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As someone who once lived in a farm, we probably know how rowdy animals can get. Let's help the poor guy
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# ? Feb 29, 2016 14:27 |
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# ? May 3, 2024 13:28 |
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Let's do this thing. Cowboy up.
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# ? Feb 29, 2016 19:34 |
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Animal husbandry! This book is really getting going now.
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# ? Feb 29, 2016 22:00 |
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Section 100 posted:It's fortunate you have a bit of experience in farming as the adopted child of Freeman John and Goodwife Mary otherwise you'd be trampled by these stupid cows. Nonetheless, you persevere and between yourself and the cow-herd, the herd is eventually back together again. That's quite the accent the guy's got there. For the sake of completion, let's check out where this trail leads before handing the token to the mob. Section 140 posted:Bum move, Pip: the ground is so chumed up her that you don't have a pup's chance of finding the track. Nowhere interesting. So let's go back to south-west, show the token, and proceed to 111. Section 111 posted:You follow the road as before until your eagle eye catches sight of a signpost off the road across the broad surrounding plain. The signpost (bumed into wood with a red hot poker by the looks of it (and rather neatly done as well) says Which way? Pip's Stat Block posted:LOCATION: Further south from crossroads (cattle trail)
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# ? Feb 29, 2016 23:04 |
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Hey, we've seen that text before.Mikl posted:
Explosions posted:It's an A->Z, B->Y type cryptogram: So, uh, let's hvvp it I guess. 128.
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# ? Feb 29, 2016 23:12 |
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Mikl posted:Which way? Using the same cryptokey as the last one gives 'GIANTS DANCE', so let's follow the sign.
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# ? Feb 29, 2016 23:12 |
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Correct answer! Do you know what time it is now, goons?Section 128 posted:This looks really interesting. You've reached a massive ring of Standing Stones: monoliths, megaliths, trilithons - the whole bag! This must be what they call the Giant's Dance locally, although you have some faint memory that the Romans (when they were in Avalon) called it Apollo's Temple and in a later age - the one you've come from thanks to Merlin's Net Spell - this is the ancient construction known as Stonehenge. Now you know where you are! Salisbury Plain! But how can this be the entrance to the Fairy Kingdom or the Kingdom of Horror, as some people seem to be calling it? Oh yes, it's time for some free-form exploring using a map! We haven't had one of these for a while now, haven't we? Here's the map: Which spot should we check out first? Pip's Stat Block posted:LOCATION: Further south from crossroads (cattle trail)
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# ? Feb 29, 2016 23:23 |
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Uh, I've been there a few years ago. You could get an audio guide, which had a neat description of each numbered spot. I suppose they don't have audio guides in Merlin's time?
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# ? Feb 29, 2016 23:51 |
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Carbon dioxide posted:Uh, I've been there a few years ago. You could get an audio guide, which had a neat description of each numbered spot. Huh! So the numbers aren't just arbitrary positions? Neat. Anyway, how about we spiral in from the outside? I'm voting 5, 16, 26, 15, 56, and 72, in that order. However, I'm also voting that if we get the opportunity to back out, take it; if possible, I want an overview of the possibilities before committing more fully to any of them. (Mainly because I don't want to go to the next part of the book having missed some cool goodie.)
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# ? Mar 1, 2016 00:00 |
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FredMSloniker posted:Anyway, how about we spiral in from the outside? I'm voting 5, 16, 26, 15, 56, and 72, in that order. However, I'm also voting that if we get the opportunity to back out, take it; if possible, I want an overview of the possibilities before committing more fully to any of them. (Mainly because I don't want to go to the next part of the book having missed some cool goodie.) What he said.
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# ? Mar 1, 2016 07:32 |
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Alright, spiral in we shall. Let's start with Section 5.Section 5 posted:There's something behind this stone! Why yes, yes we do. Is something the matter? Section 52 posted:You nod, then remember and say, 'Yes.' Do we want to remove the bolt? (Keep in mind it has a really neat side effect, detailed below in the "STATUS EFFECTS" section.) Pip's Stat Block posted:LOCATION: Further south from crossroads (cattle trail)
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# ? Mar 1, 2016 13:55 |
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Protect your neck. 31.
