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I just want to give a shoutout to the guy who made Baby's First Space Race. I'm visiting my aunt and her 9 year old and his friend are really big into Minecraft. I managed to get them set up with the Technic launcher because all they've played so far is some repulsive collection of pay to win public servers with vanilla. After they got their bearings, the absolutely ridiculous ore gen rates has them running around like coked up puppies screaming their heads off. It's so bad that they are actually flipping out and doing cartwheels on the floor in excitement every time they discover something new. After they settled down I spent a few hours teaching them Tinkers Construct and they're really taking to it. Great modpack Gave up trying to make them follow the quest book though.
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# ¿ May 16, 2015 22:30 |
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# ¿ Apr 29, 2024 07:12 |
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Danger Mahoney posted:Anyone else having issues running OMP after last night's update? It was kind of a major update, if you're playing single player you may be hosed.
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# ¿ May 17, 2015 16:46 |
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Sistergodiva posted:Yeah, my singleplayer game crashes on load. You'll probably have to revert to the old version to play your singleplayer save. Ask StealthArcher about it if you don't have an old version backed up.
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# ¿ May 17, 2015 16:56 |
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I just discovered the drawers for sorting items and holy poo poo have my eyes been opened. The addition of a controller just takes away everything tedious about sorting your items, minus the initial round of sorting everything into the drawers in the first place.
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# ¿ May 24, 2015 06:33 |
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Azanor's been talking up Thaumcraft 5 features and it looks quite interesting. - Vis will no longer reside in nodes, instead it will reside in chunks as aura. - Aura has a potential and current value, chunks gain bonuses or penalties based on the biome. Jungles will have high potential but have high terra and aqua, deserts will have low potential but have high ignis. - Vis will move from chunk to chunk based on the differential of its neighbors but only if the difference is large, it's possible to spend and use up all the vis in an entire world. - Aura nodes don't contain vis anymore and simply refill a chunk as a generator. - Flux is now both an aspect and a type of vi that drains into the aura. If there's too much flux in the aura it can start to generate taint, flux will also spread across other chunks. - There will be many systems to try and control flux and taint. - Wands are now charged passively from the aura instead of directly from a node. Demiurge4 fucked around with this message at 06:12 on May 28, 2015 |
# ¿ May 28, 2015 06:08 |
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I'm actually interested to see what he'll do with void jars. Because it would sound like the best way to deal with extra vi in alchemy or whatever is to just pipe it straight into a void jar so it doesn't turn into flux and forget about it.
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# ¿ May 28, 2015 06:24 |
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Vib Rib posted:gently caress no. Yeah it doesn't really sound that great on paper. He's said that only loaded chunks will be considered to help on performance but all these posts were in January/February so changes may have been made. I'm not actually sure what his plan is for nodes with this system. Sure you can stack a bunch of them around your base for passive generation of vis but if that's their only use then their whole existence is superfluous.
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# ¿ May 28, 2015 11:47 |
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Azanor posted:Just a heads up on a few changes I'm making. I'd like some feedback on them: This is all terrible.
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# ¿ May 29, 2015 10:11 |
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Thyrork posted:The guy is asking for feedback. I posted some feedback. I'm going to get banned probably.
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# ¿ May 29, 2015 13:57 |
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Thyrork posted:Link, maybe ill nut up and dive into the fetid cesspit alongside you. Feel free.
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# ¿ May 29, 2015 14:22 |
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Thyrork posted:so basically, its the same tired line the guy who did Foresty gave out in regards to the introduction of multi-block apiaries? Greeeeat. Well he's not completely wrong. The basic idea is basically applying the workshop method to the smelter/alembic in that it grows gradually with your capabilities. You start out with a dinky little poo poo machine that spews pollution everywhere but over time as you amass resources you expand and refine it into something useful. Depending on the full size of it I can see it simply moving from big 32 capacity alembics to them drizzling off into a jar and your golems taking it from there and sorting it. But it is a bunch of extra steps for very little gain except flavor and a bigger footprint. That all hinges on whether or not he'll allow lots of connections to the basic smelter block or if it only interacts with add-ons that are directly adjacent to it.
