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Ciaphas posted:I was poking about on the ATlauncher page for RR3 servers to play on, and noticed that one of the servers has 56/255 players online right now, with others at 20+. How the loving hell? Somebody on the RR team is capable of affording either a dedi host with 64GB RAM, or made their own 64GB/Xeon machine and colocates it (probably the latter). In short, they have way more money than I do, I couldn't possibly afford that. E: Multiple teams can do this apparently. Wish I had that kind of money to throw away on servers E2: Yeah, there's no way they're not colocating, 64GB dedis for straight up hosted are in the near 1k/month range. gently caress sakes, that's like an apartment in cost. A server. Jesus Christ. StealthArcher fucked around with this message at 05:10 on May 10, 2015 |
# ¿ May 10, 2015 05:02 |
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# ¿ Apr 29, 2024 01:26 |
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Ciaphas posted:Wowie zowie trying to get everything installed just right to get onto one of those RR3 servers is not worth it. At least with Technic it's just install pack and go. As a warning to you and anyone else looking at it, Omp-i is currently in it's last days with this map. There's a ridiculously massive update (139>171 mods, lots of config poo poo, huge overhauls in aesthetics) coming and a whole new reworked worldgen. Probably at the latest next Saturday, hopefully sooner.
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# ¿ May 10, 2015 07:06 |
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^As an aside, i has this.Mzbundifund posted:Sweet. If it wouldn't take forever for you I'd love a rough overview of what's changing. Well, I have the time right now, so here's the current tentative changelog: code:
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# ¿ May 10, 2015 17:06 |
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Light Gun Man posted:Most of that sounds pretty good, only part I'm not super excited about is that I like Journeymap. Hooray for Mousetweaks and Dimensional Doors though!! Feel free to suggest whatever the hell you want man, i was half built on the drunken ramblings of buddies in TeamSpeak. Do realize there's just some poo poo (Witchery, Archimedes' Ships), that is unworkable.
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# ¿ May 10, 2015 19:39 |
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Turtlicious posted:Adventure Backpacks are amazing and every mod should have them. Oh crap how did I forget the inventory pets, in. Adv Backpacks were a mess with the setup last i tried, but I'll give them another shot at being in.
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# ¿ May 10, 2015 20:43 |
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Robzilla posted:So yeah, I looked at it.... Progression actually easily allows me to make crafting a Fedora instantly force you onto the rear end-Haggian tech tree, so I can totally make it fitting. Rocko Bonaparte posted:I don't play the pack, but I do read up on people playing with the CoFH oregen. Might I suggest rare surface deposits in biomes matching the veins assigned to them? Players would get an impression of what ores are assigned where without having to understand the oregen files. A good idea and point, will do. Thanks!
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# ¿ May 10, 2015 21:41 |
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rear end-Haggis posted:I don't remember this being a thing, or I might have been only half conscious, please advise! Its the joke tech tree. Instead of science, you have to spend sewage buckets and you start off only able to make vanilla stuff and the requisites for sewage grates. And the advancement order is completely coked up.
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# ¿ May 12, 2015 13:53 |
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Sistergodiva posted:On a 2-3 player server, will I run into problems if we just mine whereever? Should we get seperate age to mine in? Why hello there.
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# ¿ May 14, 2015 17:30 |
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Sistergodiva posted:I'm guessing that is a mod/pack? OMP i, technic launcher. Pretty much a throw it all in pack without IC2, Buildcraft or Railcraft, aka the lovely Three. Also getting a large update this weekend.
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# ¿ May 14, 2015 17:37 |
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Sistergodiva posted:Sorry, but does anyone know which mods I shouldn't add to the servers mod folder? Any other stuff I need to drop into the server folder? I used to have a zip hosted ready to go on the server itself, but it, and lot of stuff has been removed while I rework everything for the new version I'll have a new server zip after the big update is done, but best i can say is hope one of the two other guys I gave it to show up. I know for certain InventoryTweaks and some other stuff has to be removed, but i haven't done it in forever at this point.
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# ¿ May 14, 2015 18:23 |
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Alkydere posted:The real annoying thing is that Endermen are immune to ranged (they just teleport) which are the real enemies I want to use TiC crossbows on. Goddamnit fucker, put that grass block down! That's my garden you're tearing up! If the pack you're in has Xeno's Reliquary, make a hunter's handgun for endermen. They, like all things, cannot outsmart boolet. E: And for those who ar gonna ask, yes. OMPi is blowing up in about 5-10 minutes, come on in, grab op and go to town.
