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Carados posted:Today I learned breaking a grave in creative mode deletes everything in it! Yeah... creative mode just deletes blocks when you "break" them, most of the time. Just cheat all your stuff back imo. Pathfinder is the only HQM modpack I know of where your inventory isn't important. It's a Peaceful modpack to boot. The quests are kindof... shallow, though.
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# ¿ May 7, 2015 03:41 |
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# ¿ May 2, 2024 21:26 |
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Holyshoot posted:That's also when his mod was dropped from any official ftb mod packs and a lot of popular streamers stopped using his mod. Along with him making it more and more tedious. It's in FTB Resurrection. I played it. It's super pointless now, very few of the machines are worth building and those that are take ages and ages to get to. Oh, you guys want more FTB/Curse drama? Apparently any of the "listed" modpacks on FTB are no longer supported for any version that isn't on Curse. Ask for help on the forum about an old version and you're likely just going to be told to download the Curse client. McFrugal fucked around with this message at 04:38 on May 7, 2015 |
# ¿ May 7, 2015 04:34 |
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Shukaro posted:Here's a gif Well I can see that first one has a new block of some kind. Is that a new type of sticky piston in the second one? One that only sticks one way every time it's activated? I mean, a normal sticky piston would pull the redstone block back on the first cycle, wouldn't it?
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# ¿ May 7, 2015 21:47 |
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Alright how about some adventure-y modpack suggestions?
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# ¿ May 7, 2015 23:46 |
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Light Gun Man posted:It was more for like shift+ mouse movement over a bunch of items in a chest / crafting table to move them into your inventory. I'm probably not describing this well. That's Invtweaks, isn't it?
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# ¿ May 8, 2015 18:54 |
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I thought coal was 32k RF each in a steam dynamo? Minus the initial steam buildup, anyway. That would be 2.048 million RF from a stack. Less if it's charcoal, as those are 24k RF each.
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# ¿ May 18, 2015 23:36 |
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Krakatoah posted:I've been playing on the Blightfall mod pack and I've been meaning to actually get around to making some kind of sorting system for what's going to be my first proper main base but I'm a bit out of the loop with most of the mods and I'm a bit intimidated by a good portion of them, is there any tidbits I could make use of until I better know what I am doing? In Blightfall I believe your options for inventory management are Barrels, whitelisted itemducts, Thaumcraft sorting golems, and Applied Energistics. The latter is a bit tricky since I think the only way to generate power is with a Big Reactor. You can always just request energy cell refills, of course... I didn't feel a pressing need for a sorting system since I keep my chests tidy and labeled on my own.
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# ¿ May 20, 2015 10:16 |
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The only time the smeltery has ever gotten "stuck" melting items for me is when TPS was below 20. The progress bar is clientside, but the progress is server-side. So if TPS is below 20, the progress bar desynchs. This is obviously more pronounced with items that take longer to melt, like blocks.
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# ¿ May 20, 2015 16:42 |
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Synnr posted:So I like various progression packs because they either force me to use stuff I haven't or give me a reason to learn junk. But I'm having some confusion which stems mostly from useless/unfinished wikis and videos made by people who all sound like they have FAS and don't show anything helpful in their tutorial videos. This is for the regrowth pack. Air pumps have to be on a flat surface. No blocks next to them except empty blocks or levers or a tank. Depending on the version of mariculture you may need to give it a redstone signal before pumping gas. For air supply it just sucks to hand-crank it. Powering it should work in theory but like you I couldn't get engines to work. Maybe with conductive pipes? Anyway just bypass the issue altogether by making a ring of chordata and use that with your diving helmet.
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# ¿ May 21, 2015 10:35 |
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That sounds like some truly, truly awful code. I've done enough programming to know the jist of what's going on with it. Like 10 completely backwards things are happening. I'm betting ALL of the code is like that. It would sure explain the severe lag from looking at the questbook sometimes, and why it will freeze you or lose all your progress when converting old HQM data to an updated questbook. McFrugal fucked around with this message at 09:51 on May 22, 2015 |
# ¿ May 22, 2015 09:48 |
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Where did he even GET MoreTorches? The only 1.7.10 version I can find is only available on russian sites. Wouldn't that throw up some red flags?
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# ¿ May 23, 2015 18:34 |
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SugarAddict posted:I've had bad experiences with drawers crashing, lagging, and dropping FPS, and my computer has no problem OMP packs. Maybe it's just me and my talent for breaking things. The Regrowth modpack has had some users reporting that the drawer controller has issues.
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# ¿ May 24, 2015 08:26 |
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Jagged Jim posted:I've been playing OMP a bit and I was wondering how when you cut down a tree you got the leaves to decompose so quickly. I assume it's a config option somewhere but I haven't been able to locate it. It's a mod. Fast Leaf Decay.