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# ¿ May 29, 2015 14:57 |
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Thyrork posted:I threw my hat in, Demiurge4. Lets see how quickly we get banned. Yeah I don't really know how draconian that forum is but it's generally a sloppy blowjob in all the mod threads. I think the multiblock furnace idea has great potential but I'm not sure he's not just gonna make it a 3x3 block you activate with a wand, like the infernal furnace. That or it just interfaces with adjacent blocks. That said I think a modular multiblock system would be wonderful and I cooked up something quick and dirty to demonstrate how a setup could look. Each of the size 8 alembics simply deposit into a jar as they did in TC3 where it gets sorted by golems. Excess flux is filtered up through a chimney or whatever thing he invents for it and turns all or most of it into harmless vis that gets absorbed by the aura. Smelting time is improved with various booster modules attached directly to the furnace and for added efficiency of all of it you can attach a control module and boost it further with a brain in a jar. That would be a pretty decent continuation and upgrade path for your workshop where you're encourage to improve the efficiency of your setup as you move up the tech tree and start generating more and more flux. I also adore the idea of essentia specific flux that generates various effects in the aura based on its concentration.
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# ¿ May 29, 2015 15:49 |
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Brainstorming some essentia specific flux because that idea is cool as hell. - Split flux into two types. Essentia specific and tainted flux. - Any flux generated is always essentia specific. - When flux is vented into the aura through a variety of magical processes it has a chance to convert into tainted flux. - The chance that flux turns into tainted flux can be reduced with filters and more advanced machines. - Flux will break down over time and leave the aura, it does this by triggering a magical effect in the chunk and can be biome specific. - Ardor flux will cause new saplings to sprout randomly in forest and jungle biomes, cactus in deserts. Aqua flux will cause it to rain, etc. - Some flux effects can combine, Ardor will react with Praecanteo and spawn greatwood or silverwood saplings (silverwood only in magical forest biomes). - Make all of these reactions secret and it'll be something fun for the player to do, to see what combinations he can come up with. Higher concentrations of flux have higher chances of firing. - A high concentration of Praecanteo can completely change biomes and react wildly, creating new mob varieties and cool effects. Greatwood blocks will break and turn into wild golems, toads will rain from the sky and gold flowers will sprout from the earth. - Tainted flux will not create it's own effects but merely have a chance of being consumed alongside other flux and create bad effects. Benign examples can be two headed cows, mutated mushrooms and thunder storms. More severe effects are tainted mobs and traditional taint effects. Now that I've thought about it the aura system could be really fantastic if done with Fun things in mind, rather than adding tedious bullshit. Bring it on.
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# ¿ May 29, 2015 16:49 |
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Continuing TC chat:quote:So I made some decisions regarding the smeltery. I will not be adding the flux that is created to the internal store itself - it will just be vented into the aura directly. I tried it the other way and it was just too much of a pita. There was also too many ways getting around it making flux management trivial. This way it WILL go into the aura and you will have to deal with it with any means at your disposal. Basically nothing's changed about the furnaces then, except maybe some ways to add upgrade attachments. Still, I like the new look.
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# ¿ Jun 3, 2015 15:00 |
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I'd really love to play Blightfall in multiplayer, but it needs a lot of updating and stability fixes first. It's a fun mod though and I played a bunch of it in singleplayer on the first release. Thaumcraft is just such a good mod, despite all its faults.
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# ¿ Jun 8, 2015 09:27 |
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Did something in baby's first space race break? My cousin is getting a forge error I made him run the reinstall command on the technic launcher and also installed it myself and I get the same error.
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# ¿ Jun 13, 2015 18:13 |
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Reason posted:I just got back from the moon with galacticraft and I can't jump anymore. Help? Muscle atrohpy. Get on the treadmill.
