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Version 2.0 - PM me if you want something added. Welcome to the wretched hive of scum and villainy that is the Minecraft Modding Thread! The modding community has a nasty reputation of being both unpleasant and stupid, but don't worry, we can help you find the gems in the hellhole that is Minecraft Modding. What kind of mods are there for Minecraft you ask? Well, the better question is really, What kind of mods aren't there. From total conversion RPG mods to ones that add poop armor or assless chaps, you can do anything with Minecraft mods. Helpful Tools & Links MCF Mod List - A gigantic centralized repository of what mods are updated for what version. MultiMC - The single best Minecraft profiler out there. Minecraft Forge's File Server - Click the *s to skip ad.fly Curse or mods.io - Where most mods live nowadays. Curse is pretty ad-riddled, mods.io is in beta. Plus + GIS Pictures of Trains Pack + Portal Gun & Also Chocobos & A Crab Tattoo v.1.2 Launchers are client programs that automatically download and install any mod packs that are distributed through their platforms. Additionally, many launchers have additional features such as allowing automated distribution of custom mod packs, texture packs, or maps. Here are a couple of the most popular launchers: The Technic Platform is a mod(pack/map/config/cake) distribution service that uses the Technic Launcher. The Technic Launcher has historically pioneered the development of mod pack launchers, dragging the Minecraft Modding community kicking and screaming (literally) into a new era of not-forcing-users-to-manually-install-every-mod. With the introduction of the Technic Platform, anybody can create their own custom modpack and easily distribute it. Various official modpacks such as Tekkit, Hexxit, or Big Dig, along with others are available. All your dreams. #technic on irc.synirc.net The FTB Launcher is a launcher originally developed as a simple means to distribute the very popular FTB map. In reality, it was made as a "legal" successor to the "illegal" Technic Launcher (also for the head dude to stream), and is generally not quite as good. A variety of mod packs are distributed through the FTB launcher, most of which are pretty similar, plus or minus a couple mods. The people behind this launcher have called the Technic team a "bunch of web developers" as an insult. Link Curse has recently made their own launcher available that apparently has some other bells and whistles to it. There's not much to say about it other than that the FTB team is trying to transition to using it. Link The ATLauncher is another option with its own selection of modpacks. Not half-bad, certainly better than the Curse launcher. Link Mod Packs are simply compilations of mods that have been configured to work properly together and can be downloaded as one package. Some mod packs are just that, everything working together, while others go the extra mile and configure everything to work well as a mod pack, or add in special mods specific to the pack. Many modpacks are distributed through launchers, while many require users to install the contents to an appropriate Minecraft directory (this is fairly rare nowadays). Additionally, many modpacks nowadays come with pre-built worlds, or heavily customized worldgen, so the line between modpacks and maps is somewhat blurred. There are way too many modpacks to list all the good ones, so a few interesting ones are Regrowth, Blightfall, Test Pack Please Ignore, Resonant Rise, and OMP Mods add or change the base Minecraft game in a variety of cool ways. From simple quality-of-life changes, to adding whole spell systems, resource tiers, or tech trees, if you can think of something, there's probably a mod out there that does it. There are thousands of mods out there, most of which are poo poo, however, here are some of the best ones available: Applied Energistics - Store your billions of items in a server rack Audiotori - Add, replace, or remove sounds and music with cascading sound packs. Backpacks - Storage on the go Balkon's Weapon Mod - Lots of new weapons Better Storage - Chests and crates and more Bibliocraft - Stands and shelves and desks, oh my! Buildcraft - Ye Olde Buildcraft. Old, unreliable, and used by everyone and their mother. Chest Transporter - Move. Chests. ChickenBone's Mods - Lots of essential mods including NEI Clay Soldiers - Make soldiers and make them fight! ComputerCraft - Adds