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From the rulebook: “You’re in a haunted Victorian-era city trapped inside a wall of lightning powered by demon blood.” Now go do crime.
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# ¿ Aug 23, 2019 07:25 |
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# ¿ May 21, 2024 11:49 |
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Coolness Averted posted:I think the biggest weakness of Scum & Villainy comes from being an early hack for Blades, developed and released before we really knew the stengths and weaknesses of the system. Plus by making travel between systems heavily restricted you can re-enact the border crossing scene from Sicario.
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# ¿ Sep 28, 2023 20:26 |
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They don't need an in-depth knowledge of the setting. As the posters above said, keep it to the broad strokes, and let everything else come up through play. Character and crew creation prompts them to link into existing factions, so give them some options at that point. The key thing is that the details of the setting aren't fixed, so that there's room for everybody to create something. If you ask them to memorise the list of factions and districts then why would they bother to try and add anything?
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# ¿ Jan 23, 2024 22:32 |