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Earwicker
Jan 6, 2003

got this yesterday and it is a lot of fun though unfortunately i am leaving for a month tomorrow and won't have time to really get into it. but from what i have played (basically just enough to open the larger world) it is a blast and seems like "shadow of mordor with cars" which is what I was hoping - though I don't know if there is anything like the Nemesis system here.

also I think it has the best car engine sounds of any game i've played recently including proper driving sims

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Earwicker
Jan 6, 2003

Muttonchips posted:

-Scarcity of ammo means even when you're fully stocked up you can't blast your way through a level. Not only is it unrealistic (I can probably carry 120+ shells in a bag easy), the game is taking away choices on how you play your game. I like guns. Let me use them to blow away cars and people with reckless abandon. Let me attach machine gun to my car and blow up everything in my path. The game won't let you do whatever you want to do, you have to play by its rules. I don't like that.

-Lack of weapons In the wastelands, there should be all kinds of guns. Revolvers, rifles, hand guns, automatic pistols, glocks, 1911s, but instead all we are stuck with is a sniper rifle which we can only use inside the car, and a shotgun.

I agree with many of your points but these to me seem very much in keeping with the Mad Max world, especially the first one. It's a post-apocalyptic world where people are desperate for any small resource, and guns and ammo are expensive - it makes perfect sense that they are scarce and that it's not a situation where anyone wants to just spray ammo all over the wasteland with reckless abandon, and it's part of the reason why so much fighting is done hand to hand or with harpoons etc

Earwicker
Jan 6, 2003

TERRIBLE SHITLORD posted:

It's a post apocalyptic world. A gyrocopter would be the most they could get away with and that would be way more boring than driving.

actually there was some kind of weird bush plane in one of the earlier movies - I agree that having an F16 would be ridiculous overkill but there is definitely some cool stuff that could be done with small prop planes or helicopters in a post-apocalyptic world like this.

that little helicopter thing in Far Cry 4 was great and that type of vehicle would be a good fit for Mad Max as well with some modifications.

Earwicker
Jan 6, 2003

Muttonchips posted:

Fun is subjective. I like shooting people in the face, not driving around.

Ok but it's mainly a driving game?

Like I said I agree with some of your points but with some of other arguments I'm just like "so why did you even buy this game in the first place".

I mean if you want a game where you see from a first person perspective and blast your way through levels with big guns and ridiculous amounts of ammo shooting everyone in the face, there are lots of games like that - but it seems kind of silly to expect that in a Mad Max game which is, quite naturally, going to be focused on driving around in a desert with scarce resources rather than on gunplay.

Earwicker fucked around with this message at 16:57 on Sep 2, 2015

Earwicker
Jan 6, 2003

All of the movies are pretty different from one another, but I'd say Road Warrior, Beyond the Thunderdome, and Fury Road have more in common with each other than they do with the original movie, which barely looks "post-apocalyptic" by today's standards (though largely due to the very low budget production) and has almost none of the more fantastical elements and mythos

Earwicker
Jan 6, 2003

so far my only gripe with the game, at least in terms of "realism", is that if your car is about to die, you can easily be cheap by simply getting out of your car, which for some reason causes the AI to ignore your car entirely while it gets repaired. makes more sense that they would either try to steal it or try to destroy it at that point, rather than suddenly just ignoring it and unenthusiastically trying to run you over - kind of a tough gameplay problem to solve though since they obviously don't want you truly carless past a certain point

Noam Chomsky posted:

This is an incredibly stupid criticism to leverage against these sorts of games at this point.

No it's not, open world games have been around for a long time. I personally don't agree that this game cribs too much from the Ubisoft formula compared to some others, but that's certainly a thing

Earwicker
Jan 6, 2003

Noam Chomsky posted:

If every third-person open world game started to crib from the Ubisoft/Arkham forumla, then wouldn't that just become the "open world" genre?

yes, which would be unfortunate, which means making a criticism in that direction is entirely valid?

Earwicker
Jan 6, 2003

Noam Chomsky posted:

I guess, if you're someone who doesn't like those mechanics for whatever reason.

