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Effectronica
May 31, 2011
Fallen Rib
Well, since this is apparently the thread for stupid poo poo, I decided on a lark to take a look at the number of possible 1st-level human fighters in 2nd edition Dungeons and Dragons (chosen because it was somewhat closer than my 4e book). Overall, it works out to 125 trillion possible ones using non-weapon proficiencies, but only in-class ones, and ignoring things that have zero game-mechanical effect. Reducing this to fighters that get bonus XP from having high STR only drops us to 120 trillion. Much of this comes from extraordinary STR and from weapon proficiencies. Reducing extraordinary STR to the five meaningful categories drops us down by half to 60 trillion, 58 counting only ones that get bonus XP. Cutting out NWPs, we have 8.5 billion characters, 7.8 billion of which get bonus XP. Cutting out weapon proficiencies drops us down to 15,200/14,080.

So how about leveling up? Well, for NWPs, this will vary based on the initial choices. I will do the simple case and deal with the 8.5 billion characters that picked Weaponsmithing as their NWP choice, and cut out variation in gold and items and so on. Leveling up under these conditions generates 31.4 billion possibilities, or 2.7 sextillion possible characters. At this point, I will drop NWPs entirely.

So under that constraint, there are 36 quadrillion possible level 2 fighters, 114 sextillion possible level 3 fighters, 262 octillion possible level 4 fighters...

So let's figure out where the combinatorial increase dies. It turns out to be level 15 (with two remaining that are taken at level 16), while the fighter's last hit die is gained at level 9. A little estimation tells us this will be at a minimum on the order of 10^80 total possible characters, beyond the common names for large numbers and on a similar order to the number of atoms in the universe.

But if we cut out weapon proficiencies, we end up with a simple order of magnitude increase. There are only 15 million possible level 4 fighters in that case, and 15 trillion total possible fighters.

Many of these are bizarre, or unworkable, of course, and this is neglecting other combinatorial factors that would increase matters still further.

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Effectronica
May 31, 2011
Fallen Rib

Meinberg posted:

Grognards.txt is over here.

If you don't want people to interrupt your cybersex orgy, just report and move on.

Effectronica
May 31, 2011
Fallen Rib

Spiderfist Island posted:

What happens if you use the 2E Dark Sun Revised Strength table that gets rid of Exceptional Strength altogether? That probably makes things a little less insane in terms of the initial ability score permutations. Did you include random HP rolls?

Random HP is in there, yeah. It provides a nice steady increase of an order of magnitude per level.

Exceptional Strength doesn't matter all that much- using all the possibilities gives us a total of 189 permissible combinations, using only the five meaningful categories gives us 94 combinations, dropping it entirely gives us 89 combinations. There are interestingly only 56 possible combinations that don't qualify for any class.

The real explosion comes in from proficiencies, although if we ignore the order in which they were gained, we come back down to the case where there are no proficiencies at max level, which is actually 1.5 trillion possible fighters at level 16.

Effectronica
May 31, 2011
Fallen Rib

Ningyou posted:

holy poo poo

the beef baron is my new favourite anime and i feel as though i will be forever indebted to you for introducing me to this deep-fried dandere delight

also my first anime was a lighthearted spiritual sequel to Event Horizon that i ran in Maid RPG

or this disaster of a Vampire game I played in high school that served as MY GATEWAY DRUG TO GAMES ABOUT ELFS idk does that count as sufficiently anime

Effectronica
May 31, 2011
Fallen Rib
Four. Four Gunky Junkets.... I never thought I'd live to see the day...

Effectronica
May 31, 2011
Fallen Rib

Davin Valkri posted:

I'll never understand trolls :smith:

Nothing I have posted in this thread has been trolling.

Effectronica
May 31, 2011
Fallen Rib

Meinberg posted:

Actually, ningyou is a better poster than FAU

Good posting: reposting the output of a Markov chain made up of old livejournals.

Bad posting: puns.

Effectronica
May 31, 2011
Fallen Rib

Davin Valkri posted:

Doesn't Plutonis regularly frequent parts of Something Awful that are even worse with regards to casual vitriol and/or bad grammar, though? You'd think he'd be a bit more inoculated to our benign strain of the virus.

Hypnofetishism is one of those paraphilias that strikes a creeping, existential dread into me, and then coupling it with saccharine gabble adds nausea to the mix.

Effectronica
May 31, 2011
Fallen Rib

Ningyou posted:

what if i was just funnin' about the whole hypnokink thing and creeping existential dread is my REAL fetish :wink:

also my fetish: "suffering in perpetuity at the miserable hands of the great Leviathan known as Traditional Games" like JEEZ WAHAD WAY TO just SHARE THE SECRETS OF MY HEART WITH LIKE EVERYONE

What if you wrote to communicate ideas clearly instead of whatever it is you're doing now?

Effectronica
May 31, 2011
Fallen Rib

Fungah! posted:

wouldn't the whole post be in tiny font then

Effectronica
May 31, 2011
Fallen Rib

Stormgale posted:

poo poo is this the history of trad games thread and I didn't notice, now i'll get posting detention and have to do extra homework.

Please, let's keep to a very narrow range of topics in the chat thread, thank you.

Effectronica
May 31, 2011
Fallen Rib
Glorantha is the best possible campaign setting. Prove me wrong.

Effectronica
May 31, 2011
Fallen Rib

TheLovablePlutonis posted:

Its more generic than Forgotten Realms

Go to sleep, Plutonis, you're powers are growing weak.

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Effectronica
May 31, 2011
Fallen Rib

TheLovablePlutonis posted:

I read a manga about a trench warfare maid unit and i was like "that would be a cool rear end thing to run on maid" because i played something like that before.

Heck, I'd play it.

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