|
it does seem cool though. is it free. thanks.
|
# ? Jun 4, 2015 04:52 |
|
|
# ? May 5, 2024 13:20 |
|
did everyone just skip this level or something, what the hell, you all are weak also i bought this game, god help me
|
# ? Jun 4, 2015 05:01 |
|
Control Volume posted:
|
# ? Jun 4, 2015 05:04 |
|
Oh, you can repeat the final mission by opening the save directory, going to the parent folder and removing these lines from save.dat:quote:Best.70601.Cycles = ...
|
# ? Jun 4, 2015 05:20 |
|
I'm pretty sure I'm still not running it as inefficiently as possible.
|
# ? Jun 4, 2015 06:03 |
|
Why is scatterplot before histogram. Histogram took me like 20 minutes. I sat with scatterplot for probably 2 hours before I got it. Also, gently caress the last row of problems.
|
# ? Jun 4, 2015 08:25 |
|
The main thing I've learnt so far is that I am surprisingly bad at telling my left from my right.
|
# ? Jun 4, 2015 09:27 |
|
Prenton posted:The main thing I've learnt so far is that I am surprisingly bad at telling my left from my right. I always knew this but I feel like I got a little better with this game!
|
# ? Jun 4, 2015 09:30 |
|
Symbolic Butt posted:I always knew this but I feel like I got a little better with this game! I don't think I am learning any programming but I'm sure learning about this.
|
# ? Jun 4, 2015 10:00 |
|
Sequence Sorter done.That's the first time I've had to use JRO shenanigans just to make the topology work, but overall I'm reasonably happy with it as a first solution. I'll probably give things a break for now.
|
# ? Jun 4, 2015 10:27 |
|
i am very bad at this game spoilers: my solution here e: i just realized you don't need to send 4 bits for each pixel, derp, brb rewriting all my solutions Samopsa fucked around with this message at 10:41 on Jun 4, 2015 |
# ? Jun 4, 2015 10:33 |
|
Evolution of my Prime Number Detector (spoilers): Brute Force 612319 cycles, 5 nodes, 47 instructions Sieve 116974 cycles, 6 nodes, 51 instructions Parallel 19228 cycles, 9 nodes, 96 instructions Parallel + Faster 2/3/5 Division 5910 cycles, 9 nodes, 105 instructions Quinton fucked around with this message at 12:59 on Jun 4, 2015 |
# ? Jun 4, 2015 11:33 |
|
Here's my primer I just finished, sitting at 252k cycles right now in a very slightly optimized brute force approach. I should be able to mirror it over to parallelize but I'll probably have to compact that bottom node somehow
|
# ? Jun 4, 2015 11:49 |
|
Well, since we're posting solutions, here's my unoptimized prime detector, courtesy of Euclid. 97485/5/38, and there's potentially enough space to compact it to 4 nodes.
|
# ? Jun 4, 2015 12:44 |
|
Prenton posted:The main thing I've learnt so far is that I am surprisingly bad at telling my left from my right.
|
# ? Jun 4, 2015 15:48 |
|
Is this possible to get into without never having done any coding? Does it teach you properly?
|
# ? Jun 4, 2015 16:09 |
|
Demicol posted:Is this possible to get into without never having done any coding? Does it teach you properly? No. Print the manual out, learn the op codes, and have an understanding of what they want you to do.
|
# ? Jun 4, 2015 17:08 |
|
Demicol posted:Is this possible to get into without never having done any coding? Does it teach you properly? Probably better than me...
|
# ? Jun 4, 2015 17:13 |
|
Coding experience will help you maybe a little bit more in this game compared to spacechem, but not by a lot. You can play this game without any coding experience. It's really difficult though, but I like it!
|
# ? Jun 4, 2015 17:24 |
|
Demicol posted:Is this possible to get into without never having done any coding? Does it teach you properly? Yes. No.
|
# ? Jun 4, 2015 17:24 |
|
Demicol posted:Is this possible to get into without never having done any coding? Does it teach you properly? Can you convert a flow chart in your head or on paper to prose? That's the basic skill needed over a visualizer like SpaceChem except the prose isn't in English.
|
# ? Jun 4, 2015 17:28 |
|
Vlad the Retailer posted:I haven't solved Primes yet, but if you're doing trial division, it's helpful to keep in mind that you only need to check against the primes below (and including)
|
# ? Jun 4, 2015 17:53 |
|
You don't need any coding experience, think of it as a puzzle game where the pieces just happen to be syntax instead of red circles like spacechem.