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# ¿ May 26, 2015 02:37 |
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Hagop posted:Gregtech fucks with ore gen now. So that stuff generates in huge 3x3 chunk 50 z-level veins. So with any decent automated mining setup(which GT does not have) getting the raw material for things is not even all that hard. Now producing that power and and machinery to process that raw material in a reasonable time frame, that's hard. That's GT5. GT5 doesn't even HAVE the fusion reactor or anything you need mass amounts of ore for. GT5 is pointless and dumb. Basically in GT4 when you wanted to make a fusion reactor you would just set up huge quarries. That's it. No need to hunt endermen, since you can just get the emeralds required by quarry. Quarry the world, use mass amounts of resources to get fusion power, use fusion for ???
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# ¿ May 27, 2015 19:21 |
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bigperm posted:There is an unofficial GT5 with: Oh well hey that's pretty cool!
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# ¿ May 27, 2015 20:26 |
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30.5 Days posted:A single method was so long, it broke Java. Remember to use subroutines, kids.
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# ¿ May 28, 2015 05:40 |
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Demiurge4 posted:Azanor's been talking up Thaumcraft 5 features and it looks quite interesting. So... TC2 again? I thought the chunk-based vis caused lag? I'm not sure if I'm going to miss hungry nodes, or be glad they're gone. Or maybe they'll still be around, haha!
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# ¿ May 28, 2015 07:07 |
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I'm guessing that every biome will have at least a little bit of each element.
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# ¿ May 28, 2015 19:30 |
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GotLag posted:Worse than the Redpower author (eloraam?), who included the stupid goddamn ugly volcanoes in the core of the mod so you couldn't turn them off? Eloram is really the MY VISION modder, not Azanor. Azanor listens to criticism and tweaks things really slowly. Warp used to be worse, research used to be worse. He just doesn't have the best idea of what fun is.
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# ¿ May 29, 2015 05:45 |
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wylker posted:So episode 1 of what I hope will be an epic project has been uploaded. This will be a series recorded from the different perspectives of 4 teams, playing the blightfall modpack. Are you using 2.0.3a? I thought the HQM party issues were sorted out with NoTimeFix.
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# ¿ May 29, 2015 21:26 |
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TheresaJayne posted:On the server i am playing on (Crackpack from AT Launcher) I was just kicked out of the base i was sharing with someone else, Sounds like he stole your poo poo and used Thaumcraft as an excuse.
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# ¿ Jun 1, 2015 21:41 |
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Falcon2001 posted:Speaking of dumb questions: You have to use the number dimlets to get a new seed. Every dimension without the numbered dimlets just uses your world's seed.
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# ¿ Jun 2, 2015 04:44 |
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Agent Kool-Aid posted:does anyone invested in botania know if the loonium flower is worth using? it sounds tempting to have a renewable source of dungeon loot, but i'm not sure if the mana to reward ratio is even remotely good. I tried it out once, it produces a decent amount of loot per mana pool. I don't remember exactly how much, but if you have a good dungeon loot table it could be worth it. Just don't forget to pair it with some form of item retrieval, as it just drops all the loot on the ground.
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# ¿ Jun 2, 2015 21:19 |
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Vib Rib posted:Yeah, my point is more that modern EE is not the same as it used to be. ProjectE is a more faithful recreation, flaws and all. Speaking of EE, does EE3 actually do anything yet?
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# ¿ Jun 4, 2015 10:41 |
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Why remove the grinder at all?
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# ¿ Jun 6, 2015 23:27 |
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Seems like the agskies 2 version on Platform could use an update. It's like ten versions behind.
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# ¿ Jun 7, 2015 06:04 |
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lolmer posted:Last I heard, mechaet was refraining from updating AgSkies on Technic Platform as JadedCat doesn't care that any further updates wipe your HQM progress. If there's something you need from the updates (e.g. a bug fix), feel free to state so and that might increase interest in an update. I thought that was just about the server? I mean, you can specify a specific version of the pack to play in that case.
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# ¿ Jun 7, 2015 07:16 |
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I tried out the FTB Departed modpack because I felt like playing a freeform adventurey type modpack, and I was interested in all those dimensions Advent of Ascension has. AA turns out... not to be a terribly fun mod. The modpack starts you out with a book that warns you to avoid certain biomes and get a weapon and some armor asap, talking about how best to set up a base so that mobs don't spawn in it. I was like "ok well let's see how this goes". Mobs sure do spawn in daylight, but they aren't super OP or anything in the Forest biome I was in, and they at least look like they belong in minecraft... that was until I ran into a high-hp mob that kept dropping lit TNT. Which spawned during the day. Also there are these aggravatingly loud sound effects for things as common as getting bonus drops from mining blocks, or night falling, or getting random essence drops or something from breaking plants.
