How complex can flashbacks get? Is it always supposed to be a single roll, or can you do an entire mini-heist to establish how you prepared for the current one? In connection, is it possible to nest flashbacks? Like, if a flashback goes wrong, can you flashback to an even earlier time to establish how that was you plan all along?
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# ¿ Sep 8, 2023 14:21 |
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# ¿ May 21, 2024 11:26 |
FLIPADELPHIA posted:In our experience, flashbacks usually don't need rolls because they usually don't involve things that have much risk. As an example, I was a player in my group for a couple of weeks, and I used a flashback to tell a mini story about acquiring a deadly poison. I had just served a bunch of bad guys from a sealed bottle of brandy and the flashback was to establish that the Brandy was poisoned. The rules definitely imply that rolling for flashbacks is the usual outcome: https://bladesinthedark.com/planning-engagement posted:Flashbacks What I'm curious about is if people always handle flashbacks in a single action - with or without rolling - or if they sometime involve elaborate mini-adventures?
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# ¿ Sep 8, 2023 14:56 |
I just kind of like the idea of running a fractal heist where individual actions expand into earlier heists. I realize that's not the normal way of doing things, and the sub-heists would need to be very short, but it could be cool setup for a particularly epic score.
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# ¿ Sep 8, 2023 15:49 |
Ichabod Sexbeast posted:Could you also Rashomon a flashback? Is there anything for that? Maybe allow the players to flash back to an earlier scene and explain what really happened. The stuff that played out earlier was just the cover story they told everyone to put them off guard! I don't think this is technically allowed by the rules, but so what?
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# ¿ Sep 9, 2023 09:55 |
https://www.youtube.com/watch?v=TOMUfql2Smc Not directly TTRPG related, but Mary Robinette Kowal made a great video on structuring Heist stories. I particular like her advice on how to treat the team as a character with its own arc.
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# ¿ Sep 10, 2023 11:05 |
A Burglar's Guide to the City Just learned about this book, which seems like it would be extremely useful for BitD. Apparently, it was an inspiration for the developers of Dishonored.
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# ¿ Oct 27, 2023 08:43 |
Vagabong posted:As someone also looking to gm for the first time (aside from a failed attempt back in 2021) I was wondering how much of the system/setting I should try and get the players to learn before running a session. Asking them to read the fairly robust rulebook seems like a lot, but at the same time the rules and the world have enough to them that it'd be hard to jump straight into the action and teach on the fly. https://bladesinthedark.com/basics The SRD page has a pretty decent overview of the system.
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# ¿ Jan 23, 2024 17:32 |
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# ¿ May 21, 2024 11:26 |
https://www.kickstarter.com/projects/melsonia/swyvers Get the gang together; someone's trying to muscle in on our turf.
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# ¿ Feb 9, 2024 12:48 |