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# ¿ May 16, 2015 06:46 |
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Alkydere posted:How long until the restart? Is that tomorrow because I've been itching to play on a Minecraft server ever since Progress went poof. It is tommorow. What time depends on how quick I can finish up the final touches, but tommorow. By 23:59:59 MST
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# ¿ May 16, 2015 07:31 |
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Light Gun Man posted:All ore is below 30, or all blocks below 30 are ore? The second one sounds good to me. The second, people were able to veinmine over 600 ore at once last night. It's been toned way back in 2.0.0_1
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# ¿ May 17, 2015 21:42 |
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Rocko Bonaparte posted:OK... how do I even add a mod list on the Technic site? I figured somewhere in the modpack editing tabs that I'd find it. I don't see anything. Thos detailed lists like you see for OMP, Modderation or otherwise are because of solder. You have to write one out manually.
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# ¿ May 19, 2015 04:15 |
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THE PENETRATOR posted:1.9 looking epic, can't wait for the modding scene to hit it in 2 years Oh christ, this. 1.7.10 is a goddamned travesty on servers.
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# ¿ May 20, 2015 04:14 |
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TheresaJayne posted:There is a spawner under the haybale so if you have cardboard boxes you can box up that spawner and re-use it for mob drops and XP Omp-i does not have mekanism, and likely never will.
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# ¿ May 20, 2015 12:07 |
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Turtlicious posted:Should I wait for it too boot? I'm currently 18 minutes in, and 98 / 234 mods are loaded. Turts, just how terribad is your computer, honestly. E: Seriously, nobody is having load times like this. Is this a 2004-era toaster or what? E2: Are you allocating an actual amount of RAM? You need at least 2GB and should give it 3. Or are you stuck with an unbelievable amount, like the Xbox One the third Xbox? StealthArcher fucked around with this message at 18:40 on May 20, 2015 |
# ¿ May 20, 2015 18:38 |
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Cantorsdust posted:I, too, would be interested in an OMP-i server download. Also, Stealth Archer, are you planning on making any more big changes to the pack? I see it's on version 2.0.0_3 now, any more tweaks or is it stable? 2.0.0_3_1 is without DimDoors, 2.0.0_3 is with. This should be a mostly ongoing set of stuff. Any further updates should be config and script poo poo, for a while.
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# ¿ May 20, 2015 19:46 |
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CrazyTolradi posted:TBH for the amount of effort and resources that you have to put into a functional railway in Railcraft, it's really not worth it at all. It, like Buildcraft and IC2, has fallen to the wayside in the last few years. Omps greatest accomplishment in modding will always be booting out ic2 in favour of Thermex and making that action popular.
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# ¿ May 21, 2015 15:16 |
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So, I watched this be written.
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# ¿ May 21, 2015 16:40 |
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Rocko Bonaparte posted:You make that your server currency, gate stuff behind it, and then act surprised when somebody writes about dongs. They are literally the only thing gated behind the currency, silly.
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# ¿ May 21, 2015 17:16 |
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TrenceJ posted:Hi All, Kind of pointless given the normal vanilla tools are working in the later versions now, but yeah, Iguana Tweaks.
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# ¿ May 22, 2015 12:29 |
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Killer-of-Lawyers posted:As far as we can tell it's some sort of packet problem. 1.7 can't take packets over an arbitrary size well, so disconnects come with having that many mods competing for data for blocks, updates, machines, other players. Removing Cauldron cuts it down somewhat, in exchange the server can't even keep 5 TPS as a constant, and there's countless loving errors through the log repeating ad naseum.
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# ¿ May 23, 2015 23:21 |
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Killer-of-Lawyers posted:Yeah, as far as we can tell there is no good fix for this. It sucks, but welcome to minecraft modding. Welcome to the infinite benefits of a version that never gets replaced. 19 months in 2 days folks! The 1.7 series just won't. loving. Die.
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# ¿ May 23, 2015 23:26 |
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Ambaire posted:From the official FTB wiki entry, I disabled them the moment I read the line in the config, they were dumb in IC2, because everything in CI2 was dumb. So they got axed. Like IC2.
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# ¿ May 23, 2015 23:29 |
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Killer-of-Lawyers posted:Now you know my infatuation with focused mod packs :p Indeed, they're still incredibly shallow and boring though :p
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# ¿ May 23, 2015 23:55 |
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Acne Rain posted:Why use config to turn warp off completely ("wuss_mode") and the cheat sheet on? Because Azanor's
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# ¿ May 26, 2015 16:07 |
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Gilok posted:Well his eldritch research has driven HIM mad, it isn't like you should get a better deal His bad deal, like most of the terrible assholes in MC modding is his own doing.
