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Broken Cog posted:
One way to get out of that laser situation is to bait out the guard (by running or getting into his vision) and then KO him. You can then drag his unconscious body into the lasers which causes them to deactivate. But yeah that kind of work-around shouldn't be needed and the level generation could be better.
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# ? May 14, 2015 12:54 |
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# ? Apr 28, 2024 23:20 |
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I think that laser walls deactivate for 1 turn if they trigger, so you could eat it with one agent and then medgel them after.quote:But yeah that kind of work-around shouldn't be needed and the level generation could be better.
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# ? May 14, 2015 13:13 |
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abardam posted:I think that laser walls deactivate for 1 turn if they trigger, so you could eat it with one agent and then medgel them after.
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# ? May 14, 2015 13:15 |
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Broken Cog posted:
Also, this game loves Internationale at least as much as I do and keeps handing me this:
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# ? May 14, 2015 13:17 |
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Broken Cog posted:I tried, you literally cannot path through it. It acts like a solid wall as long as it's up. EDIT: In the podcast, they talk about how the non-mission critical stuff is integral to the game, because they force the player to make a risk-reward decision. I guess that's why these corps keep their money in safes scattered around the level instead of like, Switzerland or something. abardam fucked around with this message at 13:26 on May 14, 2015 |
# ? May 14, 2015 13:19 |
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It's nice to see I'm not the only one who loves internationale. I think the most ridiculous combo I have gotten in terms of augments/abilities is in my first Beginner run where I augmented Nika with predictive brawling. Either that or Banks with Chameleon Movement and his cloak. So much AP, so little time...
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# ? May 14, 2015 14:04 |
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This could have gone really wrong really fast, but when the game gives you a turret placed like that, you just gotta go for it.
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# ? May 14, 2015 15:04 |
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Demiurge4 posted:Voice acting would go a long way to give the characters some life. Just basic chatter and a one liner for various actions would be fine. As it is they're just a portrait and a cybernetic passive. You mean like XCOM: Enemy Within chatter? Yeah, that would do it.
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# ? May 14, 2015 15:16 |
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I'm running through the game casually if you want to watch. EDIT: OBS hates me. Shadow225 fucked around with this message at 22:35 on May 14, 2015 |
# ? May 14, 2015 21:59 |
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Shadow225 posted:I'm running through the game casually if you want to watch. Maybe it's just me but all I'm seeing is the title screen with the continue/delete save/cancel menu.
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# ? May 14, 2015 22:10 |
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Stokes posted:Maybe it's just me but all I'm seeing is the title screen with the continue/delete save/cancel menu. OBS will lock on a screen, and I'm not sure what the issue is. Oh well, worth a try. Thanks for swinging by.
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# ? May 14, 2015 22:36 |
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hey me and another designer (also my boss) are gonna play a super hard mode and die a lot and give out game keys if you guys wanna check it out http://www.twitch.tv/kleientertainment
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# ? May 14, 2015 23:11 |
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I really like archive decker - that AP on spot lets him pop into notice range of guards to distract and then get out, which is really important for conserving resources and not having a bunch of unconscious guards you have to babysit. He's probably my favorite. On the other side is Prism, who is incredibly boring. She gets some power when you hack things, but that's it. At least the other "power on X" abilities like archive xu have more interesting repercussions for your build. Reading her fluff, she seems like she had some disguise thing or a holo motif going on, but I guess they scrapped it for her current cybernetic?
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# ? May 15, 2015 00:15 |
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Well, I can see how a disguise ability would be very hard to balance, at least, so that wouldn't surprise me. I think my personal favorite is always going to be Internationale. Not only can she save a pretty solid amount of AP per turn by remotely grabbing power, uncovering cameras and stuff early has just been a huge help a lot of the time. stiknork posted:hey me and another designer (also my boss) are gonna play a super hard mode and die a lot and give out game keys if you guys wanna check it out http://www.twitch.tv/kleientertainment Did the P ever get fixed?
