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hell astro course
Dec 10, 2009

pizza sucks

FunkyAl posted:

Here's a Weird Worldbuilding Trick: If you set it in present-day earth, the worldbuilding is already done for you!

I keep trying to write about present day earth, but by the time I start writing about the present it's already the past. PLEASE ADVISE.

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hell astro course
Dec 10, 2009

pizza sucks

FunkyAl posted:

Yeah exactly! I like to joke about worldbuilding, as expressed just a few posts ago, but the reader is going to bring a ton of assumptions about how things operate in the real world to your comic, as you the author brought those same assumptions into the creation of your world. So it's like, you can just COAST on ten thousand years of human civilization, no problem.

It's like, Marvel Cinematic Universe? Big deal!! All movies ALREADY take place in the same cinematic universe: ours. (which is also basically true on the level of movies and other works of art constantly informing and referencing each other so ayyyyyy)

I'm sort of confused as to what you're saying here. Every person has a different experience, and every story needs a setting, and as an author you have to explain it, regardless of wizard fights of something 'real'. If you're saying we only have our own experiences to draw upon to tell a story, real or imagined, sure. I guess people get really funny about the phrase 'world building' in general. I dunno. You gotta tell a story, so you gotta build some worlds...but building a world isn't story telling, just part of it. I guess.



Mercury Hat posted:

Watch this scene, then try to apply the lessons you learn.

https://www.youtube.com/watch?v=5drjr9PmTMA


Yea right. Where am I supposed to find a VCR in 2015. Nice try.

hell astro course
Dec 10, 2009

pizza sucks

This has to be one of the most confusing things I've ever read. I can't really even comprehend what is going on. Is this some sort of weird convention culture thing? I've never really done a convention. It seems weird if some guy takes your table you paid for..to do nothing about it, then complain on twitter. Is it the convention runners fault? Like..what?

I imagine this guy walking up to a person eating a hamburger, taking that person's hamburger, and starts eating it for himself. The now hamburgerless person just sort of lies down on the floor and tweets about it later. Everyone shrugs and agrees it was probably rude of that man to eat that person's hamburger, but what can you do? Nobody bothered to tell him to not take anybody's hamburgers.

hell astro course
Dec 10, 2009

pizza sucks

neonnoodle posted:

This but serious.

Not everyone agrees with this dogma, but please hand-letter your comics. Fonts suck. They never kern right and they always look crappy. If you work digitally, you can use type as a guide to help you keep your lettering neat.

This is crummy advice. If you have time to hand letter and it suits your comic, go for it. I do think hand lettering looks nice, but if you want to produce content on a reasonable update schedule you have to make some smart choices about where to lessen your work load.

It's like saying every comic needs to be rendered in full color with shading, and never do monochrome.

hell astro course
Dec 10, 2009

pizza sucks

For me, my biggest time sink is by far is paneling and layouts. Nothing is worse than the feeling of sitting down, with time to work..only to go 'what the heck am I doing with this page.' When I'm organized, and spend time thumb-nailing, writing and rewriting pages, I can usually knock out a page in 6-7 hours. If I've suddenly decided to scrap anything, the process grinds to a halt. The upside is you can basically do your thumb-nailing/planning just about anywhere...which is something I should do more, myself.

One thing I've been thinking about recently is the difference between 'beginner's advice' and advice for people who are beyond the beginner stage of making comics. I think if you're just starting out, it makes a lot of sense to just brute forcing your comic, and using pure will power to get through it. You're still learning everything, and there is a ton to learn, so it's going to be a slog. Once things are somewhat settled, you can start looking at more efficient ways to organize your workflow, what 'short cuts' are acceptable, etc.

I often find that the most labor intensive panels for me personally, aren't the ones that are the flashiest to the reader. If I want to draw something really flashy, it's usually fun for me, so I have less trouble doing it. I run into problems when I get really obsessed with drawing some kind of awkward shot or perspective that doesn't fit the flow of a panel layout. Sometimes talking heads and no backgrounds are superior to an extremely busy full rendered panel, other times not, and I think that's when the beginner's advice starts to fall apart.

hell astro course
Dec 10, 2009

pizza sucks

Scribblehatch posted:

Censorship and precensorship could indeed be too specific. I didn't mean to make it literally about Lassie's puppies. The analogy is to be adjusted for inflation. I was thinking about the aspect of 'kneejerk' itself.

