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DarkAvenger211
Jun 29, 2011

Damnit Steve, you know I'm a sucker for Back to the Future references.

THE BAR posted:

Stacking up on soldiering, people and tech's still the way to go for me, exact same thing in GalCiv 2. Then roll out with capitals once your economy has grown ridiculous.

All these Civ-like games tend to have the same flaw; teching up is just way too good, and there's no real alternative to it, unless you play the diplomacy game and take combat out of the equation.. In which case you're winning like you would by teching, except that you're building influential space stations all over the place.

Really wish that combat was more like MoO 2's, still.

How was combat in MoO exactly? I always hear everyone comparing 4x space games to it, but I've never played it. I looked it up briefly one time and learned that it's super old and probably wouldn't hold up for me, but I'm still interested in what made it so good.

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