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zh1 posted:It was a good idea, but I found the execution completely nonsensical. They upped the difficulty and then weakened your individual weapons, necessitating a more aggressive style of play and then punishing it? So I have to get in the enemy's face to kill it, but it does a ton of damage to me if I get hit? To be fair, the other Igavania games are mostly easy as hell. IMO OoE upped the ante when it came to enemy and boss design, but some of the levels were literally flat fields so I can't praise it unconditionally. I do prefer it to SotN, for instance, which is so easy I beat half the bosses by running at them and spamming attacks wildly. Way too many things in that game do gently caress all on a hit, even bosses. OoE is hard enough that you actually have to learn attack patterns and adapt your glyph setup to the challenge at hand.
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# ¿ Jun 7, 2015 06:40 |
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# ¿ May 14, 2024 00:28 |
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Tallgeese posted:Until you get Nitesco. Which is also when the structure of the levels changes to a more conventional Igavania style, instead of linear 8/16 bit stages. This seems like a fairly deliberate shift. Shanoa has to earn the right to be an Igavania protagonist.
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# ¿ Jun 8, 2015 06:36 |