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# ? Mar 1, 2016 16:41 |
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I don't neck on the first date.
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# ? Mar 1, 2016 17:05 |
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Show how hilariously 68 kills us (I'm assuming), then let's keep our autokill at 31.
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# ? Mar 1, 2016 17:48 |
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FredMSloniker posted:Huh! So the numbers aren't just arbitrary positions? Neat. Heh. That was not quite what I meant. No, in reality they set out a fenced-off tourist route around and through the structure, with numbered signs that are in order. Every time you see a sign you can press the corresponding button on the audio player and you'll hear an explanation that has to do with that specific location on the route. The numbers in the book don't have to do anything with that, as far as I know. One thing I do remember is that the folks who built the thing used stones that aren't available anywhere closer than Northern Wales. So they dragged those heavy things a far distance. One possible reason was that these stones always feel warm to the touch compared to other rocks, no matter the weather. Ancient people might've thought this was magic. To show this, they had placed a local stone next to one of the Stonehenge stones and you could touch them. The audio guide made it sound like this was some kind of unexplained phenomenon - actual magic? Of course, the explanation is simple: those rocks have lower heat conductivity. Just like metal feels colder than wood at the same temperature, because metal conducts the heat away from your hand faster. I'm sorry if I destroyed anyone imagination.
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# ? Mar 1, 2016 19:38 |
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I think we should keep the bolt, because of its useful little combat perk that's almost certain to never come up on the dice. (I also predict that the book will give us about 3 opportunities to have it removed, and if we don't take one of them then the end boss will insta-kill us.)
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# ? Mar 1, 2016 20:50 |
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Section 31 posted:'Well, the least said about that now the better,' remarks Camilla mysteriously. 'I suppose you're looking for the entrance to the Fairy Kingdom?' At least we risked getting the plague for something. Section 90 posted:'I'm so relieved,' says Camilla. 'But you will also need this . . . ' She takes from a fold of her robe a sprig of cherry blossom. (Isn't this a pretty part of your adventure? Don't worry, it won't last long.) 'You must offer the blossom to the Guardian of the Gateway.' Well, that's good to know. What say you, goons? Should we head directly to 56 and talk to the Guardian, or finish our tour of Stonehenge first? Pip's Stat Block posted:LOCATION: Giants' Dance
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# ? Mar 1, 2016 21:02 |
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Let's follow the old RPG-logic of doing everything but the main quest for as long as possible.
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# ? Mar 1, 2016 21:32 |
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SOLarian posted:Let's follow the old RPG-logic of doing everything but the main quest for as long as possible. Agreed. And this means that after exploring Stonehenge but before entering the Kingdom of Horror, we go back to visit those peasants and show them our Right of Passage Token to get whatever we can get from there.
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# ? Mar 2, 2016 08:55 |
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Jazzimus Prime posted:Agreed. And this means that after exploring Stonehenge but before entering the Kingdom of Horror, we go back to visit those peasants and show them our Right of Passage Token to get whatever we can get from there. I vote for that too.
