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Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Also as a GIANT fan of the new movie (seriously, go see it), I'm not only stoked to be getting that open world Max game, but also to see that it ties into the events of film as well.

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Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Also the game's gone through a LOT of iterations, at first it was going to be a "Game of the Movie" thing like King Kong, but that was scrapped during production and was retooled into the current thing. So yes, there WAS a version of the game that had you fighting Immortan Joe, but this game is no longer that.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Mr.Citrus posted:

This will almost assuredly be dlc. It's too profitable an idea

I'd be throwing money at my screen.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

There's nothing in here that's spoiling anything aside from the bad guy in Fury Road being named Immortan Joe, and Max and Furiosa fight him.

SPOILER ALERT they also drive cars and sometimes other cars explode.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

MrMojok posted:

I think they redid it, didn't they? Early gameplay trailers/footage had an American voice, people complained, and so they changed it. Or am I misremembering?

No, you're correct. They figured people wouldn't care, and then people did.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Evilreaver posted:

Just a reminder, Just Cause 2's final boss fight was a fistfight on the back of a nuclear missile in flight

Don't undersell it, it was a fistfight on the back of FOUR nuclear missiles in flight.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Lotish posted:

So Just Cause is living an Old Spice commercial

Old Spice commercials wish they could be as crazy as Just Cause. Fighting ninjas on top of a frozen lake with a rocket launcher is just a thing that happens.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

ShootaBoy posted:

I'm really hoping you can jump onto enemy vehicles, and climb all over the big rigs.

They've already confirmed Just Cause 2 style vehicle jumping, yes. Part of the strategy of the game is determining whether you blow up an enemy car, jump on it and try to fight the driver, or use your awesome car grappling hook to try and pull armor off (and potentially yank out the driver).

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Meta-Mollusk posted:

I got bored with Just Cause 2 really fast, but I'll probably buy this game and enjoy it more than I normally would just because it's Mad Max.

While the idea of building some kind of an extravagant magnum opus super war machine is fun, I kinda just want to be boring and rebuild the V8 Interceptor, or at least something similarly "classy". I don't want Max's car to look like a random bad guy gang car by having stuff like macabre hood ornaments, spikes, painted skulls and flames or anything like that. That stuff will probably give the car buffs though, but I hope they aren't really necessary.

I'm also a bit worried how the cars seem to catch fire and explode way too easily. Explosions can be fun and satisfying, but they have to be earned or they stop feeling special.

It remains to be seen how it goes in the main game, but any upgrades to your car have downsides as well as benefits, there's no OP gear for min/maxing, so you don't have to feel like you're stuck having to make a certain type of car if you're willing to alter your playstyle. So if you want to make a really sleek looking car, it'll have high speed and maneuverability at the expense of traction and damage, stuff like that. Likewise, covering it in spikes will make it more lethal, but it also weighs the car down.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

QwertyAsher posted:

I'm cautiously optimistic about this. It seems every time a game does a fuel/food resource mechanic it just becomes a chore because you get hungry/run out of fuel every ten minutes, but there's fuel everywhere, so it's just a hassle of stopping every ten minutes to go through the motions of item collection. I'd like to see a full tank of gas last an hour or more of driving, but with fuel few and far between, and somewhat of a struggle to get.

Yeah, I'm REALLY hoping they play up the survivalist aspect of this, and it seems like they're on track to do so, but I also don't have any doubts that they'd ditch that to appeal to a larger playerbase who wants to 4/20 shotgun fools erryday. To me, Mad Max has always been about scarcity. Fuel is rare enough that people would be willing to murder for it. Likewise, ammo is so rare that when somebody actually fires a gun, it's a HUGE loving deal. Both of which immediately go out the window if the player constantly has 3/4 of a tank and a bandolier full of shells. Whereas the game I have in mind would be more about "I'm completely out of gas and i'm about to starve to death, and those five guys over there have just enough fuel to get me out of this, is it worth using my one shotgun shell to try and get it?"

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

TotalHell posted:

Degree of customization will be really important for me with this game. They've shown, what, 3 vehicle bodies you can use? I realize there's a bunch of customization on those, but I hope there's more than just those three. I know they don't want to show their whole hand on that kind of stuff, so I'm hoping you can find a ton of additional bodies. I'd love to cruise around in something like the Plymouth Rock from Fury Road, or maybe a crazy modified Volkswagen bug.

If nothing else, the customization will be great. Max himself is also customizable, and it's one of those systems where you pick his shirt, pants, gloves, all of that, and everything has differing stats. Apparently you can even pick between clean-shaven, stubble, or scraggled beard growth.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

And also one of gaming's dumbest endings. I Am Alive is a game that I should have absolutely loved, had it not done absolutely everything just wrong enough to ruin it.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

TescoBag posted:

This game looks great but I can't help but feel like it's going to be a flop. There is very little buzz about it :(

I think they were hoping to get people pumped up with the release of Fury Road on Bluray the same day, but nobody's really talking about that either, and everybody's looking at Phantom Pain instead. So yeah, I don't have too much hope for a huge weekend for them.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

TotalHell posted:

This is purely speculative, but it looks like they're taking a similar tack to the movies with the game in terms of how they treat the Mad Max universe: that is, every iteration of Mad Max (films, and now the game) is like a legend being retold, or mythology. Max is a legendary figure in the Wasteland. There are always the common elements: he used to be a cop, he lost his family, he's running from his demons. But that's about it.

