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Rougey
Oct 24, 2013
Whooo! There’s a thread!

TBH I wouldn’t recommended it for what it is - I'd grab GalCiv2 if your interest, but GalCiv3 is a little lump of potential and I’m looking forward to seeing what they do with it. Espionage and terror stars are much anticipated, also those frogs that gently caress like jackrabbits.


I’ve had this since it hit early access and mucked about a bit during the first iterations, but otherwise left it alone. Finished my first immense game going for a cultural victory yesterday, except 12 hours in everyone declared war on each other so I did a headlong sprint towards a tech victory and won easily, AI was only on normal though. Last night started mucking around with game files, with mixed results. I managed to somehow give my custom race two class fifty home worlds by accident - after loving around with it for a bit I figure that fifty is the highest you can get a world class, when I went to create them I added an extra didget, TBH I have NFI how I got the second world occupied on start, but both also pumped out 250% culture so I decided to crank up the AI and run with it.

After discovering most of the cultures, the AI must have sat down together in a conference, looked at my two perfect worlds pumping out more credits than I knew what to do with, said “that’s bullshit”, and so the next Council vote was for redistribution of wealth. It passed, so I left the UP, and within one turn and all the major races, including the loving Altarians, decided to declare war– even those way outside range of my solar system.

I started researching military and managed to get ahead technologically. Held them off pretty well at first, so during a down period I devoted a few turns to creating a large hull that was basically all sensors. It launched… and I see hundreds of craft inbound for my two little rocks.

I wish I had a screenshot, but after holding down Alt and hovering over F4 whilst considering reversing my bullshit lead out the starting blocks, I figured I may as well see how things go.

Utterly brutal.

They ran a train on me, the handful of worlds I colonised early on were lost quickly, but those and others within my giant cultural ring (due to massive file fuckery) flipped and then were lost almost instantly from invasion, flipped, and were invaded again. And over and over and over.

This slowed things down, but not forever.

Eventually I was overrun by the Terrans, but not before breaking the backs of the Yor (who in their weakness, got invaded by the Dregnin, who in turn had everyone declare war on them) and got to witness a little drama unfold as a minor race spat in the face of the Krynn who went about losing most of their military (I was giving the minor races technologies in exchange for credits and not getting on the “rape rougey” bandwagon”)

All this I got to watch with Saruons Eye - a Titan hull covered in sensors with two pissy little laser beams.

Good times.

The moral of the story; if the AI notices you have a class fifty world and 0 military, you’re going to have a bad time.

Rougey fucked around with this message at 04:57 on May 25, 2015

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Rougey
Oct 24, 2013

Panzeh posted:

If you want to know a pro-tip for scouting take a cargo ship and put nothing but sensors on it then rush it- you will see about 24 hexes out.

Honestly the fact that the stacking of so many things didn't get caught in playtesting is absurd, but then people like making 4x games without taking the time to put a design in the oven.
Wait until you cover a titan hull with sensors and can see the entire map on immense.

I’m not sure if the AI takes your sensor range into account when deciding whether or not to kick your poo poo in, it might just be dumb luck but I’ve found having an Eye of Sauron revealing the entire map makes everyone dreadfully disinclined to declare war, even when you’re culture loving their capitals.

Rougey
Oct 24, 2013

Darkrenown posted:

There's the civ5 social policy/ideology trees + civ5 style strat resources now too!
Resources are used for a couple of different structures and also for specialist ship mods - usually modals that smaller than the non-resource version so you can save them on space.

They're really not all that interesting.


Bucnasti posted:

Overall it's been GC2 with some streamlining and a couple new refinements, which I'm kinda ok with because I really loved GC2 despite it's flaws. I'm hoping that with some expansions and workshop support GC3 will blossom into something new and exciting.
Pretty much.

There is a fair wack of content missing and it's rather dull comparatively, but yeah the core is a lot better and there is plenty of room for expansion.

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