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# ? Mar 2, 2016 12:24 |
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We've already shown our token to the mob, it's how we got to the Giants' Dance. The direction we haven't explored yet is north, past the three bandits. Let's keep moving on our Stonehenge tour, next stop is 16. Section 16 **B (each) posted:If you've been wondering why this was called the Slaughter Stone on your plan, you can stop wondering now. Leaning on the megalith, grinning evilly, is a black-robed figure carrying a razor sharp sickle. Beside him are two further figures, also in black (but with rather attractive maroon edging) and also carrying sickles. Something tells you they are not about to harvest corn. For those just joining us this book, a brief explaination of how Bribing works. Each section where you're able to bribe someone is marked with a number of asterisks, and that indicates the number of Gold Pieces the enemies will accept as a bribe: * = 100, ** = 500, *** = 1000, **** = 10000. In this case, we've got two asterisks, so it will take 500 Gold Pieces (each) to bribe the Druids; to do so we give them the money and then roll two dice: if we score 2-7 the bribe is refused and we still have to fight, if we score 8 or above the bribe is accepted. Too bad we don't have any money on us right now, huh? Let's try for Friendly Reactions instead. Druid 1's roll: 2. Our rolls: 3 + 2 + 1 = 6, no. Druid 2's roll: 5. Our rolls: 5 + 4 + 2 = 11, no. Druid 3's roll: 5. Our rolls: 4 + 3 + 5 = 12, nope. Ah well. Roll initiative, then. Pip's initiative roll: 1 + 4 = 5 Druid 1's initiative roll: 4 + 2 = 6 Druid 2's initiative roll: 3 + 4 = 7 Druid 3's initiative roll: 5 + 5 = 10 Druid 3 attacks! 6 + 1 = 7, Pip is hit for 2 + 3 - 2 = 3 LIFE POINTS and is down to 16. Druid 2 attacks! 6 + 6 = 12, and the sickle strikes Pip's neck bolt, sending a charge of electricity through Druid 2's heart and killing him instantly! Druid 1 attacks! 6 + 6 = 12, and Druid 1 is thunderstruck too! Pip attacks! 4 + 3 = 7, Druid 3 is hit for 3 + 5 = 8 LIFE POINTS and is down to 12. Druid 3 attacks! 2 + 6 = 8, Pip is hit for 3 + 3 - 2 = 4 LIFE POINTS and is down to 12. Pip attacks! 5 + 2 = 7, Druid 3 is hit for 3 + 5 = 8 LIFE POINTS, is down to 4 and is knocked out. That was some lucky (unlucky?) rolling on the Druids' part right there. Let's see what goodies we'll find at 8. Section 8 posted:That was extremely well done, Pip - the world is definitely a better place without them. Don't forget to search the bodies, since you will find on each of them a full flask of Healing Potion: that's three flasks altogether. you don't mind if I drink a couple doses of potion, right? Potion roll: 6 + 3 = 9, we're at 21 LIFE POINTS. Potion roll: 2 + 4 = 6, and we're at 27. Good enough for now. Onwards! Next stop is 26. Section 26 posted:There's probably a very good reason why this mound is marked on the Plan, but it's certainly not very obvious. You search about for ages without finding anything more interesting than a straightforward mound of earth, then return to your plan to try another destination (muttering grimly to yourself). Ah well. On to 15 then. Section 15 posted:There's probably a very good reason why this mound is marked on the Plan, but it's certainly not very obvious. You search about for ages without finding anything more interesting than a straightforward mound of earth, then return to your plan to try another destination (muttering grimly to yourself). You shittin' me, book? As we know after talking to Camilla, 56 is the way onwards, and through the mystical power of looking at the map and reading ahead I know we'll have to pass 56 to get to 72. So what shall we do? Should we go directly onwards, or go back and explore the only direction we haven't been to (north past the bandits)? Pip's Stat Block posted:LOCATION: Giants' Dance
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# ? Mar 7, 2016 09:15 |
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Has there even been an opportunity to acquire gold yet? I don't think there has. Unless it's at the bit we haven't seen yet, of course.
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# ? Mar 7, 2016 09:35 |
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Finish those bandits before headed to the next disk.
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# ? Mar 7, 2016 09:39 |
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I'm not one for union-busting. Ignore the bandits and head onwards.
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# ? Mar 7, 2016 17:31 |
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Destroy those bandits.
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# ? Mar 7, 2016 17:44 |
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Let's go back to Merlin's place a couple of times and see if we can equip ourselves for the fight.
