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Makes sense to me, you allow the players to define how they're fighting and talking by their actions instead of having three different skills for each.
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# ¿ Aug 4, 2015 21:21 |
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# ¿ Apr 29, 2024 16:32 |
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QuantumNinja posted:But it's totally important to indicate if they're attuning with a spirit or invoking it Check the descriptions for those; Attune seems spirit-oriented, Invoke is more general purpose occult-oriented. Given that spirits are prevalent in the setting, I'm alright with the split. But I wouldn't cry over them being consolidated if room's needed for another skill.
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# ¿ Aug 5, 2015 20:36 |
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Fenarisk posted:This would actually solve a few issues (and letting the harm clock heal 2 harm at 4, and 3 harm at 8, instead of everything at 8) I cant find it in the actual rules but I could just be blind. It'd be on Page 31 of the Version 6 / March 2016 PDF, in the Recover box.
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# ¿ Apr 11, 2016 19:30 |
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Demon_Corsair posted:It's possible that I missed it in the book, but are there any guidelines as to what jobs should pay? Page 146, Payoff has those guidelines.
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# ¿ Feb 24, 2017 16:19 |