Indeed, and I suspect the reviewer in question is such a someone. Or maybe not someone who dislikes those mechanics outright but would rather not see them in every single open world game coming out. Again, I don't entirely agree with it in this case, but it's still a valid position, I'm not sure what's so "incredibly stupid" about it because again, this isn't remotely a new genre.

quote:

I am always curious as to what deeper things people want out of an open-world sandbox game. Like, seriously, what would you want to have to do in these games?

There are other ways of handling things that work just as well. GTA5 for example is a great third person open world sandbox without any of the view towers/enemy stronghold mechanics that are currently associated with Ubisoft. So is RDR.

Earwicker
Jan 6, 2003

Noam Chomsky posted:

I am legitimately curious as to what people want in-place of these mechanics.

Why does there have to be anything in place of them? Like I already mentioned, the GTA games don't have such mechanics and most of them are great open world games. Same with RDR. Or Skyrim. Or Fallout. It is indeed provably possible to make a good fun open world game without having to use view towers or take enemy strongholds to access new areas, abilities, or gain map info etc.

quote:

Also, yes, there are definitely enough games now to say this is a sub-genre of open world games. There will continue to be more, so make your peace with it.

I don't think anyone is saying that such games shouldn't exist, just that people get tired of seeing the same mechanics again and again - I'm at peace with their existence, and sometimes I enjoy them, but again that doesn't invalidate the criticism or make it "stupid" in any sense, it's a perfectly legitimate stance.

Earwicker
Jan 6, 2003

Noam Chomsky posted:

I guess I just don't see why you can't take a template of mechanics and then place it on a different setting - LoTR, Mad Max, etc. - and then have an enjoyable game come out of that.

You certainly can but some people are going to find that repetitive and unimaginative and they are going to say so. That doesn't even mean the game is bad, it's just an aspect that annoys some people. You might not be annoyed by that, but some people feel differently and there's nothing at all wrong with them saying so.

Again, there are plenty of examples of good open world games without these "Ubi style" mechanics so they certainly aren't any kind of necessity.

Earwicker
Jan 6, 2003

Noam Chomsky posted:

My point was that you not liking the game or its genre doesn't really say anything about the game, at all; it just means you don't like a thing.

I enjoy the game a lot and I'm very confused by this response. Yes, a person expressing their opinion about a game is certainly just expressing their opinion, I'm glad you understand basic human opinions.

All I'm saying is that criticizing a particular mechanic as being derivative is certainly valid - it doesn't make the whole game bad. Nor do you personally have to agree with the criticism for it to be valid, it's simply a matter of taste. If someone is tired of ubi style mechanics that's a perfectly reasonable thing to say.

Earwicker
Jan 6, 2003

natetimm posted:

It makes the review suspect because they're no longer reviewing the game for what it's trying to be, they're reviewing it based on their own fatigue. It's not surprising that a game journalist might find the latest game uninspiring because they've played similar games, but that doesn't make it a bad game.

I don't think a derivative mechanic makes a game a "bad game" in any sense, in fact I think a game can be chock full of wholly unoriginal mechanics but still be a very good game on the strength of other factors. That said, I don't really agree that it makes the review suspect - if someone thinks too many games are relying on a certain mechanic, one that they find makes the game more repetitive and tedious, I think that's a fair point. I don't agree with it entirely in this game but I do to an extent, and I have to say that while I do enjoy a number of Ubi's open world games like the Far Cry series, the open world games that stick with me the most are ones that don't have those mechanics - they just feel very artificial and they add a degree of repetition to the open world that I feel is unnecessary and detracts from the experience. Again that doesn't make it a bad game - FC4 is full of this poo poo, I found many aspects of it completely derivative, but I still had fun with it.

quote:

Would you trust or want to read reviews of rap albums from Fox News?

No but if someone's criticism of a rap song is something along the lines of "the beat is derivative and relies on a style/sample/break/etc already used in countless top 40 rap songs over the last decade" I'd still consider that to be a very valid criticism, even if it came from Fox News, and even if I liked other aspects of the song.

