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Does it still have nasally ten year olds voicing everything?
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# ¿ May 19, 2015 12:44 |
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# ¿ May 4, 2024 20:40 |
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Looking forward to doing the research sub-sub-game once again, i.e. googling the shortest possible route to whatever the gently caress it is I want because I'm not gonna stumble blindly around in the dark wasting an annoyingly limited resource edit: and then roping whoever I'm playing with into setting up a big essentia system because alembics and furnaces are the most annoying things ever, as is infusion (as cool as it is in concept)
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# ¿ May 29, 2015 01:36 |
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The feedback he is looking for is "Everything sounds Fun and Balanced, we'll get back on our knees now." I highly doubt he'll accept anything else.
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# ¿ May 29, 2015 12:48 |
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Holy poo poo, the King of all Griffers is back
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# ¿ Jun 14, 2015 02:33 |
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It would need something else to set it apart, your average minecraft player (Even modded minecraft) gives not one poo poo about modder drama.
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# ¿ Jul 22, 2015 05:33 |
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I figured out how to make Pixelmon fun: Turn friendly mob sounds off
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# ¿ Sep 25, 2015 22:39 |
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Yes, by removing Iguanatweaks and building a sewage lake in its honour
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# ¿ Oct 30, 2015 09:17 |
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Curse is the marketing equivalent of a computer virus, i swear to god
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# ¿ Mar 21, 2017 08:48 |
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Nothing keeps me focused on a game like a multiblock that cost 9 netherstars to produce an ingot of mod-specific steel every hour
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# ¿ Apr 15, 2017 12:26 |
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I'm gonna say that the mod that adds completely silent creepers with the explosion sound replaced by a poorly-ripped and far too long version of the Deez Nuts vine is the actual worst mod in COTT and possibly minecraft in general
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# ¿ May 11, 2017 09:49 |
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Whether a meme is actually good or not, it is a universal constant that a minecraft mod containing the word "meme" in either the title or description will be unmitigated garbage
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# ¿ May 11, 2017 09:57 |
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Are all the weapons, dimensions and monsters still totally out of left field? I ran through Divine RPG in a multiplayer modpack a few years back and it seriously felt like the models were randomly generated and assigned numbers by a six year old.
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# ¿ Sep 2, 2017 22:12 |
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What mod adds all that neat poo poo to the skybox?
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# ¿ Nov 15, 2017 05:32 |
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I desperately want to live in the timeline where challenge maps went in the direction of Blightfall and other interesting worlds rather than 800+ brutally uninteresting skyblock challenges.
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# ¿ Nov 19, 2017 10:54 |
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I've had a hankering for an exploration/magic/building rad poo poo focused modpack for a while. Lightly encouraging PvP outside of (very generous) claimed areas optional but encouraged.
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# ¿ Dec 25, 2017 20:43 |
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Drown yourself in the trackless sands and face the fear that has gripped your world
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# ¿ Jan 29, 2018 23:06 |
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The wiki is so loving bad at organizing those pages, 9/10 people don't give a poo poo about under-the-hood stuff like that new coordinate modifier or NBT tags or whatever. Just tell me about how swimming works now or what tridents do!
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# ¿ Mar 4, 2018 21:02 |
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If it's a small server, start a new map and MCedit their old bases into the End. Call it New Game+.
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# ¿ Apr 9, 2018 14:52 |
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Does anyone have any leads on a modded PvP server? Minecraft was built for pvp like a Buick was built to sail across the English Channel, but I've got an itch for wacky races horseshit that I just can't scratch.
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# ¿ Apr 13, 2018 04:36 |
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Lycanites is one of those mods that I know I could be using to its fullest potential (farming, summons, mounts, etc) but I just can't be loving bothered because there's so many of them.
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# ¿ Apr 14, 2018 02:25 |
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I'd like to see a pack based around Advent of Ascension, because the nightmarish combination of Minecraft, Runescape, Terraria and DivineRPG confuses and intrigues me.
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# ¿ Apr 16, 2018 09:07 |
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Vib Rib posted:Doesn't Divine Journey incorporate it? I remember playing that for some time. Divine Journey used a port of regular Divine RPG if memory serves. I'm enjoying FTB Departed, which even adds tinker support for the AoA metals, but it's a few versions old and there's not much of a multiplayer scene.