The whole Green Eggs and Ham thing. Or even worse.. 'Simpsons did it'
https://www.youtube.com/watch?v=iDuMp2kDxos

Just that weird malaise that does a lot of damage in pre-production. Back to the Future, at one point, was in this limbo where Disney found the concept too risque to produce, and other studios found it not risque enough to produce! On the internet, no one is stopping you, but the idea of being that limbo-platypus webcomic is still frightening. These are the stories I care to hear about because I have a lot of friends who are still in that boat.


These just kind of sound like excuses to not make a webcomic. Webcomics aren't produced by giant studios worried primarily about their ROI, or 1950s Television networks wanting to sell you soap.

If your idea and story has integrity, you should be able to stand by it. If you're trying to capture some zeitgeist, or if your idea is half-baked...yeah people are going to point that out. Often though, people compare things they like to other things they like...it's usually a complement. The same goes for controversial ideas..like people stated above, do the legwork, and tackle it responsibly, and you'll have no problem standing by it. If we mess up, we can learn and grow from it.

If the phantom peanut gallery in your mind is winning out, you might need to re-evaluate what you're doing. Those ghost-brain trolls could actually be trying to help.

hell astro course
Dec 10, 2009

pizza sucks

Delta Echo posted:

I could have drawn everything page by page, but I dislike the idea of spending hours (upon hours) on a static image. In fact I despise it.


You might enjoy writing over comics, then. :stare:

hell astro course
Dec 10, 2009

pizza sucks

Even stuff that you would thing would be perfectly static has changed over the years... like Garfield, or Tintin.

hell astro course
Dec 10, 2009

pizza sucks

the half naked frozen poser porn comic won't make itself.

...you can't make a half naked frozen poser porn comic....well you can, but you probably shouldn't.

I can't tell what is happening in this thread anymore. Help.

hell astro course
Dec 10, 2009

pizza sucks

Delta Echo posted:

Wow. I'm pretty sure I just won this thread.

I'd call this a master stroke, but I think we all know what stroke is being mastered here. :c00l:

hell astro course
Dec 10, 2009

pizza sucks

Heya, I have a question about using digital screentones. Is there anything to look out for when re-sizing, ratios etc. I notice sometimes if you size an image down, it'll create weird patterns. I'm currently thinking of using them for a project, but I could totally see like a sized down jpeg, and a print image coming out totally different. Anyone have any advice?

hell astro course
Dec 10, 2009

pizza sucks

al-azad posted:

It's definitely the popular web layout of East Asia where comic dialog is read horizontally.

I think you mean vertically.


But yeah, you generally scroll down on your phone, or tablet, or even PC. I never understood the whole Scott McCloud school of "Landscape Is best!" It feels really dated as a tenant, that some people still parrot to this day. That being said, if you're more comfortable with landscape, or like that aesthetic, go for it.

I remember when I was starting out on my comic 3 years ago, a lot of people told me to absolutely not do a vertical comic. People talk about 'future proofing', but honestly, you just have to pick a format you like. It does seem easier to do a single panel scroll though...I just don't like that aesthetic as much.

hell astro course
Dec 10, 2009

pizza sucks

Kruxy posted:

What's the learning curve on a wacom? Like how long does it take before you don't feel like a stupid scrawling baby with poo poo motor skills.

I have this super old second-hand Intuos GD wacom, and while it works just fine, it's frustrating as hell to actually draw on cause my hand doesn't go where I want it to go. I can rough out body forms just fine, but the moment I start inking, I can't follow the lines that are there.

While I could do everything in traditional media with pencils and inking and be much happier with the result, I don't have any way to scan in 14x17 inch bristol board and everyone wants digital anyway.

How long did it take before you all felt comfortable drawing on a tablet.

Honestly, I'd say be happy and deal with the tedium of chopping up/scanning and color correcting versus being unhappy and saving 30 minutes.

hell astro course
Dec 10, 2009

pizza sucks

painted bird posted:

It's cool to post ~concept work~ for projects, right?

I'm back to working on a comic. Taking baby steps, so here, have reference sketches for three out of four protagonists:



My worry is that my art isn't good enough yet to attract and keep readers. :ohdear: But it's been eight years since I decided I was going to do a comic and I feel i should probably make good on that soon.