Earwicker
Jan 6, 2003

natetimm posted:

We all know a 5/10 or a 6/10 review on a AAA game might as well be a zero, though. So they are actually giving the game terrible reviews based on their own fatigue whether they say nice things in the text of the review or not. They are aware of how the metacritic system works and what they are doing to a game's score when they pull poo poo like this. It isn't just "valid criticism", it's sinking the review score because of your own pre-existing mental state.

Let me be clear: I'm not saying I agree with that score or with the majority of what that reviewer wrote - in fact I disagree with most of it. I'm talking very specifically about the criticism of an open world game relying too heavily on Ubi style mechanics, I think that's a perfectly valid point - this game isn't as bad about it as it could be, but I'd still rather see less of that sort of thing and more open world games that take different approaches.

It's not just a matter of fatigue, part of the issue is that those mechanics themselves, IMO, have a negative effect on the gameplay - entirely regardless of the many games that used those mechanics previously. They are mechanics that cause fatigue even within one game because they tend towards repetitiveness.

Personally I think those mechanics used to be a lot worse and are the number one problem with the original AC game - and there was no fatigue from previous games at that point! They have gotten better, but I do think the Ubi style of open world games have always been weaker than the Rockstar or Bethesda styles.

Earwicker fucked around with this message at 20:19 on Sep 2, 2015

Earwicker
Jan 6, 2003

I'm loving how far you can drive beyond the edges of the map and sometimes even find cool poo poo out there - it's exactly the opposite of those annoying invisible walls all over the map in Witcher 3

Earwicker
Jan 6, 2003

Noam Chomsky posted:

It's an 8/10 game and maybe a 10/10 for big Mad Max fans; a 6/10 score is just insanely stupid.

someone with a different opinion than you gave it an score that is two (2) entire points lower than you would have and that's what you call "insanely stupid"?

like I said I don't really agree with that review but some of you are acting like you just cannot handle someone giving a game you like a slightly lower score than you would have.

Earwicker
Jan 6, 2003

BexGu posted:

How far did you make it before turning back?

in between "Dry Gustie" and "the Dunes" is a large stretch of Big Nothing where you can drive through almost that whole area and the weather only kills you if you go really far to the east. I found some kind of cave hideout built into a rock wall that was outside of any mapped territory (though just on the edge of the Dunes) and it was fairly elaborate and had a few weak enemies but not much loot, I'm assuming related to some mission I haven't unlocked yet but it's cool that there is stuff like that outside the marked map borders

Earwicker
Jan 6, 2003

DatonKallandor posted:

In what world is "product X is no worse or better than product Y, it is simply in a different color" leading to "product X score=5, Product Y score=9" not utterly insane? ?

in any context where the product is supposed to be a creative endeavor that is a perfectly normal form of criticism? if someone is reviewing an album and says that it's exactly the same as someone else's earlier album with only superficial differences, that's generally taken as a bad thing, as well as perfectly valid criticism.

if creativity or originality isn't something you care about in game mechanics, that's totally fine and it would make sense for you to ignore those kinds of criticisms, but there is nothing remotely "insane" about someone saying them.

Earwicker
Jan 6, 2003

natetimm posted:

Now you're pretending like you don't know that the difference between a 6 and an 8 for a AAA game is the kiss of death, which it is.

I'm not pretending anything, I'm not really sure what you are talking about - lots of people seem to be playing and enjoying the game, exactly what "kiss of death" has happened due to one site giving it a 6? it just seems like a ridiculous thing to get mad about. I'd probably give it a 7.5 myself, I don't see how a 6 is some huge travesty.

I mean did you think this game was going to be some mega blockbuster if it got an 8 at that same site? It's a movie tie in game that is a lot of fun but doesn't do anything particularly new, "middle of the road" seems pretty reasonable

Earwicker fucked around with this message at 22:37 on Sep 2, 2015

Earwicker
Jan 6, 2003

Muttonchips posted:

I'm trying to think of one thing that Mad Max does better than other games, and I can't think of any.

