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Mikl posted:Even if you can't manage to decode the message there's still hope. Think. There is a way to get the key to the cypher. It's been mentioned before. I take it you're referring to the portable decoder in Merlin's place? I'll let other folks have a crack at solving the cipher, but if no one manages it, then that's what I suggest.
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# ? Mar 12, 2016 12:01 |
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# ? May 3, 2024 14:26 |
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Considering that YOUR ESCAPE LIES AT NINE, I suggest we head there. (z->a, a->z ,etc then "subtract" 3)
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# ? Mar 12, 2016 17:57 |
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SOLarian posted:Considering that YOUR ESCAPE LIES AT NINE, I suggest we head there. (z->a, a->z ,etc then "subtract" 3) Correct answer? Section 9 posted:Indeed it does! Unbelievably simple though it may sound, all you need now do is consult your plan and pick another destination. Correct answer! (Maybe the authors could have made a more complex cypher that couldn't be solved so easily, but there you have it.) We already know where to go: down the stairs into the other mound, at section 105. What awaits us there? Section 105 posted:The steps lead downwards into a 20' x 20' lined chamber, with no discernible exit. On the wall opposite the stairs, someone has scrawled a message. Shall we boldly step forward or shall we do something else first? Pip's Stat Block posted:LOCATION: Underneath Giants' Dance
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# ? Mar 13, 2016 11:54 |
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Reading is good. Let's read.
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# ? Mar 13, 2016 11:58 |
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Section 135 posted:
Well, we were way overdue for a fight anyway. Since we're at 16 LIFE POINTS that's how many the ghoul has, too, so let's roll initiative and get this over with. Ghoul's initiative roll: 2 + 2 = 4. Pip's initiative roll: 3 + 6 = 9. Pip attacks! 1 + 5 = 6, Ghoul is hit for 2 + 5 = 7 LIFE POINTS and is down to 9. Ghoul attacks! 3 + 2 = 5, Pip is hit for 1 + 5 = 6 LIFE POINTS, is down to 10, and is poisoned. Pip is affected by poison, and is down to 7 LIFE POINTS. Pip attacks! 5 + 2 = 7, Ghoul is hit for 3 + 5 = 8 LIFE POINTS, is down to 1 and is knocked out. Phew, that was way too close for comfort. Don't mind me, I'll just drink a dose of potion or two. Potion roll: 3 + 3 = 6, up to 13 LIFE POINTS. Potion roll: 4 + 2 = 6, up to 19. Potion roll: 6 + 5 = 11, back at full health (29). ...Or three we've got plenty, for now. And our rewards for killing this monstrosity is... Section 22 posted:Oh no, it's getting up again! Trial by combat, eh? The worst kind of trial, if you ask me Section 58 posted:You are standing within a megalithic ring - but one very different from the henge at Salisbury Plain. There are fewer stones and those are smaller and more ancient. Here's the map again, for your convenience. Which way do we go? Pip's Stat Block posted:LOCATION: Entrance to the Kingdom of Horror Mikl fucked around with this message at 23:42 on Mar 15, 2016 |
# ? Mar 14, 2016 19:55 |
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I've got an itch to see the world's edge. Let's go north.
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# ? Mar 14, 2016 20:08 |
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theamazingchris posted:I've got an itch to see the world's edge. Let's go north. Nah, we'll only fall off. Let's go South to
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# ? Mar 14, 2016 20:51 |
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theamazingchris posted:I've got an itch to see the world's edge. Let's go north. Agreed.
