posted:I was talking specifically about the idea of Beast being a litmus test of bad players actually, though it's not like absolutely anything you've said is wrong here. The equivilent of someone asking to play a Malkavian or Pooka in oWoD.
|
|
# ¿ Jun 8, 2015 06:37 |
Chernobyl Peace Prize posted:Thank god you're here Soonmot, people almost went a page on-topic about Mage without someone's pissy whinging I was actually enjoying this because it's dispelling a lot of what I *thought* I disliked about mage!
|
|
# ¿ Jun 9, 2015 07:07 |
Hey, Ferrinus. When Mage 2E comes out are you going to run a game here?
|
|
# ¿ Jun 9, 2015 18:54 |
This is a good development.
|
|
# ¿ Jun 10, 2015 05:16 |
unseenlibrarian posted:"I want to be a dragon or a giant death squid" and also "I want to be Walter Peck from Ghostbusters" at the same time. Peck was legit a good guy trying to do his job, though.
|
|
# ¿ Jun 10, 2015 15:08 |
Others have said it, but as I've bugged on eight episodes so far, Sense 8 is WoD as gently caress!
|
|
# ¿ Jun 10, 2015 23:22 |
Yawgmoth posted:You can buy it back with xp. Yes, spending XPs are the mechanics, the in story reasons are left to the ST, but should be more difficult than losing humanity. Selfless acts, charity that actually means something, sacrifice, or even well played deep introspection have been some of the vehicles I've allowed for humanity regen.
|
|
# ¿ Jun 11, 2015 18:55 |
Axelgear posted:From what I've read so far, it doesn't actually sound like the Huntsmen hunt based on what you might call physicality. They follow narrative, not pure cause and effect. Otherwise, it'd just be a case of the Huntsman looking for the appropriate signs, doing a little stalking, and bam. This is my reading of it, based on what we've seen so far. Not only do huntsmen have to attack following certain rules, they have to attack your strength. They can totally ambush you in a dark alley after you follow a cryptic message, but only if your court structure is based around intrigue and spycraft. I don't think the huntsmen dillute the True Fae at all, as I don't think the True Fae should be anything less than a force of nature that you will never beat, only survive. (Excepting, of course, end of chronicle victories if you're going for happily ever after). Well see what the full text says.
|
|
# ¿ Jun 13, 2015 06:37 |
Luminous Obscurity posted:Something I do think is interesting about how Huntsmen work (going off of what we've seen) is that their means of attacking you seems to be built around the idea of Approaches. So rather than your abuser kicking your door down and dragging you back, now you have a scenario where the new life you've built collapses on you and you're driven/taken back as a result. You've come back from Arcadia and built a new story around you to protect yourself, the Huntsmen need to unravel that narrative armor and bring you back to the way you felt on the other side of the Hedge, to the story your Keeper wants to tell.
|
|
# ¿ Jun 13, 2015 16:23 |
When I did my V:tM/V:tR mashup, the Sabbat of the city took on "vampire names" to symbolize how they were throwing their mortal concerns and pasts away.
|
|
# ¿ Jun 14, 2015 08:47 |
Nice. I'm doing a game set in a version of Detroit that is actually beginning to rebuild and my Lancea is split between the old school faction who believe that the city is hopelessly corrupt and must destroy itself for soul s to be saved and the new school faction who want to surgically remove the worst of the worst in order to put the fear of God into the less heinous sinners.
|
|
# ¿ Jun 15, 2015 05:09 |
LatwPIAT posted:Very maybe. As Rose Bailey once noted, there's a difference between revolutionary vampires who see humans as the proletariat, and revolutionary vampires who see humans as the means of production
|
|
# ¿ Jun 17, 2015 04:26 |
Night10194 posted:Does this mean they're doing a rewrite of Aberrant? Because there was a great concept that definitely needed the gallons of old White Wolf hosed off of it. Aberrant was my favorite superhero RPG, so I was so excited to hear they were reworking it.
|
|
# ¿ Jun 18, 2015 20:06 |
If Beast wanted to play up the "doing terrible things to terrible people" angle, I'd have rather we gotten a game based on the Fury proposal that was posted a while back. The universe punishing you for not punishing others is a pretty compelling hook.
|
|
# ¿ Jun 28, 2015 03:24 |
Plague of Hats posted:I've more and more come around to favor the idea that whatever your Magic Points are, they're more fun if you don't spend them all the time. Dicking with tracking them all the time is boring, and in the event they do run out, you're typically cut off from the part of the game that in large part gets people to the table. It's better if the bulk of your cool powers have more interesting costs, or no cost at all. That's why I love that Vampire has all the level 1 disciplines cost nothing. Just go out and be a vampire, it's all good.
|
|
# ¿ Jul 3, 2015 05:10 |
narm00 posted:Huh. Ian Watson's said Masquerade 4th is going to be post-Gehenna (or equivalent). Welp. I wasn't planning on getting this as I've moved onto nwod, but how can I pass that setting up?
|
|
# ¿ Aug 1, 2015 18:48 |
Well, forget playing a demisplat mixed group, this sounds like it'll be my street level game instead!
|
|
# ¿ Aug 3, 2015 02:45 |
|
|
# ¿ May 6, 2024 10:48 |
Jade Mage posted:I'm planning to run a game of V:tR, and I was wondering whether people prefer first or second edition? I figure first edition would have all the material and bloodlines balanced to it, but I usually prefer the rules of 2e. Does the thread have any suggestions forich I should go with? Big fan of 2e.
|
|
# ¿ Aug 4, 2015 22:07 |