computers and turtles that can be programmed in LUA Craft and Enchant - Craft enchanting scrolls Dimensional Doors - Open doorways to pockets in spacetime! Ender Storage - Link chests between dimensions. See Ender Tanks for liquids. Equivalent Exchange 3 - Still in early alpha, but is looking pretty good. Very divergent from EE2 in a good way, making many goons mad ExtraBiomesXL - Adds in lots of extra biomes, screws with most mods that interact with biomes such as Forestry Factorization - BARRELS Forestry - Not really that good, but some people swear by its spergy Bee Breeding system Galacticraft - Spaceships. Spaceships in the vacuum of space. GLSL Shaders - Adds a variety of post-processing effects to Minecraft. Can murder your fps but the end result is Some friendly goons have made an awesome preconfigured shader pack GregTech - Expansion for IC2, somewhat akin to wearing mittens woven full of bullet ants. Made by a jerk. Immibis Mods - A chunk loader, RP2 addons, and more neat things IndustrialCraft 2 - Giant Tech Mod (TM), electricity, nukes, the works Inventory Tweaks - Adds inventory sorting, auto-replacing, and more Iron Chests - Series of upgradeable, progressively larger chests Liquid Metal - Melt down metal and put it into tanks. Vats of molten iron Logistics Pipes - Pipes that craft items, supply machines, and more Mapwriter - A very nice minimap mod with a scrollable map Matmos - Adds nice ambient sounds. CONFIGURE IT BEFORE COMPLAINING MFFS - Really fantastic forcefield mod Millenaire - Really buggy, massive memory hog. Adds NPC villages that grow and trade and poo poo. MineChem 3 - Break down materials, make new materials. Really cool. Mo' Creatures - Ever felt Minecraft needed 12 varieties of songbirds? (Vanilla horses are snagged from this mod) Modular Powersuits - Make power armor and slot tech into it. Goon-made and . Check out the addons as well for lots of extra modules. Mystcraft - A whole dimension-hopping system, loosely based off of the Myst games OmniTools - Wrenches that work on everything, convert copper ingots into other copper ingots Portal Gun - Faithful adaptation of the portal gun into Minecraft. Put a portal on the moon. PowerCrystal's Mods GOON MODDER - Machines to convert between power systems, ores in the nether, farming tech, redstone cables Project Bench - Crafting bench combined with a chest Project Zulu - Ever felt Minecraft needed 12000 squirrels in 1 block? Railcraft - Complete overhaul of the vanilla rail system, also has tanks and is made by a crazy jerk Redpower 2 - Sensible redstone wiring, frames that move blocks, cool machines. Is updated about once a year. Maybe. THIS MOD IS DEAD Redstone in Motion - Move blocks, move pigs, move the world Rei's Minimap - Adds a minimap with waypoints and all that jazz Runic Dust - Place dust on the ground to cast a bunch of neat spells Steve's Carts - Wait 12 hours to get a dumb-looking cart that can do a bunch of poo poo. In my opinion rather ugly. TerraFirmaCraft - TOTAL CONVERSION MOD that makes Minecraft more Dwarf Fortress-ey Thaumcraft 3 - Alchemy, golem workers, wisps, cool stuff Thermal Expansion - Another big tech mod that can pretty much replace IC2, really really good machine options. Goon-made. Tinker's Construct - Make custom tools, also has a neat ore smelting system. A bit rough around the edges. Treecapitator - Cut down trees in one fell swoop tukmc - Alternate UI which looks pretty nice, but it's not for everyone. Inspired by tukui for WoW. Twilight Forest - A new dimension with bosses and puzzles and other awesome poo poo Universal Electricity - A whole suite of mods all using the UE mod API, lots of potential. Be forewarned, extremely buggy. Xeno's Reliquary - Made by the author of EE2, adds in a huge variety of miscellaneous useful things. For a more comprehensive listing, I refer again to the MCF Mod List. Texture Packs are something you'll probably use even if you don't use any mods at all. However, finding one that supports whatever mods you're currently using can be tricky. Here are some popular texture packs that have good (or maybe just some) mod support: Sphax is a cell-shaded cartoony style pack. Several sizes are available, probably has the most comprehensive mod support out there. Site Mod Patches Soartex also has quite a bit of mod support. It goes for a more realistic look than Sphax. Forum Thread John Smith Technician's Remix is another pack with fairly good mod support. It's a very clean and nice-looking pack that won't kill your computer with massive textures. Site Dokucraft is another very nice low-resolution texture pack with great mod support. Site Sharktamer's patch compilation Many cool Maps are available that rely heavily on mods. These can sometimes be distributed through a launcher, but often rely on the user to install them properly. Here are a couple cool ones: Skyden is an interesting map that combines skyblock survival, FtB, and NPC interaction with quests. Vib Rib posted:
Plus Block is a more open-ended kind of map in the style of FtB maps. Rutibex posted:http://www.mediafire.com/?hcfscrvbwdkuq7u Modding Minecraft, or even just installing some mods can seem like a daunting affair, but is really quite simple when you understand the basics. I'll walk you through these basics. How to Manually Install Mods https://www.youtube.com/watch?v=6-rQa-MPYuE Navigate to your minecraft folder. For Windows this is in C:\Users\[YourNameHere]\AppData\Roaming\.minecraft (or .technic) while for Macs this is C:/Users/[YourNameHere]/Library/Application Support/minecraft Place the mod in either the mods or coremods folder, as the instructions direct. If the folder doesn't exist, make it. DO NOT EXTRACT ANYTHING UNLESS EXPLICITLY TOLD TO. On first run the mod should generate a config file (or multiple) in the config folder, or sometimes somewhere else. Edit this to change settings and IDs. The process for installing mods on a server is identical, except for the path. Take care not to install a client-only mod such as Rei's Minimap onto a server. If you need to install Forge, all you need to do is open up minecraft.jar in you bin folder, delete the META-INF folder inside, and extract the appropriate Forge version into the jar. A quick guide to making a Platform Pack Installing Forge and MCP Forge and MCP are the two essential tools you'll need in order to create or modify Minecraft mods. Luckily, their installation is almost completely automated at this point. Simply grab the desired Forge version from the Forge File Server and extract it somewhere. Now navigate into the 'forge' folder and run the appropriate install script. Forge will now automatically download MCP as well as all other required files, and automatically decompile and deobfuscate. It will even prepare a workspace in forge/mcp/eclipse for you to plug into your IDE. Grab a cup of coffee while this happens. Decompiling Mods To decompile a mod and view its underlying code, use the fantastic JD-GUI program. Simply extract it somewhere and drag the mod onto the icon. However, mods needs to be obfuscated in order to work with the base game, so any vanilla classes, methods, or variables in the mod will be gibberish. If you just need to know a handful of unobfuscated names from a mod for a current Minecraft version, make use of the fantastic MCPBot to look them up. If you would like to deobfuscate an entire mod, first install the appropriate Forge source version along with the MCP, run the recompile script, then install BON. Open up BON, specify the correct Forge source directory, then enter in the obfuscated mod path, as well as an output path, then run it. At this point you should be able to open up the outputted deobfuscated mod with JD-GUI. Making a Mod The best way to learn the ins and outs of Minecraft modding is to check out the code of other existing mods, and just dive right in. Here are some good places to start: https://github.com/skyboy/MineFactoryReloaded/ https://github.com/Shukaro/Artifice https://github.com/pahimar/Equivalent-Exchange-3 https://github.com/cpw/ironchest https://github.com/BuildCraft/BuildCraft https://github.com/Deadrik/TFCraft https://github.com/Rushmead/MineChem https://github.com/RebelKeithy/Metallurgy3 https://github.com/erogenousbeef/BigReactors https://github.com/StevenRS11/DimDoors/ https://github.com/KingLemming/CoFHLib https://github.com/micdoodle8/Galacticraft https://github.com/RS485/LogisticsPipes https://github.com/Andrew2448/Andrew2448PowersuitAddons https://github.com/Kobata/inventory-tweaks If you ever have any questions, there are always people (and/or goons) who are happy to answer them: #technic on irc.synirc.net #powercrystalsmods on irc.esper.net #mps on irc.esper.net #minecraftforge on irc.esper.net Many goons mod minecraft, and there are many neat upcoming projects. If you are currently working on something, please shoot me a PM so I can feature you here! power crystals - Made the fantastic MFR (now maintained by skyboy here) mod among others. Clairetic - Otherwise known as MachineMuse, makes the kickass Modular Powersuits mod. KingLemming - Maker of the awesome Thermal Expansion. Shukaro] - Author of Artifice and other miscellany. Erogenous Beef - Developer of the great Big Reactors mod. Wylker - Makes videos over at http://www.youtube.com/c/WylkerStreams Syenite fucked around with this message at 01:52 on May 6, 2015 |
