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Stacking up on soldiering, people and tech's still the way to go for me, exact same thing in GalCiv 2. Then roll out with capitals once your economy has grown ridiculous. All these Civ-like games tend to have the same flaw; teching up is just way too good, and there's no real alternative to it, unless you play the diplomacy game and take combat out of the equation.. In which case you're winning like you would by teching, except that you're building influential space stations all over the place. Really wish that combat was more like MoO 2's, still.
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# ¿ May 21, 2015 22:53 |
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# ¿ May 15, 2024 23:33 |
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DarkAvenger211 posted:How was combat in MoO exactly? I always hear everyone comparing 4x space games to it, but I've never played it. I looked it up briefly one time and learned that it's super old and probably wouldn't hold up for me, but I'm still interested in what made it so good. It was turnbased, with your ships having movement points depending on their engines. The fun in it was all the extra stuff you could put on your ships, like hangar bays and tractor beams, all useable in combat to different effects. And if you like any of the GalCivs, you'll like MoO as well; they're not that different mechanically, and I'd say that MoO has aged extremely well. MoO meaning MoO 1 or 2, of course, with 2 being the most relatable. THE BAR fucked around with this message at 13:21 on May 22, 2015 |
# ¿ May 22, 2015 13:19 |