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Dirk the Average
Feb 7, 2012

"This may have been a mistake."
Not sure if anyone has mentioned this yet, but with a custom faction you can fit constructor and colonizer modules on a tiny ship hull, which is as hilarious as it sounds. You get constructors for 38 industry or so, and that more or less trivializes starbase building when you can poo poo out one constructor/colonizer per turn from turn 2 (turn 1 is spent rush buying a cargo hull filled with sensors so you don't need to scout). The hulls have poo poo range and no engines, but if you grab the trait that gives +2 speed and the bonus range trait, you can leapfrog your stuff anywhere with chains of starbases.

To actually make these hulls, you need, ideally, the +20% mass on ships trait, and the trait that gives you research on turn 1. Research the first engineering tech with +1 move in it, then get the specialization that makes support modules 30% cheaper. Spend your excess research wherever you want.

It's an incredibly silly start, and I recommend choosing the starting system with 3 planets, since you can get growth boosting buildings on all 3, and then use the population growth from those to fuel colonizers to everything in the galaxy.

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Dirk the Average
Feb 7, 2012

"This may have been a mistake."

a!n posted:

Speaking of, how is sword of the stars? I hear it being mentioned here and there, but never really gotten to the meat of it.

Sword of the Stars 1 is a decent space game with some unique mechanics, like how each race moves through space differently. It's worth reading about and maybe picking up.

Sword of the Stars 2 is an unplayable, buggy mess that took the worst micromanagement bits of Sword of the Stars and made them central gameplay mechanics that require even more micromanagement. Its only saving grace is that it has a pretty battle system. Avoid the game like the plague. Free is too much to pay for it.

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