# ¿ May 5, 2015 17:19 |
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# ¿ May 1, 2024 01:11 |
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Reserved
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# ¿ May 5, 2015 17:19 |
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nightwisher posted:Glad to see minecraft still hoards almost all of the insanely crazy hyperautist modders for itself, sparing most of the rest of the gaming community their toddler-like conniption fits. To be quite honest I'll take an increased number of hilariously crazy people over having to perform hours of complicated voodoo magic to get mods to work together any day of the week.
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# ¿ May 6, 2015 01:27 |
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Here's a gif edit: bonus gif Syenite fucked around with this message at 17:58 on May 7, 2015 |
# ¿ May 7, 2015 17:41 |
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McFrugal posted:Well I can see that first one has a new block of some kind. Is that a new type of sticky piston in the second one? One that only sticks one way every time it's activated? I mean, a normal sticky piston would pull the redstone block back on the first cycle, wouldn't it? The first one is artifice blocks, the second is vanilla. Sticky pistons won't both extend and retract a block in one tick as a fix for an old block duping bug, which is useful for toggle circuits.
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# ¿ May 7, 2015 22:25 |
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Literally everything in natura is terribly ugly and pointless. It is a bad mod.
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# ¿ May 8, 2015 00:51 |
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It's very good at being a lot of varied, yet ugly, things.
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# ¿ May 8, 2015 03:36 |
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Basically it boils down to it's a LOT of effort to update a 1.7 mod to 1.8, so people are holding off until it's actually worth doing (as in, enough other mods have updated). 1.8 -> 1.9 is not nearly as big of a jump, but since it's supposedly out soon that's just another reason to wait. Otherwise 1.8 has a lot of very good things for mods.
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# ¿ May 20, 2015 23:27 |
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I love that azanor is reworking tc's systems entirely, again.
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# ¿ May 28, 2015 23:05 |
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Cantorsdust posted:This is an esoteric question, but if anywhere knows the answer, it's here. When I mine Artifice's recolored ores, they are supposed to drop the corresponding non-colored ore, eg dark-colored copper ore block drops normal copper ore. Problem is, they're dropping Forestry copper ore when I'm trying to configure it so that only Thermal Expansion copper ore is generated so that I don't have to do any bullshit converting or stacking. Is there any way to change this? Short-term answer: Try making the forestry jar come after the TE ones alphabetically Long-term answer: in the works
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# ¿ May 30, 2015 23:20 |
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Falcon2001 posted:If two recipes have the same output, is there a way to force one or the other? In OMP-i, both copper pipes and temperate fluiducts have the same recipe. You have to use minetweaker/modtweaker for that.
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# ¿ May 31, 2015 00:07 |
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It's pretty easy to automate runes with the open bottom barrel and an ME interface.
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# ¿ Jun 3, 2015 23:00 |
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Vib Rib posted:Am I missing something about the open barrel? It's just a dropper that doesn't need a signal, right? Pretty much, yeah.