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# ¿ Jun 15, 2015 08:45 |
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So a while back I set up a Baby's First Space Race world for my cousin and one of his friends (they are 10 and 12) and they're absolutely loving it. Some of the more technical mods are harder for them to use though but they've managed to use the smelter I set up for them and learned how to create steel and even made a builders wand a few days ago but otherwise they've just been stockpiling resources with no real goal in mind. I'm planning to set up a passive big reactor and a machine network for automated storage and sorting of various items they can pull from but I'd also like to guide them along the path of space exploration, since that's kind of the point of the mod. Any tips for what I could build that would be useful for them? I was thinking I'd at least set up some sort of automated fuel refinery process that can work mostly independently as well as a farm with biofuel generation for jetpacks (they still haven't managed jetpacks). I've never really gotten into tech mods much since I've most enjoyed Thaumcraft themed modpacks so I'm a bit at a loss where to go with it. Edit: Oh and because their world is hosted locally and they play through a LAN connection when one of them visits the other, (they live quite far apart) I'd like to set up a VPN for them to use so they can still play it together online. Would I be able to do that with something simple like LAN Bridger? Demiurge4 fucked around with this message at 09:03 on Jul 3, 2015 |
# ¿ Jul 3, 2015 08:51 |
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I tried the OMP TFC package and it was scary and alien. I think I'll stick to better things. Edit: Thatch lets zombies walk through it but it also blocks line of sight, so if you hide in your thatch hut before the zombies spawn they won't find you.
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# ¿ Jul 4, 2015 08:40 |
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Glory of Arioch posted:I just entered the username of "Poop" and it let me see all the stuff to buy My cousin does. I've tried weaning him off it by introducing him to the wonderful world of the Technic launcher. So far it's working!
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# ¿ Jul 22, 2015 22:10 |
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Thyrork posted:
Hell yeah getting mad Covert Action flashbacks from that. If you can't figure it out I'll give it a shot myself. And yeah, that's tainted. You should have an easy time from here tbh.
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# ¿ Aug 9, 2015 16:00 |
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Threep posted:SHOULD BE NOTED THAT REVERSING THE ENCHANTMENT IS A BIT TRICKIER AS IT IS NOT TRULY THE LAND THAT IS TAINTED BUT THE AURA OF THE LAND ITSELF Beat me to it, good job. Basic thaumcraft fluff I guess. I wonder if Azanor had a dictionary for that somewhere, those symbols are all from the old runic research system.
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# ¿ Aug 9, 2015 16:12 |
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I only just realized that you're looking out at the three other pods from your own pod. That guy on the left is gonna die next Wonder if they're changing up the glass dome starts or dropping you near silver wood groves in the new version. I'm so incredibly pumped to start running about to fix the worlds aura. I'm probably gonna spend way too long clearing huge tracts of grassland to repopulate and reforest. Incidentally, anyone up for starting a multiplayer game with the new version? Would be cool to play with a few people in different teams and do some trading.
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# ¿ Aug 9, 2015 16:30 |
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The current version has tons of hidden stuff you can find if you're clever and creative enough. Personally I'm hoping for a new map to go with everything and ill be checking the he'll out of that cave. I'll probably also beeline for the silvered Grove and set up my home there though.
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# ¿ Aug 11, 2015 23:17 |
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Jesus you guys weren't kidding. How big is that file exactly?
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# ¿ Aug 12, 2015 18:40 |
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I cleaned up the swamp island and I'm trying to get a smelter up and some basic farming. Haven't found gently caress all iron though. Started cleaning up one of the bigger islands too but there's a cave on it so keeping it clean is gonna be a hassle until I can tech up to better taint clearing. Really. Just getting past flint is a pain in the dick but it should be good when I finally.do get past it.
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# ¿ Aug 12, 2015 21:58 |
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FINALLY found some aluminum. Picks here I come! And thanks to whoever mentioned the juicer and berries. Really helped my food intake. Wondering what I should do next. Might prep an expedition to the volcano and find a level 4 mining ore.
