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Cirofren
Jun 13, 2005


Pillbug
I felt underprepared for my first time going into the last mission. I played beginner for an hour or so on the free weekend and then quickly bought it and turned off the DLC. After three or four false starts I got into the swing of experienced, but despite individual missions going better I never managed to pick up anything decent for Incongnita.

I beamed into Omni with my starting duo of Fusion/Parasite & Banks/Internationale who in seventy two hours hadn't come up with more than Paralyser III & a Neural Disruptor III, a few bits of level I tech, leash, and Nika.

The tension was perfect and the combination of tradeoff and risk that goes into playing out different strategies is very satisfying. There's a lot of favourable comparison to FTL and XCOM there.

An unexpected layout had me scouting five rooms that went nowhere before, back toward the start, I found the security hub. Avoiding the 8 armour guards, while parasite nibbled along, was made easier thanks to a tag pistol picked up from the penultimate mission.

After a dozen or so turns and a couple of rewinds I had the facility’s boundaries, and two unconscious guards, in hand. Monster started hacking and just as I thought it was going okay security level three sends a new guy with 8 fresh levels of armour. He finds one of his sleeping friends on his first move. I distracted the guards as best I could and as monster hit the fourth hacking pip the some parasites finished, spawning deamons for a new guard and locking incognita out of hacking for 2 turns.

Everything was still cool once Monster finished but I didn't realise I'd need to bring him to the next point. It was of course on the other side of the facility, with only a single possible route, and all the guards between Monster and that terminal. With the amount of guards closing in I tried to hug past them but a scanning grenade pinged Monster and they swarmed. The alarm hit level 6 as Internationale was one turn off hitting Monster in the chest with a syringe of medigel, ten guards were up and about on the level and four of them between her and monster.

With everyone distracted by Internationale's downed body I tried to longshot sneak in Central only for her to bitch me out as she went down.

Hell of a game.

Of course the next run I got to the final massively over prepared and both rooms were right next to eachother and three solid rooms away from any guards.

Onto an Expert playthrough of Contingency Plan!

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