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quote:Rocko Bonaparte 659 I guess since we're early in the new thread, I should plug Baby's First Space Race. The pack aims to lead a novice through the basics of technology mods using a quest book. The resources have been comically overinflated. An expert player should be able to go from nothing to the moon in an evening if they rush it. I've discovered there are a lot of people out there that just hate a lot of the resource grind and are playing it for shits even though they already know about everything. I'm honored and terrified.
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# ¿ May 6, 2015 05:34 |
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# ¿ Apr 28, 2024 22:19 |
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UglyDucklett posted:Wait is this pretty much a more modern Big Dig? If so thanks so much for the recommendation! I loving loved Big Dig and every other way of playing Minecraft feels like a slog in comparison.
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# ¿ May 7, 2015 14:29 |
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Light Gun Man posted:Natura could definitely do with a "usefulness" overhaul at this point. Like all those nether trees are neat, but they're only useful for looks and bows, so who really cares? The tree/stick stuff either needs a point or total oredict support. The oreberries are sorta useful if you don't have magic crops available and aren't to a MFR laser yet, I guess. Glowshrooms could definitely be more useful somehow, like doing player vs mob passthrough effects, or maybe smelting into potions, or something. And actually being farmable with MFR and stuff if they aren't yet. I would be happy if somebody does post some alternatives because I would be content with expanded alternatives to Natura and Tinkers Construct's supplemental blocks. I guess I'll just comment in a list:
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# ¿ May 8, 2015 01:52 |
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NiftyBottle posted:Honestly I like natura just because it adds a bit of variety to the overworld without actually changing biomes. It just makes it nicer walking around. I don't really use the stuff for anything though. And gently caress those stupid clouds. I think there's a config option to disable them, at least. Yeap it can be disabled in the configuration. I shut that straight off after I saw a rocket get caught in clouds in Baby's First Space Race. I did not want somebody getting ready to complete the pack's defining mission, and then get stuck in a cloud pocket. At most, they were a novelty in Agrarian Skies when a quest called for them, and I hadn't realized those clouds ever even existed until then.
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# ¿ May 8, 2015 04:01 |
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StealthArcher posted:
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# ¿ May 10, 2015 21:12 |
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...I better add "check for curse words in the quest book" to my todo.
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# ¿ May 16, 2015 22:50 |
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Ciaphas posted:I just figured that out, and the numbers are kind of hosed up, seemingly. I put together a syngas producer with one heating chamber and five mixing chambers, per the docs, and a whole stack of coal produced 3 buckets of syngas. A gas turbine apparently gets 1000 RF per mb of syngas, so about 3 million RF. Can you bump up the RF generation rates in a config file? I know some packs jack up the RF generation in Big Reactors, for example.
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# ¿ May 18, 2015 16:40 |
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I was getting burned by something like that before. I think in my case, a mod was trying to implement a reduced version of the Buildcraft API as a stub for itself, and other mods noticed it and tried to hook up to it. In my head, I was thinking it was MFR. Whatever the case, it was happening while I trying to get firehose builds of all the CoFH stuff running together with a bunch of older mods. So getting the latest isn't always the answer--especially if you have a lot of older stuff you're trying to couple to it that doesn't have its own updates.
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# ¿ May 18, 2015 19:07 |
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Lizard Wizard posted:Hey Rocko, do you have a mod list for Baby's First Space Race?
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# ¿ May 19, 2015 00:20 |
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Lizard Wizard posted:It would be good, yes. I want to suggest it to a friend but cannot do so in confidence without knowing what's inside. It will take me some time to get links to everything, but I assume just getting the updated list will be great progress. I was hoping my pull request for a few CoFH generator changes would go into a build, but after a month, I should probably stop waiting and just release the fixes for current issues. Among them, I will nix the pigmen aggro since I see here people generally do not tempt The Nether, so I am supposing it needs some incentive.
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# ¿ May 19, 2015 03:44 |
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OK... how do I even add a mod list on the Technic site? I figured somewhere in the modpack editing tabs that I'd find it. I don't see anything.
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# ¿ May 19, 2015 04:11 |
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. . . do I have to get some real web hosting with a LAMP stack in order to have a mod list?
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# ¿ May 19, 2015 04:24 |
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m2pt5 posted:no, just type it out into the pack description. Oh well, if that's cool with people, then let it be. I started a mod updating spree last night, which was also a chance to recover the project URLs and enter version strings into a table. Given there's something like 100/101 mods, and I only nailed 33, there's a still two-thirds to go.
