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Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

DrManiac posted:

I got this from the steam sell and I'm pretty overwhelmed. What early techs you should shoot for when starting a game?



Also how does the ship designer work with you research level? For example if I learn how to make improved thrusters do my default ship designs automatically get them?

Better engines should almost always be your first research. Then design a scout out of the colony ship chassis with a dozen engines and enjoy scouting not being slow as hell. From there, basic economy tech is good - factories, research, and farms.

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