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If I had known the rules would be changing this many times and going this far from what was available in the KS, I wouldn't have backed it.
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# ¿ Nov 2, 2015 15:30 |
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# ¿ May 5, 2024 18:48 |
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Kai Tave posted:I mean some people can and do Kickstarters that either hit or, in some rare cases, beat their estimated deadlines but they're pretty much in the minority. In the specific case of John Harper and Blades in the Dark it seems kind of weird to play the "well his game was late by a year" card when he's been steadily revising and revamping the game during that time period which isn't usually what people object to when a Kickstarter goes late as opposed to the more common "drops all communication with everyone, does nothing, makes excuses" approach. The game he is releasing is different from where it started, which is something people object to with Kickstarter.
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# ¿ Feb 17, 2017 03:25 |
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Kai Tave posted:It's really not though. I get it. To you, it does not constitute "enough change" to be different, the super-extended dance mix playtesting is a positive overall, and missing your ship date by a year isn't that big a deal. I hope you can see that such thresholds are arbitrary (see the Ship of Theseus), and the lack of blowup on G+ is not very meaningful, since many people do not actively participate in G+ gaming communities. It doesn't require archive digging to see what he said; it's still on the KS campaign page: quote:The game is very close to finished. The design has been playtested and refined for the past 26 months and about half of the book is written. The design style and layout templates are done. What remains is a chunk of explanatory writing and lots and lots of art and map-making. The part in bold supports my point that people had reason to expect it to be 1) on time, and 2) the same. Two years of playtesting!...before the year of playtesting that made him overhaul it multiple times. If you're not inferring from the results that the game wasn't as done as he said, or that at the least the playtesting was not done beyond a very small group, I don't know what to say. The part in italics is the allowance you alluded to, and confirms that he was up front from the beginning about the possibility of it being altered. So I guess if you want to lean back in your chair, thumbs behind your lapels, with a self-satisfied smile about how right you are that people have no reason to be annoyed, ok, but I think it's reasonable to find fault with the Kickstarting of this game or be happy with the Kickstarting of this game..
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# ¿ Feb 17, 2017 04:39 |
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dwarf74 posted:I backed for hardcover, and I'd rather it be good than be on time, within reason. A year ain't so bad when I'm still waiting on project dark. Good vs. on time is a false dilemma, though, as is "I'd rather have it be one year late than have it be Far West late." There is no reason not to expect somebody to produce something good and on time, especially when they tell you it is mostly done -- "it just needs explanatory text and lots of art" -- and that it has 26 months of testing behind it before launching the KS. I too am relieved that it won't be a pile of crap and am excited for the hardcover version, but a year overdue for is bad, full stop. Four years overdue is even worse, but that doesn't make a year overdue not bad.
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# ¿ Feb 17, 2017 21:57 |
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admanb posted:Clearly we will have to buy copies of the standard edition to carry around so the special edition can stay undamaged. Do the kids these days not have to make book covers for their grade school textbooks anymore?
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# ¿ Jun 9, 2017 15:19 |
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dwarf74 posted:Hah! I haven't thought about doing that in years. Great idea. I searched the internet to reassure myself that this isn't some bizarre thing that people have completely forgotten, and found non-grocery-bag options, such as felt and plastic, here.
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# ¿ Jun 9, 2017 15:31 |
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Serf posted:Copperhead County just got into Early Access. growing up in a rural area will finally be good for something . . . on a much, much smaller scale than I ever imagined
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# ¿ Apr 30, 2018 19:44 |
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This reminds me of that time he Kickstarted a game called "Blades in the Dark" and touted its extensive playtesting, then changed a whole bunch of stuff in the game when he actually did playtesting.
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# ¿ May 12, 2018 14:13 |
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Has anyone already done all the work of hacking Scum & Villainy into Star Wars? I have the opportunity to introduce a couple newcomers to RPGs and one is a huuuuuge Star Wars fan. I know I will get a lot more buy-in if everything I hand her is Star Warsy. I'm thinking especially of the charts for coming up with missions on the fly, ship and sector names, the basic setting stuff baked into the book. I know I could do it myself, but if somebody else has . . . well, that saves me a lot of work.
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# ¿ Dec 4, 2018 00:12 |
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# ¿ May 5, 2024 18:48 |
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JesterOfAmerica posted:All you have to do is change names, out of the box S&V works excellently for star wars Yes. I am not enough of a Star Wars nerd to complete the charts and decide on ships and systems and factions without research. I don't want to spend that time if somebody has already done it. Like I said in the post you just replied to, "setting stuff." I know the game will work fine mechanically.
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# ¿ Dec 4, 2018 03:36 |