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Played this today. The hardest thing to wrap my head around was the skill names, but I love how physical combat is A Specialty instead of a requirement.
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# ¿ Jun 19, 2015 05:27 |
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# ¿ Apr 29, 2024 15:26 |
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In the V3 playtest I was in, there was generally "single action", "Single action if you crit" or "2-3 action" things. Anything else was too complicated to do during a heist, or would be done by multiple people as multiple smaller checks, or just be taking 1 stress to give a teamwork die.
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# ¿ Jun 23, 2015 19:12 |
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QuantumNinja posted:Did that playtest use explicit clocks? Yeah, the GM said "This is gonna be a 6 clock because it's a hard row to hoe."
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# ¿ Jun 23, 2015 19:28 |
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We were playing in Hangouts so it wasn't viable.
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# ¿ Jun 23, 2015 21:43 |
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Kai Tave posted:On the one hand having a skill called "Murder" was kind of cute, but on the other hand I was never fully satisfied trying to differentiate between three different skills for hurting other people and where one skill left off and another began, so I can't say I'm too sorry to see the skill list consolidated. Agreedo
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# ¿ Aug 6, 2015 17:21 |
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For as fawning as the first post is, this game seems to have stalled out both in forum interest and mechanical efficiency. This is version 3 of wildly revising the core mechanics, right?
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# ¿ Nov 1, 2015 19:06 |
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It'll be cool to have a system that isn't Fate or *AW. The world feels like everything is the first world or the second*. *Except for Shadowrun which is the 6th.
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# ¿ Jan 14, 2016 09:35 |
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Boing posted:Yeah but I'd say that's more of an artifact of D&D training people to be uncreative than it is a problem with the system in Blades "Don't hate the game, hate the player." Creativity should flow through the system like a straw. Blades asks for abstraction before (Devil's Bargain) and after (making a clock) and after (fallout) in a way that was clearer in earlier versions. I've played with Fenerisk; Fen is plenty creative.
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# ¿ Apr 8, 2016 17:32 |
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QuantumNinja posted:My criticism about editing was based on the confusion I saw in this thread about rules (see Demon_Corsair's posts). The way Harm is presented on the character sheets makes it seem pretty serious (e.g., -1D to all actions at 2 harm). it is only clarified in prose, in a paragraph, partway through the "Consequences & Harm" section, halfway down a page wedged between paragraphs explaining harm levels' prose correspondence and harm stacking. It would be pretty easy to skim over an otherwise clear system and completely miss a serious and important clarification/nerf about the harm mechanics. And it isn't mentioned elsewhere in the book that I can find (not even the extended playtest). This doesn't seem like an isolated incident, either (e.g., harm clock progress clearing on damage is a throwaway line on pg. 155). That strikes me as sloppy editing, leading to those situations where your GM may stop and say 'Hold on, I know it's explained somewhere in the book...'
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# ¿ Feb 16, 2017 23:18 |
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homullus posted:Four years overdue is even worse, but that doesn't make a year overdue not bad. Agreed. I mean, internet forums are a valid place for dissatisfaction.
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# ¿ Feb 18, 2017 23:52 |
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I mean, it'd be fine if it was six factions on a page. But there are DOZENS of one page summaries and you're asking a lot to have each player turn each faction around in their head, weigh it against what they (and the party) have made, and then declare it their sworn enemy.
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# ¿ Feb 23, 2017 08:36 |
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Kai Tave posted:The one thing I'm surprised Eclipse Phase never stole was the special alloy knife that creates cyanide compounds in reaction to exposure to blood. A knife...that KILLS!
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# ¿ Feb 13, 2018 18:57 |
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Was his goal to make a one man PBTA blitz? This is like a GURPS line.
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# ¿ May 12, 2018 04:32 |
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Greedish posted:Is there a good, relatively modern-day (say, 1920s onwards) hack for Blades? I was thinking something that could approximate heist movies. Copperhead county is set in modern day but you can scale it back.
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# ¿ Aug 11, 2018 17:45 |
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Ran copperhead county last night. Lovely setting.
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# ¿ Jan 27, 2020 04:17 |
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Freudian slippers posted:I'm running a CC campaign myself (when the lazy players deign to show up.) What is your crew up to? Knocked over a Rodríguez Brothers stash house to sell drugs to motorcycle gang. This was their compromise after their attempt to sell fake pills was very quickly found out. Their small time rivals are decimated. Unfortunately, dropping bodies has consequences, even with a dirty cop on the payroll, so they decided to get someone’s unremarkable son elected to local city council. It was a successful project, thanks to gladhanding and a whiskey party. At this rate, Michelangelo is theirs, and tier 1 might not be far away. But Copperhead is a lot bigger than Michelangelo....
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# ¿ Jan 28, 2020 06:52 |
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If you’re making your rolls because you put a lot into each skill, you might not need to resist. Especially if you crit or roll from control. Everything is a trade-off.
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# ¿ Mar 31, 2020 14:43 |
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# ¿ Apr 29, 2024 15:26 |
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My advice is for blades in general.
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# ¿ Apr 2, 2020 07:31 |