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# ¿ Apr 16, 2018 10:14 |
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My watch skipped forward 6 hours just looking at that
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# ¿ May 1, 2018 04:28 |
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I thought we banned the fairy torture guy
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# ¿ May 25, 2018 16:55 |
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Honestly, it's always bothered me how little variety there is in adventure/RPG mods. I like tech mods, but it seems the scene swung hard in the direction of automation at some point and it's a crying shame that your options for a fun time carving a bloody path through the world are roguelike dungeons and whatever the flash in the pan mod is for the current version. Something with a nice sense of progression without having to track down a bunch of structures in a specific order or desperately cling to an insane power curve is sorely missed.
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# ¿ May 29, 2018 07:08 |
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Killer-of-Lawyers posted:Another Sigma could be a lot of fun with the new combat mechanics. Dungeon and magic mods have gotten more and more homogenous over the past few versions, it's a shame that the witches mod developed by an 8 year old and their parent didn't carry over to today. I would still lose dozens of hours in Sigma again if it had custom loot tables to counteract the constant "Great, 5 gold ingots" of dungeon crawling. edit: Sigma on a server with hardcore darkness and that siege mod would be a hell of a ride Eox fucked around with this message at 06:53 on Nov 5, 2018 |
# ¿ Nov 5, 2018 06:50 |
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I would do unspeakable things for a combat/exploration pack with TiC baked into the progression. Like finding rare components in dungeons or having to go Mystcraft diving to unlock new metals. I would also just adore it if building a smeltery was less tedious and annoying considering you need one in every map
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# ¿ Nov 11, 2018 22:17 |
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I'm a big dumb baby that wants to fight across the world and return to a modest home base with sacks of loot from dungeons and such, I was thinking something less heavy on infrastructure and a little more like Hexxit with a few more dimensions and some deep loving around with TiC/Extra TiC configs to gate it a little bit. Is it possible to prevent players from processing ores/alloys until they unlock it, but still allow them to use parts they find in chests? edit: for example, locking Electrum behind beating the Lightning Guardian (with heavy tweaks to AM2 for less of a nightmarish grind) but still tossing a few Electrum parts in Battle Towers and such Eox fucked around with this message at 19:26 on Nov 12, 2018 |
# ¿ Nov 12, 2018 19:20 |
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Willheim Wordsworth posted:You may be interested in Game Stages Ooh, this has me looking into making a pack. There's even a Tinker specific addon to it, here's hoping I can manage to cobble something together despite having no experience beyond switching true/false in configs.
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# ¿ Nov 13, 2018 03:03 |
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The fact that skyblocks are the most popular modpacks in a game that can generate a play area eight times the size of the earth utterly loving mystifies me
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# ¿ Nov 15, 2018 04:45 |
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Blood Magic can be nasty depending on how hard your players go, but last I remember Millenaire brings all but the strongest servers to a crawl. Maybe pregenerating it helps, but the autonomous villagers are killer.
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# ¿ Nov 19, 2018 18:54 |
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TalonDemonKing posted:Tell me about a magic mod that isn't a tech mod in disguise. I don't want to build wires pipes or multi-block crap. I just want to shoot fireballs at people. Ars Magica is still as magical as you can get, make sure to tweak the level up rate to something vaguely reasonable though.
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# ¿ Nov 20, 2018 02:51 |
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I don't know that there's any mods that make getting to the End much easier, so you still have to go through the pain-in-the-rear end vanilla process.
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# ¿ Dec 8, 2018 21:46 |
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Hell yeah, here's hoping Infusion becomes less of a critical and necessary pain in the rear end than building a smeltery.
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# ¿ Jan 28, 2019 00:36 |
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Thaumcraft has the best morphs, I always passed on bat form in favour of wisps. Lots of colours, infinite flight, more HP and the size of a single block.
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# ¿ Feb 12, 2019 12:40 |
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bird food bathtub posted:Wonder what straight PvP like KeepCraft would be like with some newer stuff like the combat over haul and tinker's construct tools. I have wanted this pretty much since mods started showing up.
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# ¿ May 10, 2019 11:01 |
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I'd be surprised if there's even a speck of notch code left.
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# ¿ Sep 9, 2019 20:17 |
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I would give my left arm for a new Hexxit or Plus Sigma. I want something adventure/building focused, but the base loot tables suck rear end in almost every dungeon mod and it loses the magic if I make them myself.
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# ¿ Sep 13, 2019 02:02 |
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If you're looking for a ready-built pack, I've been having a blast with Test Pack Please Ignore. I'm running on a server with a friend who has never touched modded minecraft and the only real stumbling block is how scattered 1.6.4 documentation is.
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# ¿ Oct 14, 2019 04:57 |
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# ¿ May 4, 2024 20:40 |
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OpenComputers is your answer, not sure what changed from computercraft.
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# ¿ Oct 14, 2019 10:15 |