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# ¿ May 19, 2015 16:30 |
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Ghostlight posted:So I got back into Minecraft, breezed through Baby's First Space Race (well, until it broke), How did it break? Edit: No really. Since I'm updating all the mods and handling the todo, now is a good time to throw on issues. Rocko Bonaparte fucked around with this message at 17:37 on May 20, 2015 |
# ¿ May 20, 2015 13:51 |
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BJPaskoff posted:Is OMPi supposed to take 15 minutes to load since the update? I thought it'd be a one-time thing after I updated it, but this is the second time and it's taking forever. God help me if this crashes. I don't think I ever saw that with the few iterations of it I have been trying since the update. The log would probably be useful. Is it clear that it's actually doing new things, or does it look like it's stuck on something? In the former, it should be at least somewhat clear that somewhere in the logs, messages became infrequent, and one could look at what happened before that to infer what happened. If it's hanging somewhere, the last few statements in the log probably has the scene of the crime. I've been toying with OMPi because I wasn't really in the mood to start a public BFSR server, and I wanted to try some of the extended mods to see if I should augment my pack. So I've been limping through some of this too. McFrugal posted:The only time the smeltery has ever gotten "stuck" melting items for me is when TPS was below 20. The progress bar is clientside, but the progress is server-side. So if TPS is below 20, the progress bar desynchs. This is obviously more pronounced with items that take longer to melt, like blocks. I can confirm this when we were playing at the work team building event. I had thought the smeltery was broken, but another team apparently got some ore through. In our case, the ore had reached 100% according to the client, but that information somehow wasn't getting across the network, so it would never turn into molten metal. Vib Rib posted:Stone tool heads, for instance, take 1 degree of heat more than a smeltery can reach, so it just sits in there at "almost done" status and eats up lava, never turning into liquid seared stone. I really should start smelting cobblestone. I like making 7x7 smelteries, and it's a pain to get them started.
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# ¿ May 20, 2015 17:46 |
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Ghostlight posted:I made the rocket but the quest book wouldn't recognise it even with manual detect and me putting it down and picking it back up. At that point I figured I'd all but gone to the moon and had a good catch-up on the automation side of things which is what I wanted, so I decided I was done.
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# ¿ May 20, 2015 22:41 |
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StealthArcher posted:So, I watched this be written. You make that your server currency, gate stuff behind it, and then act surprised when somebody writes about dongs. How are you supposed to get magic seeds on your server anyways?
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# ¿ May 21, 2015 17:09 |
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If anybody was curious, I finished all the mod updates for Baby's First Space Race yesterday. I'm not checking all the config options and reproducing the issues that had come up in the past month or so. I took care of a few of them awhile ago, so this won't be too big of a deal. I will try to manually complete some of the quests, but it does take me some time to do a complete playthrough. I have started to scare myself with how I can smash through some stuff though. An example of something that worries me is that when I started with ATG for terrain, I got a ton of trees. I saw this once before when I was adjusting ATG default parameters. I did update that mod, so how it uses its options might have changed. I think I saw a bunch of stuff that happened in Galacticraft so I have to see if all those quests still even work. I also will want to make sure I track down all the stuff CB's deploader is downloading and just include it by default. That loader isn't very proxy-friendly, and I prefer people get a working pack by default when they download it. I unfortunately had to update to the latest forge too, so I'm fearing people will have problems with the 20-minute Mojang like I see here with omp-i. The problem is I expect my pack's users to be just starting out, and more accustomed to just staring at that screen when base Minecraft is loading up. So I fear I'll get swamped with it.
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# ¿ May 21, 2015 18:39 |
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Steelion posted:e: disabling the loading splash fixed it!
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# ¿ May 22, 2015 06:21 |
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30.5 Days posted:And then multiply all this poo poo by the fact that I'm looking at it in the form of lovely decompiled code because these assholes refuse to open their source to anyone I had second thoughts about HQM after I have pretty much had invested all this time into making a quest book. I looked up the project site to see what it would take to turn the quest book format into something like JSON so I could edit all the text externally. The in-game editor is fine enough for adding things, but it's quite tedious to make changes. It is also tedious to review everything and make sure I was using "there" instead of "their" like I seem to be doing now. Then I saw it was closed source, and they were rejecting suggestions that I would have been down with. With what you're saying, now I just assume they just serialize some crap to disk and aren't putting much thought into the data format at all.
