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Having passed easy mode, I'd love to get anyone's tips and tricks on playing through experienced. What types of missions do you prioritize? How to min-max skills? Equipment must-buys and never-buys?
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# ¿ May 16, 2015 00:04 |
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# ¿ May 14, 2024 05:59 |
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stiknork posted:I think we're going to post about this officially at some point, but if we added some additional modes to the game (think Time Attack or Endless) is there anything that people would be super into? Slightly different take, and obviously a longer-term thing, but I think the game is well set up for pre-genned room puzzles. Could start at a tutorial-mode level of difficulty and get more and more complicated.
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# ¿ May 22, 2015 23:30 |
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RoboCicero posted:Oh, one weird mode that could be interesting would be a mode where you run through multiple maps in a row -- maybe call it Skyscraper mode and it's like you're racing to the top to capture an executive? Alarm tracker would go up much more slowly to compensate but is persistent across 5 maps. No world map either, so buying and selling would have to be while you're on a level. Only having 3 inventory slots would really hurt (especially if you get a vault room and you have to manually find a shop to sell them at instead of just escaping). Maybe introduce a third terminal type that lets you exchange money for attribute increases? I think something along these lines was my expectation during my very first play through. Linked maps across one mission.
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# ¿ May 23, 2015 05:10 |