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# ? Mar 15, 2016 22:59 |
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Section 11 posted:It is rugged going under a hot sun. Around you stretches the Wilderness, rough ground and shrub, broken here and there by looming rock. You tramp for miles, growing more and more hungry until you are almost fainting for lack of a jam buttie or a bag of crisps. So now we're forced to roll to get to Merln's house. Let's do this. Roll: 1 Well, you wanted to see what happens if we roll unlucky, didn't you? Merlin's House Section 1 posted:Not the best of all possible results. Since the 1 spot represents the underside of Merlin's house, you are now trapped in the solid basalt of the Welsh Mountains. If you hold your breath, you may actually survive for anything up to four minutes. After that, you can go quietly to 14. Death the first: encased in basalt That's... unfortunate. Let's do this again, after rolling for LIFE POINTS. Rolls: 5 + 5 = 10, 5 + 1 = 6, 6 + 4 = 10, and we have 41 LIFE POINTS. Now, Merlin's house roll: 1. Crud. Death the second: encased in basalt. Again. Once more. LIFE POINT rolls: 4 + 5 = 9, 6 + 5 = 11, 2 + 6 = 8, and we have 45 LIFE POINTS. Merlin's house roll: 6. That's a bad one too, right? Merlin's House Section 6 posted:More trouble! Since the 6 spot is painted on the roof of Merlin's House, you crash through the ceiling for the loss of half your current LIFE POINTS. Yep. Still not as bad as an instant death, though. Let's try once again. Merlin's house roll: 4. This is the room with the bed, but unfortunately we have to ignore this one. Merlin's house roll: 2. This is the roll we wanted. Let's take a look a the equipment. Appendix V posted:EQUIPMENT Gonna take the rations as per Section 11, the second item is up to you guys. Now, where were we going? Oh yeah, north. Section 19 posted:The Wilderness hasn't changed much - still the same old shrub and rock - but you somehow feel a lot more positive about it. Alright, time for a decision. Barbarians draw near! [F]ight / [S]urrender / [R]un? (Also, which item - besides the rations - shall we get from the storehouse?) Pip's Stat Block posted:LOCATION: NN Roll of the Dead posted:Death the first: encased in basalt.
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# ? Mar 15, 2016 23:58 |
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Oh, new mechanics! Let's run
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# ? Mar 16, 2016 00:05 |
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Aaaah! Run away! As for our second item, I want the 20 foot long wooden plank for the sheer hilarity of imagining Pip carrying it around.
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# ? Mar 16, 2016 04:32 |
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To be boringly practical, the rope and lantern seem the most likely to be checked. Let's take the rope. And run away from the barbarians.
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# ? Mar 16, 2016 16:45 |
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Page 191 posted:APPENDIX I Simple enough! Let's roll. Roll: 2. Section 87 posted:This is one of the most remarkable sights you have ever seen, Pip! Only a few hundred yards in front of you, the ground simply ceases, as if you had reached a vast, descending cliff. You move forward cautiously, testing the way beneath your feet. Eventually you reach the edge and look over. The cliff face drops away further than the eye can see, dropping into the depths of Space. This is no ordinary precipice. Far below you can see faintly twinkling stars! Diving right off the edge would be foolish, wouldn't it? You know you want to. And we have a tie regarding which item to take from Merlin's stores: the plank or the rope. Next vote for either wins! Pip's Stat Block posted:LOCATION: Edge of the world Roll of the Dead posted:Death the first: encased in basalt.
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# ? Mar 19, 2016 00:22 |
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Well, let's take a rope and go over the edge?
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# ? Mar 19, 2016 00:43 |
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Hell yes, let's jump! Prediction: Section 147 will say something along the lines of: "Sorry, did I say 147? I meant to say 14. Go to 14."
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# ? Mar 19, 2016 00:58 |
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inflatablefish posted:Hell yes, let's jump! Either that, or a super-secret piece of loot that nobody ever gets because they don't walk off the edge of the world! Either way, let's check it out
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# ? Mar 19, 2016 01:02 |
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Heed the call of the void.
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# ? Mar 19, 2016 03:48 |
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Jump or Pip will always wonder what might have been.
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# ? Mar 19, 2016 13:00 |
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Alright, let's take the rope and jump off! Wheeeeeeeeeeeeeeeee...Section 147 posted:With one mad, suicidal step, you plunge over the edge of the world! ...Didn't you just say we weren't destined for 14? Oh well, let's roll. Roll: 3, we land at 13. Section 13 posted:You are approaching mountains. Not very big, but definitely mountains. Already you are in the foothills and climbing swiftly. Which way? (We've already seen 87, it's the edge of the world we jumped off from, but the other two are new.) Pip's Stat Block posted:LOCATION: Confusing mountains Roll of the Dead posted:Death the first: encased in basalt. Mikl fucked around with this message at 14:13 on Mar 19, 2016 |
# ? Mar 19, 2016 13:48 |
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let's go east
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# ? Mar 19, 2016 13:51 |
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Go east.