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# ? Mar 7, 2016 19:03 |
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Headed north again! As a refresher, this is what awaits us:Section 41 posted:The road eventually leaves the plain and enters a valley which narrows quite quickly into a high walled gorge. The road, previously so straight, now begins to twist and turn, and it, too, narrows. Only one way through! Pip's initiative roll: 6 + 3 = 9 Brigand 1's initiative roll: 4 + 1 = 5 Brigand 2's initiative roll: 1 + 6 = 7 Brigand 3's initiative roll: 2 + 1 = 3 Pip attacks! 4 + 3 = 7, Brigand 1 is hit for 3 + 5 = 8 LIFE POINTS and is down to 7. Brigand 2 attacks! 1 + 2 = 3, a swing and a miss. Brigand 1 attacks! 1 + 5 = 6, Pip is hit for 1 + 2 - 2 = 1 LIFE POINT and is down to 26. Brigand 3 attacks! 6 + 1 = 7, Pip is hit for 2 + 2 - 2 = 2 LIFE POINTS and is down to 24. Pip attacks! 6 + 6 = 12, Brigand 1 is hit for 8 + 5 = 13 LIFE POINTS and is no more. Brigand 2 attacks! 3 + 3 = 6, Pip is hit for 1 + 2 - 2 = 1 LIFE POINT and is down to 25. Brigand 3 attacks! 5 + 5 = 10, Pip is hit for 5 + 2 - 2 = 5 LIFE POINTS and is down to 20. Pip attacks! 5 + 5 = 10, Brigand 2 is hit for 6 + 5 = 11 LIFE POINTS, is down to 4 and is knocked out. Brigand 3 attacks! 6 + 2 = 8, Pip is hit for 3 + 2 - 2 = 3 LIFE POINTS and is down to 17. Pip attacks! 3 + 5 = 8, Brigand 3 is hit for 4 + 5 = 9 LIFE POINTS and is down to 6. Brigand 3 attacks! 3 + 3 = 6, Pip is hit for 1 + 2 - 2 = 1 LIFE POINT and is down to 16. Pip attacks! 4 + 1 = 5, Brigand 3 is hit for 1 + 5 = 6 LIFE POINTS and the fight is over. And our reward for defeating these dudes is... Section 79 posted:Some fight, Pip! And quite worthwhile too, since each of the three brigands was carrying 500 gold pieces which have now become your property. Money! Quite a fair bit too Now we've explored everything there is to see, except for the final two Sections at Stonehenge. First comes 57. Section 57 posted:You are approaching a vast trilithon Gateway - and a bit of action, by the look of it. A shimmering mist fills the space between the granite uprights and within it stands a towering figure, arms crossed over his massive chest, a club as big as a tree trunk in his right hand, frowning like thunder and generally making you feel as if you'd just climbed up a beanstalk. Aren't you glad we visited Camilla's side of the henge first? Section 132 posted:'Thank you,' says the Giant. 'I adore cherry blossom. Take this and pass through the Gateway.' Alright, final section! Maybe we'll find Excalibur right next to the entrance to the Kingdom and we'll be able to get this over with quickly! Section 72 posted:The great stones of the henge loom all around you. Before you is a flat granite slab laid out to form a massive altar. And on the altar... Well, what shall we do? This looks like it could be bad, better to go in well prepared. Pip's Stat Block posted:LOCATION: Giants' Dance
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# ? Mar 7, 2016 19:58 |
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Small typo: The last W in the cryptogram is almost certainly meant to be two Vs: WHEN (AND IF!) YOU BEST THE MONSTER, PLACE GOLDEN DISC ON ALTAR AND STAND BACK AND GO TO FORTY THREE! Which, I guess means we fight?
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# ? Mar 7, 2016 20:35 |
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Sounds to me it's time to prepare our poetic creativity again.
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# ? Mar 7, 2016 20:44 |
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Appalling? White face? Long fangs? I get the sneaking suspicion that we've just been Halloweened. So let's turn to 120 and greet our old fiend.