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# ? May 15, 2015 01:00 |
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Wizard Styles posted:Well, I can see how a disguise ability would be very hard to balance, at least, so that wouldn't surprise me. Yeah, even if they did it like Monaco with limited number of exposures before it expired I'm having a hard time seeing it make sense in game or be even remotely balanced. She should at least start with some holo cover or something though.
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# ? May 15, 2015 11:29 |
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It's a bit silly that you have to pay cleanup costs for dead drones.
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# ? May 15, 2015 13:07 |
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I'm stuck on the tutorial. Like on the third door where you hack power from the console. There is just a door it won't let me go through because enemies are watching. Wtf do I do?
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# ? May 15, 2015 13:11 |
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DrWrestling69 posted:I'm stuck on the tutorial. Like on the third door where you hack power from the console. There is just a door it won't let me go through because enemies are watching. Wtf do I do? I got stuck on this for a bit, too, don't feel bad- You can move along diagonals in order to get into one of the squares that's behind cover. In the guard's vision cones, the red areas are where he can see, and the yellow areas are behind stuff. You have to move directly into a yellow area from outside the cone, which you can do by moving diagonally.
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# ? May 15, 2015 13:35 |
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deadly_pudding posted:I got stuck on this for a bit, too, don't feel bad- It was before this. The camera wasn't showing up for some reason but then it did and in hacked it. FML.
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# ? May 15, 2015 13:37 |
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Endless mode seems easier when you are down to one agent. My last two games have seen me reduced to one by early the second day, and they then go on to survive until after the fifth.
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# ? May 15, 2015 22:12 |
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alarumklok posted:Yeah, even if they did it like Monaco with limited number of exposures before it expired I'm having a hard time seeing it make sense in game or be even remotely balanced. She should at least start with some holo cover or something though. Not saying that's what Prism should have been, but it's something that the agent roster doesn't really cover, unless you count assault and cold-blooded murder. Also: All 4 guards in the big room are on simple patrols that will lead them back into it the turn after they leave it. They also patrol in pairs. Not pictured: Dr. Xu's lack of any kind of weapon, Incognita not having Wisp, the second guard patrolling the level exit, me abandoning all hope. Wizard Styles fucked around with this message at 23:32 on May 15, 2015 |
# ? May 15, 2015 23:29 |
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Having passed easy mode, I'd love to get anyone's tips and tricks on playing through experienced. What types of missions do you prioritize? How to min-max skills? Equipment must-buys and never-buys?
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# ? May 16, 2015 00:04 |
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bisonbison posted:Having passed easy mode, I'd love to get anyone's tips and tricks on playing through experienced. What types of missions do you prioritize? How to min-max skills? Equipment must-buys and never-buys? One cool place to hide in a room without cover is right next to a guard. Guards close their eyes when they turn around for some reason. This will not help you, however, when another guard appears through the door you didn't check and sees you standing beside his buddy. abardam fucked around with this message at 03:17 on May 16, 2015 |
# ? May 16, 2015 03:05 |
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bisonbison posted:Having passed easy mode, I'd love to get anyone's tips and tricks on playing through experienced. What types of missions do you prioritize? How to min-max skills? Equipment must-buys and never-buys? On higher difficulties you should try to avoid having to knock out guards until it's absolutely necessary. Get someone with some skill points in anarchy so you can clean their pockets without alerting them. For missions, it's all depending on what I have and what I need. Early on I prefer trying to go for a detention center to get a third agent, followed by either a financial suite or a Cybernetics lab, depending on what's available. Remember, however, that both vaults and labs can have vault doors, so it's usually best to have a vault card available before starting either. The chance of there being a vault at a lab doesn't seem to be 100%, but if you can get one, that's 2 more free cybernetics. Also check nano-fabs for an extra melee weapon if you know you're going to be picking up an extra agent, or some extra cybernetics if you have the spare room/cash for it. I like to save the equipment missions until I have some cash and an extra agent or two. Edit: Also, during a financial suite mission, ALWAYS steal from the executive with your highest Anarchy skill agent before knocking him out. With 4+ Anarchy you can often get 1k+ credits from it. Broken Cog fucked around with this message at 04:05 on May 16, 2015 |
# ? May 16, 2015 03:29 |
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Got this and did the first mission on Beginner. Used three rewinds to get through it. I'm bad at strategy
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# ? May 16, 2015 03:43 |
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Wizard Styles posted:It would have been nice to have an agent that specializes in getting past guards beyond Decker starting with a cloaking item. Maybe a way to mess with guard patrol patterns or levels of alertness in some way. Distract one pair and quite probably mug it, run through and or distract the other pair. Alternatively, sit on the first pair until your tasers recharge. It would take a distressing amount of time, but in itself is solvable.