I think there are a couple things that set it apart in a good way actually, though they are not huge issues

1. the desert is beautiful. a lot of games with desert settings are very boring and drab looking, and that could have easily been a big problem here, but even though the entire game world is one big desert it's actually quite varied and the scenery is often striking. I think it is one of the more visually unique open world games I've played lately

2. the feeling of speed and the way the camera move come together in a way that is very different from other open world and driving games, the angles are a little more unexpected but they work, the cars really feel like they have power to them, the sound design backs that up well..

While in terms of physics the driving is of course not realistic as a sim, but there is something these guys have figured out that IMO developers other driving games (not just open world or combat ones) should really be paying attention to here, there is just something visceral about the way cars move in this game or the way the landscape flows past at speed that works incredibly well

Earwicker
Jan 6, 2003

SpaceGoatFarts posted:

Shadow of Mordor with cars instead of caragors and not set in generic fantasy universe #546

I'm not sure Middle Earth really deserves the title "generic fantasy universe" considering it's probably the main original fantasy universe that is constantly ripped off by all the generic ones.

Earwicker
Jan 6, 2003

in terms of Mad Max-ness, the complete absence of motorcycles is definitely the biggest flaw of the game, most of the movies are full of motorcycles doing cool poo poo - especially those dudes in Fury Road who do crazy jumps and drop firebombs on vehicles below - and I don't understand why they aren't in the game... but maybe a DLC or something can add them?

Panfilo posted:

-Absolutely love the vehicle combat, but there's little consequence to 'losing' in vehicle combat; worse case you gotta bail outta the Magnum Opus in 5 seconds. Then, you just roll dodge the 2 enemy cars until they get bored and hop out to engage you. So far, I haven't seen any way the Magnum Opus can blow up without you inside it. The only real 'risk' you face is staying alive the 20 seconds it takes Chumbucket to bring your car back to full health, and the only consequence really is time with having to repeat races or having convoy escorts cripple your car and escape.

Yeah I've thought about this, but they probably didn't want to have the player get stuck way out in the middle of nowhere and have to spend hours on foot getting back to some place where they could get a new car, which would slow the game down a lot, plus they clearly only want you to have one "main" car. Kind of a similar problem in the Forza Horizon series where it's completely impossible to damage your car in such a way that you can't drive it back to the garage.

Earwicker fucked around with this message at 15:07 on Sep 6, 2015

Earwicker
Jan 6, 2003

Lurdiak posted:

All the optional cars are pretty fun, it's just a shame that the game doesn't incentivize ever leaving the Magnum Opus.

the scrapulance is not very fun

Earwicker
Jan 6, 2003

I've picked this game up again after being away for a while and just now got to Gastown, I am really impressed by the world design. I love the way gastown is there on the horizon from the very beginning, a distant and vaguely menacing presence, and then you get closer and closer, and when you finally get to Gastown the place lives up to its hype, its a great hellscape especially the garbage mountains just outside the town itself. Also love how the areas in the start of the game have the feeling of Fury Road and then the areas you go to later on feel like the first two movies when there are more traces of normal infrastructure left. Also the driving and car combat is still a blast though I wish the game wasn't so repetitive.

Earwicker
Jan 6, 2003

sauer kraut posted:

I also found the second half (after the gate) much more interesting scenery wise, it's New Vegas with gas stations and highways, as opposed to boring Morrowind wasteland.

I found the "boring Morrowind wasteland" to be quite beautiful actually

also I would say New Vegas looks a lot like Mad Max far more than the other way around

Earwicker
Jan 6, 2003

someone make a mod where all of the vehicles in the game are extremely tiny but the world itself is at the same scale.

do it for just cause 3 as well.

Earwicker
Jan 6, 2003

Xenomrph posted:

Anybody who saw Fury Road and likes open world games? Was that a trick question? :confused:

Fury Road? that came out all the way back in the spring, gramps. it's all about Star Wars and Donald Trump now.

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Earwicker
Jan 6, 2003

I like the Big Nothing. lots of open world games have you literally bump into an invisible wall (or in the AC games, a visible one) and just throw a "you can't go that way" message at you. This way of showing the world's borders makes more sense in the context of the game, and I also like the fact that it's not really a hard edge giving you the ability to explore a little bit out there.

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