8 years is way too long to sit on an idea. Honestly, you'll never be ready to make a comic, until you've made a few comics. There's no way around it. I'd suggest plotting out a solid 16 page short story and execute on it at your current ability level. Focus on learning and growing as a comic maker, not readership. You'll get to that hurdle eventually.

hell astro course
Dec 10, 2009

pizza sucks

GreatJob posted:

Don't let the perceived subjectivity of 'good' stop you from doing stuff. As long as the audience can follow the story and empathize with the characters, they will read. The internet bypassed a lot of creative gatekeepers, don't turn around and be one for yourself (or others).

Yeah. Definitely this. It's ok to be hard on yourself, but if you're being so hard that you aren't producing work or moving towards your goal, you're clearly being counter-productive. It seems like an obvious thing, but it took me awhile to learn this lesson, and I think I'm still learning it.

hell astro course
Dec 10, 2009

pizza sucks

I've also found that non-artists seem to have a strange bias toward color over monochrome, I really have no idea why. I guess it's some sort of "value proposition" like "more is better"? Those people are wrong though and shouldn't be catered to. :colbert:

I think the easiest way to decide something like this is to just ask yourself what method you find more appealing, personally, and go from there.

hell astro course
Dec 10, 2009

pizza sucks

Fangz posted:

Hey, if you are a fan of manga artists and their work, you're surely get a kick out of this documentary series Urasawa (Monster, 20th C Boy) made (first episode starring the mangaka behind Kuragehime, Higashimura Akiko):

https://youtu.be/QtPfR8qc3o0

The thing I love most about this is how story boarding makes you want to take a nap. I related to this deeply.

hell astro course
Dec 10, 2009

pizza sucks

If anything it's a stronger argument for webcomics. We just need better mobile packaging. I prefer reading most webcomics on a tablet or phone...and yea sometimes the sites can be a little clunky, but it seems like a pretty easy thing to forgive, given most mobile packaging for most sites is garbage anyway.

The LINE Webtoon stuff has had a lot of success with vertical layouts, who isn't always scrolling down on their phone anyway? Ultimately, I think most comics here would look just fine on a mobile device. If anything, I'd like to rework my archives so you could just scroll down vertically and read each page. I think that would solve 90% of the hassle.

hell astro course
Dec 10, 2009

pizza sucks

kefkafloyd posted:


Hell, Star Wars is The Seven Samurai.


:stare: Whoever told that lied to you. It isn't. Yeah, Lucas takes a bunch of pseudo-Japanese stuff 'Jedi" = 'Jidaigeki'... but definitely nothing like 7 samurai. There aren't even 7 jedis. star wars sucks.

RasterPunk posted:


I've got some questions.

    The scope: think serial manga; the title pages are colored, but the bulk of its pages feature only linework. Based on this image, is it missing something?
    What are things that annoy you about fan comics? Or fan content in general especially in the context of Mario. What holes do they fall in to?
    I'm looking for threads focused on the community creating content for the forum like comics and games, know any even outside of SA? A "Jam Session" in thread form.

Don't make it too long. That's my suggestion. There's no reason to overcommit to a project that isn't even your own material. If you want to have fun, and sort of celebrate something you earnestly love and is important to you, that's definitely ok...but trying to spin it out fanart/fancomics into a multi-year long project with advertising and a patreon is kind of uncool in my opinion.

I did some undertale fanart awhile back, not because undertale was popular, but because I really fell in love with that game, and I wanted to express it. I don't really care about 'the clicks'. That being said, it can get kind of tough when you see the biggest successes are people doing fanart/fancomics. I guess that's simply a matter of people being unable to search for things they don't even know exists.

hell astro course
Dec 10, 2009

pizza sucks

FunkyAl posted:

As I've adapted to making ~animated short films~ I've started to fall in love with the short subject as a means of expression, so I pose the question: why not, instead of a Worldbuilding Tolkeinesque Epic, make a bunch of short comics that explore any number of ideas in HALF the time???

BTW this ain't really posed at anybody, it's more of a rhetorical thing that maybe you could consider!!!! I know I'm hungry to read more short, self-contained poo poo.

Yeah, I agree. I've been sitting some comic short stories for awhile, 2016 is the year I need to execute on them, before the ideas get to stale. Making a giant serialized epic is just a lot easier..... .... (for me).

hell astro course
Dec 10, 2009

pizza sucks

Avshalom posted:

i soar to the heights of my imagination and return with a tiny resin penis clasped in my talons

thine amber encrusted ween is accepted as tribute to god's lament.

hell astro course
Dec 10, 2009

pizza sucks

Reiley posted:

What I mean is sign up for the thing, pay for a table, sell your work and then meet your peers and build good networking connections. If you make a comic you have to go out and become a face at some point. Go make friends and sell minis.