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# ? May 16, 2015 04:08 |
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Beat Expert with the most ridiculous ending. My Expert team was Xu (who is completely broken, btw) and Banks. Banks actually got ko'd early on, and I had to run like 3 missions with just Xu. Ended the game with Xu and Shalem, who didn't have a weapon, and things got a little hairy while I was trying to get Monst3r from the security station to the mainframe. Did I mention Xu is completely broken? I expect a lot of failure. Running with Internationale and Banks on Ironman Expert Plus right now if anyone wants to watch: http://www.hitbox.tv/TastyLemonDrops
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# ? May 16, 2015 04:10 |
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Oh god, that door slam
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# ? May 16, 2015 04:33 |
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Do I need lethal weapons? I'm doing pretty okay with non lethal so far, but I'm worried....
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# ? May 16, 2015 05:15 |
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Fangz posted:Do I need lethal weapons? I'm doing pretty okay with non lethal so far, but I'm worried.... Lethal weapons are more of a safety net. There are non-lethal ranged options, but they often lack piercing, and it's definitely worth taking the alarm hit if an agent has a gun pointed at them.
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# ? May 16, 2015 05:20 |
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I was really hoping the end of the game was really an opening for a bigger chapter 2. Oh well, it's short enough to warrant a couple more playthroughs for new characters and stuff.
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# ? May 16, 2015 05:24 |
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TastyLemonDrops posted:Beat Expert with the most ridiculous ending. My Expert team was Xu (who is completely broken, btw) and Banks. Banks actually got ko'd early on, and I had to run like 3 missions with just Xu. Ended the game with Xu and Shalem, who didn't have a weapon, and things got a little hairy while I was trying to get Monst3r from the security station to the mainframe. Did I mention Xu is completely broken? Why do you like Xu so much?
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# ? May 16, 2015 06:59 |
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He can literally punch a robot to death.
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# ? May 16, 2015 07:14 |
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Thanks for watching. I learned a couple new things, and remembered a few others, like Expert Plus turning off the ability to melee enemies who have vision of you. While Shalem is of questionable use below Expert Plus, he is very clearly a good character once you get up there. Starting with a 2 shot weapon (with 2 penetration) allows you to get out of sticky situations where you're in a face off with guards and can't melee because it's turned off in Expert Plus. A few of the Archive characters are actually a lot more useful in Expert Plus as well. Decker starts with a 6 shot revolver and a better starting augment at the cost of losing cloak. Shalem starts with a 3 shot pistol and a better disruptor at the cost of armor penetration. Banks starts with a 2 shot gun, but her On File variant is probably better. Going to keep streaming some more Endless Plus before I head to bed: http://www.hitbox.tv/TastyLemonDrops Miss Lonelyhearts posted:Why do you like Xu so much? His Subdermal Tools lets him loot corporate safes, executive terminals, and vault safes for free (and bypasses daemons). That part doesn't work with shops/cybernetic augmenters, but that'd just be dumb. Subdermal Tools also can disable drones and other various things of use, allowing you to save up power for more pressing matters. He also starts with a Modded Shock Trap that KO's guards for an additional turn more than the default Neural Disruptors (which Xu also starts with). You can set up traps to safeguard your rear, or keep one particular guard completely out of the picture by setting a trap next to a door after he's been KO'd. He will wake up and probably open that door, knocking him out again without you even being nearby. It also completely ignores armor, which is a godsend when you're up against Armor 4+ guards. Finally, Xu is the only character other than Nika who can by default KO two guards in a turn, and he uses cooldowns instead of power. TastyLemonDrops fucked around with this message at 07:24 on May 16, 2015 |
# ? May 16, 2015 07:21 |
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Found my new favorite combo of agents/incognita abilities. Seed+Prism+ OF Internationale is hilarious and means I have near full power all the time.
