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Grondoth
Feb 18, 2011
Leveling blew in Wildstar. Whenever you'd go out to do a quest, you'd be bombfuckingBARDED with these things called "challenges" that sometimes could be fun but often times just showed up when you didn't want them or need them and made you feel like someone struggling with deep ADHD as every little thing you tried to do presented you with a million other options that pulled you away. The cool thing that they tried to say was super important, choosing wether to be a settler or a soldier or explorer or scientist, honestly didn't matter much at all. You got the good rewards quickly, and most of the time everything you did was super boring. People thought settlers would be setting up towns, I remember. Oh boy they were disappointed when it turned out they'd just put up tiny little stations that hardly anyone used or needed. Those first two dungeons were impressive though! They were the only dungeons until the cap!

Ugh and the tone of that game. When it wasn't insufferably internet, they'd whiplash you back and forth from goofy to tragic and expect you to care, like that wasn't exhausting and indicative of the poor talent behind everything. it billed itself as a fun space adventure, and yet you're watching a plane full of refugees and a pregnant woman you spent a bunch of time saving get blown up and getting chewed out by a widow for sending her husband to war. gently caress YOU game

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Grondoth
Feb 18, 2011
Has no one really ever seen a Warplot? Still?

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