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# ¿ Jun 3, 2015 23:49 |
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Falcon2001 posted:Doesn't it also drop it straight down instead of at a weird angle? I thought that was the benefit. That too, as well.
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# ¿ Jun 4, 2015 03:50 |
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Blind Duke posted:There's a new player in town talking the cubic chunks game It's not easily forge intercompatible, it's dead (or will be).
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# ¿ Jun 14, 2015 21:29 |
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Patware posted:So I'm super casual and just got bit by a Minecraft bug recently and pretty much rely on Technic exclusively to play cool Minecraft mods but pretty much everything I care to try except Tekkit is refusing to actually run. I'm mostly looking for a more fantasy/magic leaning pack but Hexxit and Hexxit Revisited are just opening Minecraft, hanging, and closing back down to the launcher. Try restarting your computer.
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# ¿ Jun 17, 2015 13:34 |
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Wolfsbane posted:That seems like a dumb way to handle terrain generation. I mean, I can see the advantage in terms of terrain looking less broken if your generation algorithm changes, but if the world is deterministic based on the seed (which I really loving hope it is) then you should be able to store partial results somewhere and pick up where you left off if a player wanders into the area later. Modders can do that, but most don't.
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# ¿ Jun 27, 2015 19:53 |
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Nolanar posted:Sometimes I get the urge to sperg. How's Terra Firma Craft, in terms of bugginess/playability? Assuming that I think the whole idea of an extended stone age and survival mechanics interesting. TFC is pretty much excellent, although you will need to look up some mechanics.
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# ¿ Jul 1, 2015 18:51 |
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Vib Rib posted:Whoa, loving the mid-90s ugly as gently caress warehouse game, can't wait to play it, totally looks fun, looking at a dingy poo poo warehouse with bad lighting makes me think wow that must be a fun game to play, I love it and can't wait. Hoping it has mandatory volcanoes. It's ok, it's not going to be released anyway.
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# ¿ Jul 18, 2015 20:37 |
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Kraven Moorhed posted:Just moved in with a new roommate who's also a sucker for survival games, so I'm back to modding MC. But there's a slight problem: he runs on a 32-bit processor/OS. While it can handle modded MC just fine, his Java is throttled at 1 gig which makes adapting my existing pack (based on Resonant Rise 3) drat near impossible thanks to the orgy of mods you can't remove without breaking it. What would be a good, light pack to start slapping things onto? Laugh at him for running a 32-bit OS in TYOOL 2015
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# ¿ Jul 23, 2015 01:23 |
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Glory of Arioch posted:then you are poo poo Out Of Luck, forge mods require client-side modifications, full stop Forge mods don't always require both client-side and server-side installation.
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# ¿ Aug 3, 2015 14:54 |
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tfw it doesn't work on mobile
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# ¿ Aug 9, 2015 14:01 |
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What's a good EE slash ex nihilo type skyblock map nowadays? Bonus points for no HQM.
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# ¿ Aug 10, 2015 15:33 |
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Magres posted:No botania in Blightfall Botania is certainly in blightfall (now)
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# ¿ Aug 12, 2015 17:06 |
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Ciaphas posted:Mechanics question, do areas cleansed by Ethereal Bloom remain so if I remove the bloom, or how does that work? If you remove them the taint will (assuming it's close by) eventually grow back.
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# ¿ Aug 14, 2015 16:36 |
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For anyone, here's a list of every item in blightfall with their aspects (minus the ones that don't have aspects). Dumped by this minimod from vazkii that I updated. http://hastebin.com/efufibizen.vhdl
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# ¿ Aug 18, 2015 13:29 |
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BTW the cooking for blockheads guy is writing a multiblock kitchen thingy as someone suggested a number of posts back.