It's nice because it means no iteration of Mad Max has to connect chronologically (or even perfectly narratively) with the others.

Again, ENTIRELY speculative. Some of the Lore/Character screens they've shown in these livestreams gave me this indication (there's a screen where your accomplishments in the wastes are literally building your "Legend" status). It sounds like the team working on all this really GETS Mad Max. Or at least that's my hope.

Purely speculative in the sense that the devs have specifically said this is exactly the way they're going about it, I suppose. ;)

EDIT: Seriously, though, every single interview I've seen has started off with them being asked "So where does this fit in the timeline?", to the point where they might as well write "Mad Max doesn't have a timeline" on flash cards and hold them up.

Crappy Jack fucked around with this message at 14:57 on Aug 23, 2015

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

thebardyspoon posted:

Nah you can drive other cars, if you take the guy out without blowing it up. You get scrap for taking them to a stronghold or there's an upgrade you can buy that makes dudes recover all wrecked/empty cars in the area around their stronghold and you get the scrap. They are probably lovely compared to the main car and don't have chumbucket to repair them for you though (he sticks in the main car and brings it to you if you need it).

Actually that hour playthrough discussed that some other cars will have unique abilities, like the ability to drop mines, which isn't something that the Magnum Opus can ever do, apparently. They specifically mentioned that they want to reward players for trying new things with different cars from time to time, like selecting a car that drops mines and using it for a road race to give yourself a pretty distinct advantage.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

If I could enjoy Beyond Thunderdome, I can enjoy this game.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

This game is awaited in my living room.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Really liked the sound of that ingame soundtrack music during the prologue, feels appropriate to the franchise.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Crabtree posted:

That said, if they did it right I wouldn't mind some Immortan Joe DLC.

I'd pay a disgusting amount of money for a Furiosa skin.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Crabtree posted:

I wonder how the sequel game will work now that Fury Road was successful enough to make Mad Max: The Wasteland happen. Will it try to incorporate Furosa into the game's world or make the game's world more like the new films?

If they're smart, they'll do none of this, considering how the Mad Max franchise is blatantly set outside of any sort of timeline. Personally I feel like they did the right thing by doing their own thing, but the fact that it's got a son of Immortan Joe and Gastown makes me roll my eyes a bit.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Mokinokaro posted:

Polygon's review is mostly whining about archetypical and sexist characters. It's like they don't get Mad Max at all.

Wait, I can't believe I'm potentially taking Polygon's side on this, but when was Mad Max about sexist characters?

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Mokinokaro posted:

I didn't get to play yet but can you swap car bodies later? Just might be nice for variety.

There is a Car Body section in the customization menu with slots for every body type, so yeah. It appears that you have to pick your initial body to start off with, and then you can unlock the ones you didn't pick later.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

New free DLC just popped up on PSN, the exclusive (for now) PS4 hood ornaments, and also a free car that is literally made out of Red Bull cans. Okay then.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Blind Sally posted:

hahahaha, what? post pics please, that sounds hilarious. i love it when product tie-ins do hilariously dumb poo poo.

https://store.playstation.com/#!/en-us/games/addons/mad-max-thirstcutter/cid=UP1018-CUSA00103_00-ROCKSTARTHIRST01

You can see the image of it here. And I was mistaken, it's actually Rockstar energy drink, as jabro pointed out. Giant gaudy stars hanging off the sides, Rockstar logo hubcaps.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

deep impact on vhs posted:

i dunno it just feels difficult, i keep spinning out while people are chasing me :ohdear:

You might consider upgrading your car to have better handling.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

First Tube posted:

I'm pretty sure its there on the bottom of the car collection screen.

Yeah, it specifically tells you that you unlock the Interceptor when you beat the game.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Al Cu Ad Solte posted:

Max's leg brace squeaks sometimes, or at least it does early in the game.

Also if you fall from a height, he'll land poorly and limp on it for a while.

girth brooks part 2 posted:

I like how if you fall too far Max's bad leg goes out on him and he hobbles around for a bit.

Gah!

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Joe Gillian posted:

Do you not have the Thunderpoon? I did this race pretty easily with it.

Just beat the story:

You get the Main Force Patrol Jacket for completing the main story, along with his iconic shotgun!

Thank goodness for this spoiler, that last thing you mentioned was gonna drive me nuts if it wasn't in the game.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Rinkles posted:

How do you access the PlayStation exclusive hood ornaments with the digital version?