I'm not sure you have to become a face. I understand it's popular for some creators to lead with their personality though... it just doesn't seem like a requirement to make a comic to me.

hell astro course
Dec 10, 2009

pizza sucks

If the only thing bringing people to conventions is unlicensed pikachu fanart, then that's a pretty grim proposition. There's something really depressing about the whole unlicensed hawking and purchasing of fan art anyway, so it's probably a good thing.

hell astro course
Dec 10, 2009

pizza sucks

Troposphere posted:

I can't say I really like when creators do that but hussie has certainly been successful reeling that in. made more sense with homestuck because if he didn't you'd have people selling knockoff horoscope shirts and god tier cosplay and horns. it was kind of brilliant monetary wise for him to say no I am the only one who can sell these but I don't really know what Toby Fox is expecting from it

There's a huge difference between drawing some fanart for friends and spinning up an entire business venture to profit off of something you had no part in creating. If that doesn't bug you, I don't know...

hell astro course
Dec 10, 2009

pizza sucks

Troposphere posted:

I honestly don't see a problem with it and don't care if people make money off of popular titles and wouldn't care if someone profited in a small way from enjoying something I created. :shrug: people in Japan create entire careers based off mass produced fanworks and I tend to lean more towards that attitude

There's a huge, huge, huge difference between something like the 79Billion Net worth Disney Corporation, and someone like Toby Fox or Andrew Hussie. If you're okay doing that to what are still very small creators who happen to have found some success...I don't know what to tell you. I wouldn't really hold up the doujin community as a shining bastion of morality though, even it is based in glorious nippon (There's also a very different approach to copyright, and and generally big manga/anime properties are already owned by very large corporations). To me, I'd just try to respect what the creator requested about their work....

hell astro course
Dec 10, 2009

pizza sucks

out of all the things, I'm really struggling to understand why it matters what a person in some far flung scifi future's eyebrow/eyelash color is?


The only thing I can think of is that a higher contrast will make things pop more if you're choosing emphasize a particular characters features...

hell astro course
Dec 10, 2009

pizza sucks

I find the hair color thing really strange, in general. There's almost always a small set of people who immediately go 'but that's not a natural hair color!' ...which I really don't understand. Comic making has a lot to do with simplifying, stylizing and contextualizing things...and if you look at anyone's hair closely they always seem to have a lot of nuance in the hair color..and you can choose to expressively represent that nuance if you want. Anime tends to be more expressionist than impressionist, which leads some people to confuse an expressive art choice with "ANIME!!!aarrghaghahgskg!"


hell astro course
Dec 10, 2009

pizza sucks

Fangz posted:

Yeah, I would ignore all complaints about hair colour. I would say that I don't like the stylisation the foreground character is drawn with, though, since it clashes badly with the more realistic background art style. Especially for a first page, this contrast is jarring.


I encourage you to check out the works of stuff like Mizuki Shigeru, because contrasting realistically rendered backgrounds with extremely stylized characters not only has a long standing tradition but a perfectly cool and valid way to do things.

Edit: Here is an example

hell astro course fucked around with this message at 18:34 on Jun 8, 2016

hell astro course
Dec 10, 2009

pizza sucks

Fangz posted:

I think it's a different situation if the character is intended to stand out as odd or different from its background. That's not my perception here.

I think the character reads fine, visually. Me, personally, I'm not into anime moe babes...and think they can quickly represent a lot of problems, which is my concern, but also not a really valid criticism, judging from just the first page.

The one problem I did find was the text. It was small, my eyes missed it the first time, and the prose came off as purple.. but maybe the character enjoys narrating in a wistful drippy way?

hell astro course
Dec 10, 2009

pizza sucks

readingatwork posted:

To play devils advocate a bit there's a LOT of cargo cult artistry in the anime genre and weird hair color choice is often a part of that. Blue hair is fine if your character is a punk or you have a very expressive setting/style. However if you're trying to tell a grounded slice of life story about living with cancer it may be a better idea to stick with a more natural palette.

if your visual or narrative tone are unintentionally clashing in a way that is confusing the reader that's a problem... but I don't feel like saying something like "use a more 'natural' palette to express cancer" is some sort of rule. There's no reason to associate natural with cancer unless that is a theme you are choosing to tackle in your narrative or whatever.

