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The first tabletop game I ever "played" was one I made myself, which probably doesn't count. It was set in a sort of weird post-apocalyptic version of my school (middle school, for you Americans, I think? I was about 12-13 at the time) where you had to scrounge supplies from the classrooms and it was more like a CYOA gamebook than anything else. Ignoring that, the first game I ever "played" was a session of D&D in god-knows-what edition, because the DM never actually showed us any character sheets, we just picked from a list of premades and he relayed the information to us on what we had and what we could do. Our first quest was to protect a magic shop from getting robbed by goblins, it did not go well, and after one abysmal session I was thoroughly disenchanted with the whole idea. It wasn't until I took part in a Mutants & Masterminds one-shot over IRC, which had been organised here on SA (in BSS) that I actually consider that legitimately playing a tabletop game. After that, I started looking at games more. I played some more M&M over here in TG, a few other different systems, and then D&D 4e came out and I started really getting into that. The rest is basically a weird, meandering voyage from homebrew to new darling and then back to homebrew again.
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# ¿ Jun 1, 2015 16:03 |
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# ¿ May 10, 2024 21:21 |
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gradenko_2000 posted:Oh man, playing a game over chat/IRC. That was my second game. Do people still do that in the age of Skype/Hangouts/roll20? I dunno, I dislike playing over-the-internet games which aren't PbP. I like time to think about my actions, and that usually ends up meaning my character falls to the wayside because I'm not "engaging" enough, simply because I'm not constantly trying to talk.
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# ¿ Jun 1, 2015 16:11 |
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I prefer to make my own
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# ¿ Jun 2, 2015 00:24 |
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drrockso20 posted:this looks really neat, mind going into detail about this setting? I already did! It's for retro pulp crime-fighting adventures in the style of the Shadow, early Batman, and so on and so forth.
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# ¿ Jun 2, 2015 01:26 |
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drrockso20 posted:neat, might have to borrow that for a Golden Age Superheroes game I was planning on running with Hideouts & Hoodlums a superheroes RPG made using the Swords & Wizardry ruleset that's specifically designed to be used for Golden Age superhero shenanigans(and is so far the only Superhero system I've seen to use a class system and actually work) Huh, that sounds like an interesting system. And sure, go for it! I'm happy to know people are usin' my material.
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# ¿ Jun 2, 2015 19:47 |