|
Lemon Curdistan posted:I'm okay with this. Hopefully he decides he's getting rid of the separate Effect roll too, he wasn't 100% sure last I'd heard. How's this work? Choose one die to be your action score and one to be your effect score?
|
# ¿ Apr 23, 2015 23:34 |
|
|
# ¿ Apr 29, 2024 16:30 |
|
Lemon Curdistan posted:And if you only roll one die, your Effect is considered to be 1. I'm wondering what will happen to some of the pieces of design that will be removed in this case. But I certainly agree that one roll resolution is going to be better than the current strategy. I'm looking forward to the next document. I guess I'm sort of glad I haven't started playing yet.
|
# ¿ Apr 24, 2015 06:28 |
|
So I was trying to assit my players in filling out their crew sheet and one of them asked "What's tyhe difference between 'implements', 'supplies', and 'tools'? Does anyone have any idea?
|
# ¿ Jun 22, 2015 06:10 |
|
Does plasm burn dirty, or is it just that it's so rare (and important) that most people/factories still burn coal?
|
# ¿ Apr 18, 2017 21:45 |
|
I feel like running this game twice has taught me more about interesting campaign planning than a decade of running D&D.
|
# ¿ May 8, 2017 05:26 |
|
Covok posted:Read some people on Reddit thinking, since Cortex+ licensing deal is such utter poo poo, that Blades might be the new hot-child for hacks and spin-offs. Like PBTA or Fate. Anyone here with more familiarity seeing that in the pipeline? Blades has so much DNA from PBTA, you could probably get even splice it down the middle between the two. Or Blades and FATE.
|
# ¿ Jun 8, 2017 22:46 |
|
Mors Rattus posted:So, a question. Does the Leech have one bandoleer or two bandoleers available? Two, but each bandolier is worth one Load. So, they can use up to 3 items for one Load and up to 6 for two Load. E: Load, the encumbrance keyword is load DalaranJ fucked around with this message at 00:42 on Oct 8, 2017 |
# ¿ Oct 8, 2017 00:38 |
|
sullat posted:I am running a pbp game of this on another forum, it seems to be going well. I have a question about how to handle something; the Leech is about to throw a poison bomb into a crowd of mooks. The poison has the drawback Volatile - Sickened. Who is affected by the drawback? Would the guy throwing it have to suffer that harm, or just the guys about to get hit by it? A volatile substance is likely to apply it's effect (which is sickening here) to people other than it's intended target as a consequence. That is, if the player gets a 4/5 result they are likely to hit their target and also get some poison on themselves. if they get a 1-3 a possible consequence is that they hit an unintended target.
|
# ¿ Feb 10, 2018 20:24 |
|
Golden Bee posted:A knife...that KILLS! Killed by the very weapon they were stabbed with. How ironic.
|
# ¿ Feb 13, 2018 19:08 |
|
Angrymog posted:And what about people wanting to swop out characters because their current guy is stressed? In my opinion, stress relief should always cost because it has an explicit failure state. I let characters take healing downtime when they’re away from the team, but they don’t have access to the resources of the crew so they can’t do anything else. You could rule that they can pay from their stash for those actions though.
|
# ¿ Feb 28, 2018 21:51 |
|
spectralent posted:2. Deathlands presumably aren't immediately fatal but are perilous. If you were planning a mission outside the city walls, just how bad is it? Is it just dark and full of demon-wolves or is it actively toxic? You could do a quick read of ghost lines on John’s website for a little more clarity on this. I think the main thing is that the spirit wells outside of cities can get totally out of control.
|
# ¿ Apr 8, 2018 03:18 |
|
|
# ¿ Apr 29, 2024 16:30 |
|
DarkAvenger211 posted:Supposedly Band of Blades is just part 1 of a 3 part planned campaign Was Band part of the kickstarter rewards? I seem to remember getting it for free. Can I ever mark the box that says product delivered on this one?!?
|
# ¿ Jun 21, 2020 23:17 |