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# ¿ May 22, 2015 19:33 |
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30.5 Days posted:Haha you would be WRONG, my friend! No one can accuse HQM's data format of being UNDER-engineered. No, HQM's format is binary, but as I learned while chasing this issue, it is extensively bit-packed. Hardcore Questing Mode: Coming to a demoscene near you!
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# ¿ May 22, 2015 21:23 |
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30.5 Days posted:I don't think it's anything so calculated, I think they're just afraid to expose a job badly done to other developers out of embarrassment. What I wish I could explain is that that exposure and the advice and collaboration that follows is how you get better and your defensiveness is why you're loving up to begin with. I kind of reminds me of when I was running a telnet BBS and was in to that scene a little. People were trying to get door game authors to release source to their stuff so they could get updated for TCP. They all were terrified because it was some poo poo code they wrote as teenager.
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# ¿ May 23, 2015 00:53 |
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Somebody earlier in the thread suggested I mention oil fabricators in BFSR to fuel the rocket. I guess they didn't manage to run into any of the oil laying around. I never heard of it before, but I was about to punch it in to the quest book. I see it online, but it doesn't come up in NEI nor in the MFR configuration. Was it recently removed?
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# ¿ May 23, 2015 08:08 |
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Has anybody gone crazy with Galacticraft in the past two months and tried the latest releases? I'm wondering if I need to pay attention to anything while updating BFSR. Right now, I am just going to make sure all the detection logic still works. Also, since I suspect BFSR is a gateway drug to omp-i, I'll probably throw an ender quarry quest in there. I was dabbling on that in the initial releases, but I took it out because of the reliance on the enchanted books. It never occurred to me you could just spend all your underutilized XP on crap enchants to make them, and I could always just give some of the resources in intermediate steps.
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# ¿ May 24, 2015 22:16 |
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Did I read it right that they have their own chunk loader? The only problem I had with them was a big between pocket dimensions and compact machines. If I had a compact machine inside a pocket dimension, upon return from the machine, I would fall through the floor of the pocket dimension and die, losing all my stuff. It seemed like a fun way to play a semi-nomadic game right up until that point.
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# ¿ May 25, 2015 17:25 |
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When I saw this in the Technic feed, I learned everything I needed to know about modpacks: http://www.technicpack.net/modpack/nsp-fairytail.654111 quote:Fairy Tail is a hit anime series still going on. It is an anime that foucses on magic, wizards, dragons, and all that good stuff. This modpack was desinged to put that all into Minecraft. I am a HUGE anime fan and I love doing things like this. This was a little side-project I decided to piece together. I am well aware of all the other Anime packs out there however, every modpack author adds their own flair into something. It has more likes than Baby's First Space Race!
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# ¿ May 25, 2015 19:08 |
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Sage Grimm posted:You know what you have to do. Integrate Attack on Titan and a plotline of launching into space before the titans come and eat you! Sprinkle in references to the anime and the likes will come rolling in. All I know about Attack On Titan is some preview where somebody was screaming while riding a crotch rocket. Is there a crotch rocket mod? Maybe we can take the Monster Girls mod and make a date sim mod pack.
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# ¿ May 25, 2015 19:22 |
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That's not a crotch rocket. That's just awesome. Please tell me that thing is not a reference to some crazy anime. Edit: OK I see dual butt rockets, which is kind of funny. Rocko Bonaparte fucked around with this message at 00:06 on May 26, 2015 |
# ¿ May 26, 2015 00:04 |
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Alkydere posted:Alright, I won't tell you.
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# ¿ May 26, 2015 04:19 |
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TheresaJayne posted:Its "Attack on Titan" mod Welp might as well pack it in. No nice things for me.
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# ¿ May 26, 2015 06:49 |
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Truga posted:This seems an awfully low number to me.
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# ¿ May 27, 2015 12:35 |
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Weembles posted:Using passive coolant in an actively cooled reactor should give you a huge boost to steam production, if the Big Reactor Simulator website is correct. Well, I stand corrected. I guess my intuition had it backwards. I would assume passive cooling would sink heat that could be used for steam. Truga posted:e: Also, I implemented a simple PID controller for turbines with OpenComputers. It regulates turbine speed via control rod insertion, rather than limiting steam intake. I tried to do it with energy stored (so as to not waste power), but the 1 million RF buffer turbine has is too low and response time for the turbine is like 30 seconds, so it just keeps alternating between 0 and 100%. Rocko Bonaparte fucked around with this message at 17:06 on May 27, 2015 |
# ¿ May 27, 2015 17:04 |
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TheresaJayne posted:On the server i am playing on (Crackpack from AT Launcher) I was just kicked out of the base i was sharing with someone else, Stuff like that reminds me it's still a game for children. They couldn't even try to have one of those "constructive confrontations" about it. What's the admin's take on that? My rule of thumb is I don't base with somebody I couldn't punch in the face, or get punched in the face by, in real life. Paradoxically, this has lead to much more shenanigans because I usually have a better social contract with them anyways.