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# ¿ Aug 14, 2015 09:07 |
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I wish I was more organize when teching up. I have a mess of chests everywhere with random bits and bobs in them. Terraformed most of the second swamp delta island though so now I have a ton of real estate. I'll probably use that for farming and botania stuff and there's a zombie spawner underneath I'm gonna try and use to get some brains. My 5 silverwood saplings will be used to turn the last island into a magical forest biome so I can try to farm mana beans. Is there a good way to make plants that are biome specific grow? All the oak trees I plant are regular no vines stuff. I want to make the swamp look like a swamp.
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# ¿ Aug 14, 2015 10:48 |
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Rocko Bonaparte posted:Is there some trick to easily getting casting metals in Blightfall? I got a smeltery up, but I can only take whole blocks out of it because I do not have an ingot mold. Swamp delta. Dig straight down until you see a lava lake on 5he minimal and dig towards it. It has some aluminum you can use to make brass. I had enough for 8 casts.
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# ¿ Aug 14, 2015 17:39 |
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Quartz is all over the place in the desert, not hard to find. Certus crystals on the other hand...
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# ¿ Aug 14, 2015 22:14 |
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Where can I find a potato? I need it for my lightning wand so I can start murdering dudes.
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# ¿ Aug 15, 2015 20:53 |
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Found a node that gives me 2 centi-vis of everything and that's been a god send. Going to collect that messis node next and use it to power my enchanter. I'm still at iron tools so I think it's time to go mining after I finish setting up a golem farm and some alchemy stations.
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# ¿ Aug 16, 2015 09:47 |
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I'm nearing the end of the thaumcraft tech tree and finally trying to get an ME network up but I've never done that mod before so it's slow going. I only have four diamonds and is there a way to get a crusher for silicon besides hoping for it in a machine bag? Rubber is such a bitch to get but I haven't found a tree anywhere so in stuck farming bitumen.
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# ¿ Aug 16, 2015 23:41 |
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Explain to me what a mob drop is and how do I build one?
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# ¿ Aug 16, 2015 23:50 |
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I'll have to post pictures too but my poo poo is ugly as sin with way too much chest sprawl. I moved out of my dome really early though and I just live on the swamp islands that I've turned into a magical forest biome with a LOT of silverwoods. My gate to energistics now is a pulveizer for quarts. I also unlocked the dawn machine which looks like a lot of work. I think I'll build one of those taint trees for easy taint aspect fruits.
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# ¿ Aug 17, 2015 08:20 |
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I dunno. The paranormalist gets up to some shady poo poo. Where is he getting his visum aspect? Does he just Jerk it in a bottle?
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# ¿ Aug 17, 2015 08:47 |
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Glory of Arioch posted:You have to make a brand new focus. drat, best I got is 6. Whats a good way to farm xp for the enchantments?
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# ¿ Aug 17, 2015 13:56 |
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Glory of Arioch posted:Lots of cool poo poo. That's a nice setup. I think I'll post mine after I finish redecorating and sorting out my loving inventory. I have an abundance of silverwood because every tree I've put up and knocked down has nettet 1-2 saplings. I think I have 12 of the things spread around right now and I'm going to start farming them soon. I leave the pure nodes up and make them into a kind of silverwood bushes because I like the biome and (I think) they help with thaumcraft stuff. I'm going to spend all that silverwood building a redwood sized silverwood because I am a mad man. I want that greatwood home setup I found, but I want it silver. I really don't bother putting my thaumcraft setup elsewhere because it's honestly pretty safe, but I live on an island so I may change my tune when I delve into the void stuff and build myself an actual tainted island with the cool tainted wood and tainted stone I can make that doesn't have growths on it.
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# ¿ Aug 17, 2015 16:15 |
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I've never had boots of the traveller before but I made some yesterday and HOLY poo poo I'm never using anything else on my feet ever again.
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# ¿ Aug 17, 2015 20:40 |
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# ¿ Apr 29, 2024 07:12 |
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Humans Among Us posted:It's just the node-trees that transform the land. Nodeless silverwood trees do nothing. Also putting a tree-node into a jar and moving it elsewhere removes the biome effect. It has to be in the silverwood block.
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# ¿ Aug 17, 2015 21:28 |