They're scattered around the wasteland and you have to find them.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

This is one of the few open world games where I heartily suggest blasting through the story as quickly as possible, because when you beat the game, you unlock Max's original movie outfit, original movie shotgun, and the V-8 Interceptor, which just makes the whole drat game feel better when you're running around clearing out the wastes.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Mozi posted:

The game was most fun and full of promise when I was hoarding shotgun shells and desperate for water; after you have those in abundance, it loses a really fun aspect of exploring the wastes. I feel like the developers had a more unique vision that got dumbed down quite a bit; the basic Shadow of Mordor mechanics are still fun but there could have been a lot more there.

Agreed, which is why once I unlocked the equipment you get from beating the game, I went back and downgraded as much equipment as possible. Sure, you still loot a shitton of ammo due to your skills, but if you use a poorer ammo belt, you can't carry more than a couple of shells.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

If you drive too far out, you run into a bunch of annoying kids in an airplane fuselage and the whole game turns into an escort mission.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

King Vidiot posted:

The game's really fun but it does seem like Avalanche kind of glossed over the fact that George Miller's movies had heart and some kind of human core to latch onto, and that they weren't just a gruff badass barreling through the wastes killing guys who're in spiked bondage gear. Hell the first movie in the pre-apocalypse was basically just a slow-burn drama for the first 3/4 of the running time. Max doesn't even go mad until the final 20 minutes.

Glad I'm not the only one who felt this way. It's a fun game, but the story never really felt Mad Max to me, precisely because Mad Max was about, at least to me, bombastic action tied to memorable characters and just a pinch of dark humor. There wasn't a single moment of levity that wasn't from Chumbucket talking like a crazy person. But then maybe that's just me preferring Road Warrior over the first film and feeling let down that they didn't carry on that spirit. Ending was disappointing, story didn't hook me, Max never felt like Max, none of the characters had any sort of goals or motivation, so everything just felt bland. Again, maybe I'm wrong and everybody prefers the tone of this, but I suppose I ruined myself by hoping for Road Warrior vibes and never getting them.

But god drat does driving around post-game in the Interceptor with nothing but a shotgun feel right.

Crappy Jack fucked around with this message at 16:13 on Sep 10, 2015

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Also Hope is just chilling out on the balcony of the stronghold run by the religious dude with all the burn scars.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

GyverMac posted:

So.... Fury road is him busting out of the nuthouse along with a bunch of other inmates in a stolen shortbus?

I want to hate this, but at the same time, he's put in a straight jacket by a bunch of dudes dressed in white and lead by a guy who wears a mask covering his mouth, who keep taking his blood away because he's so crazy.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Why cookie Rocket posted:

Of course the shotgun sucks. Everyone has seen Road Warrior, right? Frankly I'm a little sad that the shells in this game fire every time.

To be fair, every time the shotgun actually works, it's supposed to be this amazing and impressive thing. Yeah, it misfires all the time, but when it works Max ends up obliterating some guy's head and his car takes out like three other cars as it flails around. It works pretty much exactly like I'd hoped it would, as a gently caress You Button, to be used sparingly when you just don't want to deal with that poo poo.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Why cookie Rocket posted:

Great, so it'd be cool if your shells in this game (which are frequently looted off corpses), had the same firing success rate as Road Warrior and Fury Road. That's all I'm saying.

The problem is, having a thing like this where a player's ability just randomly doesn't work, even if it totally fits in with the setting, is what we refer to as "loving bullshit". It's the sort of thing that won't really add much to the game, and all it takes is dying once because you got killed by a guy when your gun didn't fire because of the RNG to realize that it's kind of a dumb idea. It works in a movie because the gun not working can serve the plot and the story. It's bullshit in a game because it puts a central game combat mechanic at the mercy of random chance.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Angry Diplomat posted:

It could be pretty funny if it only triggered against the last enemy standing, and then Max killed them anyway by just loving clubbing them over the head with his useless piece of poo poo shotgun. I'd laugh pretty hard if I got blindsided by a humorous little cinematic like that.

Now, see, this I like.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

CroatianAlzheimers posted:

It's been forever since I played it, so I might be mis-remembering things. Weren't you given the replicant case then just let loose in their version of future-LA to pursue other cases/dick around/shoot assholes/etc while pursuing the main case? Am I thinking about something else? poo poo, GOG needs to release that game.

I mean, you have the opportunity to gently caress around in the shooting gallery or visit your apartment to play with your dog and stuff, but the investigation itself was the only case to solve, although they did have the brilliant idea of randomizing which characters were replicants or humans every time you played.

Gyshall posted:

I've always wanted a Superman style game like this where Metropolis is his "health" bar, might work in an open-world style game like this.

Also this game is loving gorgeous.

Superman Returns literally does exactly this.

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Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

CroatianAlzheimers posted:

Yeah, I'm already on the Wasteland Classic mission and there's no jacket and no shotgun. I probably hosed something up, but this game does seem pretty buggy, so...

I believe it's something like you have to use autosave slot 1 or something like that. I don't recall the specifics of it.

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