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# ¿ May 26, 2015 16:17 |
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Fortis posted:Wait, you do? I have what I presume to be a full Eldritch tab in my cheat-sheeted Thaumonomicon and I've had warp disabled from the start. Well, you used to, if he's changed that good for him i guess, though tbh I've never cheatied around it so i don't know if that's specifically a way to get around it.
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# ¿ May 26, 2015 17:32 |
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Demiurge4 posted:This is all terrible. Ahahaha, thyrork and his optimism for this shitcunt just got slapped upside the face.
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# ¿ May 29, 2015 10:20 |
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Thyrork posted:so basically, its the same tired line the guy who did Foresty gave out in regards to the introduction of multi-block apiaries? Greeeeat. And you bitched me out in ts when I compared him to Sengir the splosion-bees man. I'm joshing broho.
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# ¿ May 29, 2015 15:00 |
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So Mine/ModTweaker doesn't seem able to modify Thermex recipes for the machines anymore. Anybody ever worked with adding them another way? *is* there another way? E: Yes, this was tried with most recent updates with both, B:AllowRecipeOverwrite=true is set for all the relevant machines.
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# ¿ May 31, 2015 18:49 |
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TrenceJ posted:Hey Guys, You do not have PMs. So I'll just ask outright, do you just want an exact copy of the main OMP-i server I run, bukkit plugins, configs and all (disregarding ops, perms and such)?
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# ¿ Jun 1, 2015 20:38 |
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TrenceJ posted:That would be great. I'd have to strip quite a bit out, but that would work fine. I removed a lot of mods to make it run at a decent pace on my kids Laptops you see. I run the full pack myself, Great work. Trying to balance that out must have been a chore. Hah, dropbox. Nah, I have three VPS's running for this poo poo, one for music files for better Records, one for solder, and one for the server itself. I'll get it all ready and just throw you a straight download link. Hopefully not here, but if necessary. (Add me on steam, same name.) Incidentally I was hoping you would try it with everything, but only because we've been having endless timeout problems on my poor VPS, and I wanted to see if throwing more power (and a dedi in your case) would solve the problem, as I'm tapped out expenses wise for this. E: Got work overnight off to bed, I'll get this to you tomorrow. StealthArcher fucked around with this message at 22:02 on Jun 1, 2015 |
# ¿ Jun 1, 2015 21:13 |
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Truga posted:Welp, we only get 6-8 people online most of the time, can't help then, sorry. That can still work, just have people be off doing their own poo poo the /tpall them to you. If 6 people can do that without a timeout on one person then its a power differential.
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# ¿ Jun 2, 2015 14:05 |
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TrenceJ posted:My server was only going to to me and my two kids, and we all live in a village, but ill have no issue using offline mode, and chucking a fair few more people into the world for testing. The errors we get are timeouts, not ticklags. NPCs would overload a server eventually like any entity with scripts and AI, but they don't consume bandwidth.
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# ¿ Jun 2, 2015 17:17 |
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You have PM's blocked. Can you add me on steam, same as the guy above?
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# ¿ Jun 2, 2015 18:00 |
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taiyoko posted:I'm playing singleplayer on the latest OMP-I and getting a lot of seeing-through-the-world issues. Most of the time they resolve quickly, but I've had a couple of times where the immediate area's blocks didn't return to being opaque until I left the area for a bit. I'm trying to finish clearing out a dungeon underneath my village and it gets pretty annoying. Update to 2.2.2_1FC, this is an issue with the old version of COFHTweaks we use, it's not useful for everyone. The FC variant adds fastcraft back in until i can get the newer version to work with our stuff.
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# ¿ Jun 2, 2015 18:01 |
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THE PENETRATOR posted:Wrong. Yes, you are. Both here and in the bone thread
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# ¿ Jun 4, 2015 22:16 |
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# ¿ Apr 29, 2024 01:26 |
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Truga posted:Well, I, too, am getting random timeouts at times. They're not very common because we don't have many players, but it happens at times. Pretty easy answer then, it's 1.7.10 and Cauldron. Unless you want no Bukkit plugins and absolutely poo poo TPS you can't remove Cauldron, and well, 1.7.10. Goddamn this version has lasted way too long.
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# ¿ Jun 6, 2015 23:40 |