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# ? Mar 20, 2016 10:28 |
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Section 73 posted:The big problem with this Wilderness is that it all looks the same. Nothing but rough ground, shrub and rock as far as the eye can see. Can't we just step on the scorpion? Scorpion attacks! 3 + 5 = 8, Pip is stung for 3 - 2 = 1 LIFE POINT, is down to 21 and is poisoned. Pip attacks! 1 + 4 = 5, Scorpion is hit for 1 + 5 = 6 LIFE POINTS and is swatted away, unconcious. Now let's munch on some yarrow (how fortunate we picked some up before coming here, right?) and decide where to go. West and north-west will take us to the confusing mountains we've just left and north takes us to the edge of the world, but the other directions are unexplored as of yet. Pip's Stat Block posted:LOCATION: Confusing mountains Roll of the Dead posted:Death the first: encased in basalt.
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# ? Mar 20, 2016 11:30 |
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north east, better to explore one edge first
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# ? Mar 20, 2016 11:47 |
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Section 103 posted:Distantly, in the wilderness, you see a curious rock formation, a towering basalt pillar some twenty feet high and so regular that it appears almost to be man-made. We've already been to 13, 19, 73, and 87, so the only "new" directions are south to 92, south-east to 48 or approaching the man at 27. Pip's Stat Block posted:LOCATION: Confusing mountains Roll of the Dead posted:Death the first: encased in basalt.
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# ? Mar 21, 2016 22:08 |
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Approach the ancient one! He's old, he'll be a pushover, right?
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# ? Mar 21, 2016 22:26 |
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See the old man on the pillar of wisdom.
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# ? Mar 22, 2016 09:06 |
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Visit the elderly.
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# ? Mar 22, 2016 11:27 |
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Section 27 posted:'Excuse me,' you say, staring up while shielding your eyes against that violet-tinged sun, 'but what are you doing sitting on that pillar?' Pip's Stat Block posted:LOCATION: Confusing mountains Roll of the Dead posted:Death the first: encased in basalt.
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# ? Mar 22, 2016 21:14 |
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That'll be 1052 then.
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# ? Mar 22, 2016 21:49 |
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Let's break out the ol' septomin, shall we? 308 - 50 = 258 * 2 = 516 (niece) 516 + 10 = 526 (son) 526 * 2 = 1052 (elder) from which we conclude that Lord Scotland was arrested for loitering.
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# ? Mar 23, 2016 03:48 |
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In the hope of breaking this somewhat lengthy suspenseful interlude, I will agree with the two black bars above.
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# ? May 8, 2016 15:53 |
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It would have been much more ironic if this had occurred on page 14.
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# ? Sep 19, 2016 01:49 |
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... fukkit, imma gonna Section 30 posted:Cautiously you touch the number. Only truly 'new' locations remain south to 92 or south-east to 48. The map, for reference (though our jumping off cliffs and other faerie-land shenanigans mean we probably don't really know where we are): We can, of course, also risk Dreamtime or popping back to Merlin's House if we feel reckless enough. Pip's Stat Block posted:LOCATION: Confusing mountains Roll of the Dead posted:Death the first: encased in basalt.
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# ? Sep 21, 2016 00:03 |
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South east to 48.
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# ? Sep 21, 2016 10:44 |
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Thank you, Bacon. I'd been meaning to either come back to this thread or, more likely, officially close it, but since my last post between work, stuff at home and other things I kinda burned out and no longer had the mental energy to continue. By all means, go ahead. You have my permission, and I'm glad to see this LP come back to life. That said: Comstar posted:South east to 48.
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# ? Sep 21, 2016 11:37 |
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I'm also in the 48 camp
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# ? Sep 21, 2016 13:13 |
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48 best 8
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# ? Sep 21, 2016 16:32 |
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Section 30 posted:The wilderness of rock and shrub has turned to sandy soil, then desert dunes encroaching in a broad swathe that may one day swallow up the wilderness itself. Hmm, since we started from 58 it means we probably know where we are now, sort of. Other locations already visited include 11, 19, 87, 13, and 103. Head south, southwest or backtrack to some previously-visited location? Pip's Stat Block posted:LOCATION: Edge of a desert Roll of the Dead posted:Death the first: encased in basalt.
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# ? Sep 22, 2016 01:16 |
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Southwest because gently caress south.
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# ? Sep 22, 2016 02:27 |
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# ? May 3, 2024 14:26 |
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Ratatozsk posted:Southwest because gently caress south. Sure, but drink two doses of healing potion first. We're at less than half
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# ? Sep 22, 2016 03:23 |