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# ? Mar 7, 2016 20:46 |
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Explosions posted:Small typo: The last W in the cryptogram is almost certainly meant to be two Vs: I've double checked and it's most definitely a W. Then again, the cryptogram only makes sense if it's two Vs instead, so (Maybe a mistake in the OCR of my e-copy of the book? I don't have the actual physical book handy to check it.) Anyways, let's see what 120 has in store for us! Section 120 B (Special) posted:'Greetings, Visitor to this place Actually, we do have both the coin and the instructions. Assuming the small golden disc is the coin, which Camilla seemed to think it is. So let's go to 6. Section 6 posted:'Yes,' murmurs the Fiend, 'this all seems to be in order. Now, simply follow the instructions on your scroll - and the best of luck!' Thanks to our good friend Explosions, we know that the answer lies at Section 43! Section 43 posted:That's torn it! As soon as you follow the instructions, the great stones around you begin to glow! Pip's Stat Block posted:LOCATION: Giants' Dance
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# ? Mar 7, 2016 23:29 |
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I'm mildly disappointed that the Fiend didn't require us to come up with some sort of rhyme. Like every other time. In any case, it would seem that inverting the numbers of those sections of Stonehenge in which we didn't find anything is the next thing to do. So let's invert section 26 and head to sixty-two.
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# ? Mar 8, 2016 00:11 |
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Section 62 posted:Looks as though you've solved the mystery, Pip - this is definitely one of the mounds. At first glance it looks just like an ordinary mound. But as you circle round it, you find set into one side a heavy, brass-bound wooden door. I'll spare you the effort of checking the other mound at 51 and tell you that it's exactly the same as this one, only with two differences: 1. It doesn't have an illustration of the door; 2. The steps down lead to 105 instead of 95. One is clearly the way forward, but which one? Pip's Stat Block posted:LOCATION: Giants' Dance
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# ? Mar 8, 2016 23:46 |
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Okay, let's work this out logically: The only difference between the sections is that one of them has a picture. A picture is worth a thousand words. A thousand words is enough to make a reasonable-length essay. Taken phonetically, the word "essay" gives us the letters S A. SA is a common abbreviation for the city of San Antonio. San Antonio is named after Saint Anthony of Padua. Saint Anthony of Padua is the patron saint of lost people. We are lost. (I personally have been lost since about Book 3.) Therefore: the entry with the picture must be the one we need to take. It's the only possible conclusion. Onward to 95!
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# ? Mar 9, 2016 00:39 |
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inflatablefish posted:Okay, let's work this out logically: Unassailable logic. I agree. 95!
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# ? Mar 9, 2016 01:32 |
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inflatablefish posted:Okay, let's work this out logically: Contrariwise, the wrong mound means "death". Now, if we reverse the letters in "death" like they were a cipher message, we get "wvzgs", which adds up to 93. You'd think this is a red herring, but recall that the cipher itself had a trailing W instead of two trailing v's, meaning it was off by one, twice. And 93 + 2 = 95. Thus, clearly 95 is the wrong mound and we must proceed instead to 105.
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# ? Mar 10, 2016 01:16 |
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Section 95 posted:The steps lead downwards into a 20' x 20' stone lined chamber, with no discernible exit. On the wall opposite the stairs, someone has scrawled a message. Pip's Stat Block posted:LOCATION: Underneath Giants' Dance
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# ? Mar 11, 2016 20:40 |
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Read it! Pip is a studious adventurer, who loves reading.
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# ? Mar 11, 2016 20:44 |
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Sure, let's read it. It might have a useful clue! Like I prepared Explosive Runes this morning.
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# ? Mar 12, 2016 06:37 |
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# ? May 3, 2024 13:28 |
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Section 156 posted:As you step on to the floor of the chamber a sudden grinding noise erupts behind you. You swing round, just in time to see the stairs withdrawing upwards, sealing the room completely and leaving you trapped. Even if you can't manage to decode the message there's still hope. Think. There is a way to get the key to the cypher. It's been mentioned before. Now, what shall we do? Pip's Stat Block posted:LOCATION: Underneath Giants' Dance
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# ? Mar 12, 2016 11:36 |