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# ¿ Jun 7, 2015 10:08 |
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Krakatoah posted:I hope this end-game taint-cleansing machine is called 'The Taint Stomper' and that it does indeed stomp taint, I guess we'll find out once the update comes around and hopefully this time I won't get so bloody lucky and get fusewood on my first sapling pack followed by bloodwood on my second sapling pack! Well you can just dig in through the wall once you have a good enough pick.
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# ¿ Jun 7, 2015 10:21 |
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Mr Scumbag posted:So, due to more pointless loving changes in mods, I'm once again completely stumped as to how to perform what used to be a basic task. The item you want to craft is called a "filter". There are also Retrievers that will pull items to them, like the opposite of Servos. I don't really get why ducts lack auto-output functionality, myself, even with a redstone signal. It might have something to do with further streamlining the block, so that computation is easier? McFrugal fucked around with this message at 11:16 on Jun 7, 2015 |
# ¿ Jun 7, 2015 11:13 |
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Blind Duke posted:When I played Blightfall the concept of the world being hostile was neat, but digging for ores in caves was a pain because the taint covered the ores. Something like a throw able potion that clears crusted taint in an area temporarily would be handy There is exactly that. Silverleaf potions or whatever. You have to advance in thaumcraft a bit to unlock them.
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# ¿ Jun 7, 2015 22:10 |
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Thyrork posted:
Wh...what does it do?
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# ¿ Jun 8, 2015 23:18 |
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Thyrork posted:Its not energy related, instead its a very curious crafting mechanism! LAME. You can do the repair-anything trick with all sorts of mods.
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# ¿ Jun 9, 2015 07:38 |
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Ciaphas posted:Anyone have any newbie advice for Blightfall? I've got flint tools, no metals or clay, a swamp teleport and a deathly fear of the taint. Clay should be in the swamp. Do some branch mining under your dome to find metals. Don't be afraid to spend reputation on food and other supplies like ingots, seeds, and saplings. I wound up with way more reputation than I would ever need, in the end.
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# ¿ Jun 9, 2015 20:56 |
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My bolts leveled up and got Silk Touch randomly put on them. Can we just stop using Iguana Tweaks forever? Can that happen? Please?
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# ¿ Jun 10, 2015 08:58 |
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Vib Rib posted:Okay, but you're dodging the point. You understand what I mean, right? Iguana Tweaks can wreck your planned upgrades for a tool by giving it something you don't want that shuts out the possibility of manually adding other stuff, like missing out on sharpness because you have bane of anthropods. Or putting something that actually makes combat harder for you, like fire aspect. In my experience, all the damage bonus upgrades work together. It's not exclusive like enchants. Fortune and Silk Touch are definitely exclusive, though. The problem with silk touch on my bolts is that it REDUCES THEIR DAMAGE. By a lot. I also dislike getting fiery or whatever on my weapons because the fire damage tics make mobs invincible. Both of these upgrades will randomly show up on your stuff by default. McFrugal fucked around with this message at 11:55 on Jun 10, 2015 |
# ¿ Jun 10, 2015 11:53 |
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TheresaJayne posted:I hate gregtech but with only 16 ^3 combinations and some people using more than one it needs to be expensive Portals are chunkloaders because that's how portals know where the destination is. Unless your design includes inputting what XYZ coordinates the receiving end is at, you're going to have to make them chunkload.
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# ¿ Jun 11, 2015 10:40 |
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TheresaJayne posted:The idea would be to store the portal locations and addresses (colors) in World. NBT data - the inter dimension stuff i will have to work on as well. How does it know where the destination is the first time? If you're building two portals, you won't be near one of them when you first activate them. It will HAVE TO chunkload both of them at some point, even if it's only once. In that case, upon first constructing a portal it would start chunkloading and would keep doing so until the destination portal is built, at which point they could link up. You'd have to put a timer on it to prevent people from just building a single portal to chunkload, which could be exploited if it's too long and annoying if it's too short. Oh, also, if the destination isn't loaded, you risk falling through the world. Generally this issue is solved by not giving a poo poo about people using portals to chunkload.
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# ¿ Jun 11, 2015 11:25 |
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Sage Grimm posted:Also advanced tech is gated in a huge way because making titanium is a right pain in the rear and even magical crops won't make it better. Nothing like having to melt down limestone in a mariculture smelter that requires fuel to maintain temperatures and doesn't do any sort of neat thing like Railcraft to use less fuel when maxed out to get magnesium and re-process impure titanium with it. It's sort of why I've lost interest (also powered Mariculture hatcheries are terrible). You can melt the limestone in a smeltery and just pour it out directly into a vat.
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# ¿ Jun 11, 2015 21:58 |
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# ¿ May 2, 2024 21:26 |
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TheresaJayne posted:Easy when you place the master block it stores its coordinate in world.nbt data, then when you dial that address from another location it knows by looking in the World.NBT data So, every portal is a different dialing destination, not linked up in pairs? You still have the problem of teleporting into an unloaded chunk and having it fail to load.
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# ¿ Jun 12, 2015 08:13 |