But some people seem to be really upset other people may have once enjoyed a Japanimation because it's so 'uncool' in certain grumpy crowds of people who don't really do much art anyway, and yeah blindly copying something without understanding it isn't the best way to do a thing..but that's doesn't equate to all anime influence ever. Lots of comics are made in japan, and it's ridiculous to dismiss that because of a few vocal grumpy nerds.

Reiley posted:

You don't need a worldbuilding justification for your stylistic choices, you can just make them and let your story's world accept them as reality.

It'd be really weird if Sailor Moon went into a deep background lore expositions about why everyone on earth has such big eyes and long legs.

hell astro course fucked around with this message at 21:05 on Jun 8, 2016

hell astro course
Dec 10, 2009

pizza sucks

readingatwork posted:

I'm going to fight you on this one because it's an attitude a lot of artists have and it annoys the crap out of me.

Yes, you can do whatever you want in art but you're far more likely to make successful aesthetic decisions if you think them through and try to make your small choices work with your larger ones. That's not to say there's no room for weirdness or experimentation, but it should be intentional. Just doing whatever is a recipe for weird tonal dissonance at best (think "moe girls in Auchwitz") or a boring muddled mess at worst.

Dude what are you even trying to say here?

Here is how it reads to me:

"I really find it displeasing when people color hair in a way I arbitrarily feel aesthetically unappealing, therefore I will deploy any argument, no matter how intellectually disingenuous, to convince people to stop doing this"

Why? Why do you care? Why do you think you need to police hair color in comics?


Why don't you go make a comic about people with what you deem to be the most aesthetically appealing hair colors... and do it in such a fantastic way it inspires other artists to do it. This is about making comics isn't it?

hell astro course fucked around with this message at 23:02 on Jun 9, 2016

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hell astro course
Dec 10, 2009

pizza sucks

sweeperbravo posted:

Not to defend readingatwork's particular viewpoint because it's not really something I have much of an opinion on, but this is a message board where opinions are shared. Sunshine doesn't have to follow his advice if he/she doesn't want to, and everyone's allowed to have opinions on certain things in comics without being told "just make your own then if that's all you ever want to see." Otherwise everyone who's ever been displeased with food that was served to them in a restaurant should just stay home and cook for themselves all the time, you know?

A few posts in a thread on making webcomics hardly counts as policing IMO. Everyone has different likes and dislikes and silly little quirky things that seemingly irrationally put us off reading a comic.

I do agree with readingatwork's idea that decisions in art *should* be intentional as opposed to just on whims, but also realize that whims drive us to create so that "rule" doesn't always get followed. It's still a good suggestion and thing to strive for*. Being thoughtful about why you include certain things in your art is, in general**, a good thing.


* and **- I put qualifiers in that sentence so people hopefully know i'm not saying "You need to get a PhD in any topic you want to write or draw about or else you are bad and your work is bad!!!" but figure I'd put this clause here anyway.


I think readingatwork is just throwing in a devil's advocate sort of point here and not trying to discourage DrSunshine from making his/her comic, which is kind of the tone I'm sensing here. I could be wrong on either point but, I dunno, I think it's a good thing to just get that other point of view now and then. That's what makes art cool.



edit: Just to expand and hopefully clarify the point I am trying to make. I know there've been plenty of times when I've been asked "Why do you draw [element] like [way]" or "Why does [character] have [stylistic element]." Of course, the answer is quite often "Because I like drawing it that way/think it looks cool." But that doesn't mean it's not a useful question to ask. And it's one of those things where if you find a lot of people asking you something like that, well, maybe you *do* need to take a closer look to evaluate it. Maybe not, again, it's not required that you give a poo poo, lol. Just sometimes it takes somebody asking those kinds of questions to get you to realize something yourself.

Like I got a criticism in one of these threads a while ago commenting I always did close-up zoomed-in panels. I didn't even realize I was doing it, I just defaulted ot it because I liked drawing faces and it minimized the amount of "boring other stuff" I had to include. But it was a criticism that prompted me to take another look at my art and decide to change it in a way that ultimately made it better. Not saying that "zoomed in panels" is equivalent stylistically to "pastel eyelashes*" or anything but just offering my experience with it.

There's a big difference between asking a person why they're choosing to make an aesthetic choice, and advising people not to based on your own preference, and I guess that's what bugs me about it. Yes, any story is a relationship between the creator and the reader, and many readers will hold biases like 'i hate moe poo poo' for example. In fact, I don't like moe much at all... but to me that's very different than giving a good critique or good advice.

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