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Started with D&D 3. Messed up so many rules, especially some of the few that keep wizards in check (limited spells, spell components) because they were so fiddly. There were a lot of places were we abandoned the rules altogether to do stuff that seemed more fun - disassembling ballista traps and strapping them to the ranger and burning like 30 kobolds to death by setting a door on fire that they were trying to get through. Two of the characters spent a half hour making crop circles. That sort of thing; it was a high school game. The first thing I ran was d20 CoC. I did mostly alright with the rules, a few hiccups. The first game I ran was far, far more Evil Dead than Call of Cthulhu. It was pure pulp absurdity, with Deep Ones, a shoggoth lord, and ultimately Nyarlathotep showing up at the end. Since then I've run a fair number of "first games" for other people and never, ever used d20 or D&D for it. Paranoia tends to be a lot of fun, especially with people who haven't internalized the "We are a aprty! we will work together!!" mindset of some D&D players.
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# ¿ Jun 1, 2015 14:13 |
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# ¿ May 10, 2024 21:47 |
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Effectronica posted:Note that GUMSHOE would require a fairly hefty amount of hacking to turn it into a mundane police procedural. You could use the Esoterrorists and leave out the monsters. I think it wouldn't take a whole lot of hacking.
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# ¿ Jun 14, 2015 14:58 |