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Blastinus posted:From the playthrough that I'm doing now, what I'm mostly noticing is that Annika likes to activate both of her negative potentials at the same time, often in back-to-back turns. Which, yes, makes her aim go all over the place. Personally I am not sure that aim on shocktroopers is that important (outside missions that have conditions that lower accuracy further): they generally have no trouble killing stuff, unlike scouts which need a huge portion of bullets to hit.
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# ¿ May 22, 2015 13:53 |
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# ¿ May 22, 2024 12:47 |
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Mraagvpeine posted:I wonder how a number is assigned to each person. Is it random? Not entirely. 1x tend to be natural scouts, 2x natural shocktroopers, 3x lancers, 4x engineers --- but there are a few exceptions, and numbers outside those ranges.
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# ¿ May 22, 2015 19:18 |
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Please tell me you didn't actually use lancers on the crate (armor techs do much better --- though they need to get close, of course)
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# ¿ May 23, 2015 01:34 |
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Brunom1 posted:This is a translation error. Unless I misheard something, it sounds like she's saying "つまらん戦いで死ぬわけにはいかない" which is, literally, "I can't die in this insignificant battle." Rather there seems to be a bug where after battle quote translations are not matched to what's in the Japanese at least some of the time ---- the VA clearly mentions a name that makes sense in context, but the translated string talks about someone else.
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# ¿ May 24, 2015 00:19 |
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Inferior posted:The Calamity is something the Darcsens were blamed for, not something that was done to them. It'd be more like a German All-Jew squad called Jesuskiller Crow. If you look at the profiles carefully they also list Isara in Welkin's friends list, and other characters we don't have access to here: Jann, Homer, and Eleanor (Varott): pretty sure she is unlockable as a post-game character.
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# ¿ May 26, 2015 23:08 |
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BlitzBlast posted:Well you saw the academy that most of the Gallian army officers came out of. The bar was already really low. I think we actually saw an improved version, since it wasn't full of moronic scions of noble families who expected to be given top commands because of their family standing --- one cpuld speculate that many sided with rebels.
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# ¿ May 27, 2015 22:12 |
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theshim posted:A thing about Fencers: not only are their shields super tiny, but they actually do not provide any extra defense, even when hitting them - it just counts as part of the body hitbox. Oh, and they got downgraded to use the same armor as Lancers instead of the blast suits of Armored Techs. Admittedly they were broken in VC2, but now they're just useless. They have at least one niche use: if when you capture a camp the connected one has lots of defenders/defenders in cover they can clear it well while leaving sandbags intact. Probably makes sense to use the Shocktrooper/Fencer unit we didn't meet yet which has a negative potential triggered by movement for this...
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# ¿ May 29, 2015 16:06 |
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# ¿ May 22, 2024 12:47 |
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vibratingsheep posted:When I was doing my research into the inspirations for Valkyria, I always found it fascinating that they were drawing from the American 442nd Infantry Regiment, but it makes a lot of sense given the overall theme of the Nameless (bar a couple of real prizewinners we don't meet until later). In order to make a penal squad sympathetic, it was a great decision to base it on a real squad that was unconstitutionally imprisoned and fought like tigers anyway, given their one chance to get out of the internment camps. The artbook plus the wikipedia article combination seems to confirm it was an inspiration: the real unit's motto is cited as "Go for broke", the same they wanted to give the game unit initially per these scans.
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# ¿ Jun 3, 2015 19:12 |