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# ? May 16, 2015 08:51 |
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Just chiming in because I don't think enough people have said Internationale owns yet (this game also owns).
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# ? May 16, 2015 12:51 |
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TastyLemonDrops posted:Thanks for watching. I learned a couple new things, and remembered a few others, like Expert Plus turning off the ability to melee enemies who have vision of you. While Shalem is of questionable use below Expert Plus, he is very clearly a good character once you get up there. Starting with a 2 shot weapon (with 2 penetration) allows you to get out of sticky situations where you're in a face off with guards and can't melee because it's turned off in Expert Plus. A few of the Archive characters are actually a lot more useful in Expert Plus as well. Decker starts with a 6 shot revolver and a better starting augment at the cost of losing cloak. Shalem starts with a 3 shot pistol and a better disruptor at the cost of armor penetration. Banks starts with a 2 shot gun, but her On File variant is probably better. I was watching your stream, and it took me a second to figure out what was going on with the executive and not being able to melee him. Expert plus is pretty crazy. TastyLemonDrops posted:His Subdermal Tools lets him loot corporate safes, executive terminals, and vault safes for free (and bypasses daemons). That part doesn't work with shops/cybernetic augmenters, but that'd just be dumb. Subdermal Tools also can disable drones and other various things of use, allowing you to save up power for more pressing matters. He also starts with a Modded Shock Trap that KO's guards for an additional turn more than the default Neural Disruptors (which Xu also starts with). You can set up traps to safeguard your rear, or keep one particular guard completely out of the picture by setting a trap next to a door after he's been KO'd. He will wake up and probably open that door, knocking him out again without you even being nearby. It also completely ignores armor, which is a godsend when you're up against Armor 4+ guards. Finally, Xu is the only character other than Nika who can by default KO two guards in a turn, and he uses cooldowns instead of power. Xu is pretty great once you realize what he is good at. I was used to Decker and Internationale, so I didn't really "get" Xu at first. The last mission I played, I scouted out a bunch of daemon'ed safes and etc., so I sent him that direction, then had my other agents take the other route. He gathered at least 1000 credits without having to use power, programs, or triggering daemons. His -1 AP penalty is worth it for what he can do.
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# ? May 16, 2015 14:44 |
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Finished a beginner campaign, immediately got crushed on experienced and then managed to complete it next time. Nika loaded with augments that give her more AP gets ridiculous. At times, she would have like 25 AP and just zip around the level stunning everyone. I also had Internationale (I agree, thread, she's great) and Banks (The opening doors power is nice but not overwhelming) for most of that campaign. Picked up Shallem near the end but didn't have a weapon for him, so he spent the final mission sitting on guards. Both times the final mission has descended into complete slapstick with most of my team desperately dragging unconscious guards around and someone having to keep running out to distract awake guards from coming closer because monster was the only one with a strong enough amour piercing weapon and he was hacking. It was tense but also ridiculous. This game is pretty cool. Now for expert difficulty.
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# ? May 16, 2015 15:06 |
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Yeah, my first attempt at experienced was kind of disastrous as well. Relearning how to play with un-upgraded agents while adapting to the higher difficulty was pretty rough, I was overreaching all the time.GreyjoyBastard posted:Distract one pair and quite probably mug it, run through and or distract the other pair. Alternatively, sit on the first pair until your tasers recharge. I really wanted those augment slots, but that was not going to happen there, or at least only with a lot of luck.
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# ? May 16, 2015 16:16 |
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# ? Apr 28, 2024 23:20 |
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Just finished the game first time around - loved it, but I was left wanting more from the ending. Godlike AI becomes evil? Didn't see *that* one coming... The build-up didn't quite pay off. And Internationale is definitely the best. Hack everything every time.
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# ? May 16, 2015 16:24 |