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# ¿ Jun 1, 2015 23:23 |
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Goncyn posted:I tried to poke around in Baby's First Space Race and OMP-i for relevant configs because I heard they tried to reduce tedium, but I can't find anything relevant among all the configs (nothing in the AppliedEnergistcs2 folder and no minetweaker recipes I can find). Can anyone point out what I'm missing about how these modpacks configure AE2? Having played more, I have had less trouble with AE2, so long as the quartz generation rates are upped. Then it is easy to make a compass, and meteor hunting is okay if you consider chunk boundaries. Somebody in the thread--or last one--brought it up. When the compass goes wild, check if any other chunks go too. Then you know the meteor straddles boundaries. Otherwise you know digging down the center will find it. You also need AE2Stuff for the dedicated growth accelerator machine.
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# ¿ Jun 3, 2015 04:47 |
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30.5 Days posted:Getting paid to make mods is the majority of my job these days. I haven't done 1.8 yet though. I guess the existing mods that do the things you're trying to do haven't been updated yet? Is that why you're reverse-engineering HQM to make these fixes? I could never imagine getting that far into it unless somebody was stroking a pile of money under my nose.
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# ¿ Jun 7, 2015 06:06 |
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Does anybody see any reason to actually post an update to Baby's First Space Race? I've been mostly sitting on the big, red button. I just felt I should make sure most of the quests still work. Some of my concerns stem from what I've seen in omp-i since it also took the latest of everything. The Forge loading bug particularly worried me since I'm most likely to have users that will stare at the Mojang loading screen since they're probably coming from vanilla Minecraft.
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# ¿ Jun 11, 2015 05:24 |
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Dunno-Lars posted:I'm waiting for the update... So press the button please! Button pushed. I have to say that you might end up by the royal Beta Tester. I tried out most things, but there are still some risk of loose ends screwing up. Right now, I'm trying to verify the deployment. Technic ignored it, despite restarting the launcher. Edit: Specifically, you should see a version 1.4.0.0. If you are seeing 1.3.0.1, that's now stale. I'm not seeing it in the launcher yet, so I'll just give it a little time.
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# ¿ Jun 13, 2015 04:51 |
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Well guys, looks like BFSR finally refreshed in Technic, so after an evening of board games and fun, I should at least see that everything was a-ok.Demiurge4 posted:Did something in baby's first space race break? My cousin is getting a forge error Well, poo poo. I had done a test with all the modifications on my local filesystem, but I could not do a final test last night since Technic wasn't showing it right away. So I guess I'll be finally doing that now, and I'll see what it's mad about. Update: Yeap looks like I neglected to include the latest Forge JAR in the bin folder. It was in the staging area but not in deployment. I would have caught it earlier if I could have gotten it to do a dry run. It was very peculiar that I couldn't. I am uploading the new one as 1.4.0.1. Rocko Bonaparte fucked around with this message at 07:54 on Jun 14, 2015 |
# ¿ Jun 14, 2015 07:43 |
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Just wanted to check in on Baby's First Space Race. I have not touched it since I made the hotfix for the last release ~a week ago. Somebody wanted a modlist, so I posted a PDF of in it with the modpack now. Since I can't set up Solder with the puny hosting I have, that's the best I can really do. If I wanted more people to see it, what should I do? I'm assuming I should make a post on the main Minecraft Forums somewhere. I'm probably going to open a huge can of works with it though.
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# ¿ Jun 21, 2015 07:17 |
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# ¿ Apr 28, 2024 22:19 |
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I think it's AE2 stuff that has a single-block crystal grower. I gave up trying to come up with crazy schemes for growing them in pools of water after that. The recipe requires the actual accelerators and isn't necessarily cheaper to build. However, I imagine it's less of a burden on the server due to not having entities loose in the world.
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# ¿ Jun 25, 2015 18:49 |