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# ¿ Aug 19, 2015 00:57 |
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You don't even need botania, just use dispensers to plant and bonemeal birch or spruce, and a BUD to know when the tree grows. Then, pistons get the dirt out of the way and push the logs up via sand where they're then pushed over to a chamber where you drop aggro'd skeleton-creeper pairs that blow up the logs which land on hoppers. To get those pairs you build a mob farm that filters spiders and endermen via size, zombies by villager aggression, and creepers by cat fear. Then you put a skeleton (A) between you and another skeleton (B) who is aggro'd onto you, and once skele A is mad at skele B (detected via tripwire), move A and interdict a creeper between them and B so that they rile up the creeper. Then, drop A and the creeper. Simple. Source: me, who did this Syenite fucked around with this message at 01:38 on Aug 20, 2015 |
# ¿ Aug 20, 2015 01:32 |
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How most of minecraft is actually coded https://www.youtube.com/watch?v=lyZQPjUT5B4
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# ¿ Aug 20, 2015 15:36 |
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Magres posted:Yyyeeessss I finally got enough candles to fully negate maxed out infusion instability. Even with horrendous luck and an instability score climbing all the way to the cap (25) my mighty fleet of 252 candles is up to the job. Just stand near a sinister node and get 100000 flesh.
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# ¿ Aug 21, 2015 03:31 |
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Desperate Character posted:I've never made a tinker construct's hammer before and when I got lucky with my first sapling being darkwood I decided to try all the advanced tc tools and holy poo poo why are pickaxes necessary again angmallen takes a lot less xp to level up, pretty sure
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# ¿ Aug 21, 2015 20:30 |
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Sage Grimm posted:Nope, I'm still enjoying any environmental effect that isn't as harsh as vanilla Minecraft rain. What makes you say that it's-PSHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
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# ¿ Aug 22, 2015 02:26 |
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Made a multimc profile for garden of glass for anyone interested https://drive.google.com/file/d/0B0ZNxIStvDyrMDYzd0dlaGVFb1E/view?usp=sharing And a AHK borderless window thing https://drive.google.com/file/d/0B0ZNxIStvDyreWV0aVczUjZYNTQ/view?usp=sharing (bound to F12 by default) Syenite fucked around with this message at 17:15 on Aug 22, 2015 |
# ¿ Aug 22, 2015 17:12 |
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Uploaded a garden of glass pack to the platform as the "official" one is kinda outdated and meh. http://technicpack.net/modpack/pasture-of-glass.720180
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# ¿ Aug 22, 2015 19:32 |
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Thyrork posted:Why thank you! Fixed!
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# ¿ Aug 22, 2015 20:00 |
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Ambaire posted:If I'm a weirdo who actually likes vanilla minecraft rain sound, can I just go into my Blightfall mod folder and rename the two betterrain jars to .jar.bak and they won't be active anymore or is it more complicated? Yeah that'll work
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# ¿ Aug 24, 2015 20:33 |
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# ¿ Aug 26, 2015 17:28 |
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yay productivity
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# ¿ Aug 28, 2015 02:47 |
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# ¿ May 1, 2024 01:11 |
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Dragomorph posted:Since this is the modding thread, I have a few questions, since I'm interested in maybe dipping my toe into this: 1) Generally people prefer http://technicpack.net/ which is probably the slickest all around. But http://beta.cursevoice.com/games/minecraft and https://www.atlauncher.com/ are also both perfectly serviceable, it really depends on the packs you want to play because they all have different specific offerings. https://multimc.org/ is the go-to app for piecing together your own modpack. 2) There are really two general world-editing options. http://dev.bukkit.org/bukkit-plugins/worldedit/ is for big "replace every dirt in this selection with diamonds" kind of stuff, whereas http://dev.bukkit.org/bukkit-plugins/voxelsniper/ is the more photoshoppy option. http://www.worldpainter.net/ is useful to create a map with the general terrain and biome distribution you want before going in with the finer tools. Syenite fucked around with this message at 00:44 on Aug 29, 2015 |
# ¿ Aug 29, 2015 00:40 |