Fredrik1 fucked around with this message at 18:29 on Jun 4, 2015 |
# ? Jun 4, 2015 18:26 |
|
Is the manual available online anywhere? I don't have a printer at home.
|
# ? Jun 4, 2015 18:30 |
|
The manual is just a pdf in the game directory. Printing it out isn't actually necessary.
|
# ? Jun 4, 2015 18:41 |
|
I guess you may not need coding experience, but the gameplay is literally ASM coding. Currently waiting for my prime solution to execute. Everyones first solution to that took 15+ minutes to terminate right?... right?
|
# ? Jun 4, 2015 19:02 |
|
Quinton posted:Evolution of my Prime Number Detector (spoilers): I feel a bit bad about my brute force solution now. It quite literally broke the rendering of the result due to the cycle count. 1,242,786 cycles, 8 nodes, 58 instructions
|
# ? Jun 4, 2015 20:26 |
|
To some extent, coding experience can work against you, because while it is assembly language, it's a gamified, simplified instruction set that lacks a number of features folks who do real assembly programming are used to. And of course there are all the other crazy constraints like 15 instructions per node max, only one "general purpose" local register, etc. Which makes for fun puzzles, but seriously, what lunatic designs a computer like that?
|
# ? Jun 4, 2015 20:41 |
|
Quinton posted:To some extent, coding experience can work against you, because while it is assembly language, it's a gamified, simplified instruction set that lacks a number of features folks who do real assembly programming are used to. And of course there are all the other crazy constraints like 15 instructions per node max, only one "general purpose" local register, etc. Which makes for fun puzzles, but seriously, what lunatic designs a computer like that? Finish the game and your questions are answered!
|
# ? Jun 4, 2015 20:44 |
|
The Sequence Sorter is infuriating. I wish I had FIFOs.
|
# ? Jun 5, 2015 09:25 |
|
Hitting f1 brings up most of what you need to know
|
# ? Jun 5, 2015 13:24 |
|
Quinton posted:The Sequence Sorter is infuriating. I wish I had FIFOs.
|
# ? Jun 5, 2015 17:33 |
|
From the changelog:quote:
|
# ? Jun 5, 2015 20:33 |
|
From this morning's changelogquote:Definitely didn't improve the input pattern for a hidden puzzle (which definitely doesn't exist). I believe I have a workable plan for the horrible sequence sorter that I will attempt this evening.
|
# ? Jun 5, 2015 20:48 |
|
Quinton posted:Anybody locate such a thing? Hints? Check the anti-tamper notification (F2)
|
# ? Jun 5, 2015 21:03 |
|
Vlad the Retailer posted:Check the anti-tamper notification (F2) My F2 key wasn't doing anything last night, which was weird. Wonder if I'm bugged. e: figured it out the F2 key, not the puzzle, yet Quinton fucked around with this message at 07:11 on Jun 6, 2015 |
# ? Jun 5, 2015 22:16 |
|
I have no idea what it even wants me to do.
|
# ? Jun 5, 2015 23:22 |
|
Quinton posted:To some extent, coding experience can work against you, because while it is assembly language, it's a gamified, simplified instruction set that lacks a number of features folks who do real assembly programming are used to. And of course there are all the other crazy constraints like 15 instructions per node max, only one "general purpose" local register, etc. Which makes for fun puzzles, but seriously, what lunatic designs a computer like that? Well, there was the Connection Machine which consisted of 65536 1-Bit microprocessors, communicating over a Hypercube shaped network.
|
# ? Jun 6, 2015 00:28 |
|
There's the GreenArrays CPUs with up to 144 simple cores on a chip, designed by Chuck Moore the inventor of Forth, but I don't know of anyone using those besides Chuck Moore. Maybe the Parallax Propeller.
|
# ? Jun 6, 2015 02:22 |
|
|
# ? May 5, 2024 13:20 |
|
GreenArrays was what I thought of immediately upon seeing the TIS-100. I regret that while I did buy a handful of chips from them a couple years back I have failed to actually build a PCB for them. Weekend project that has had insufficient weekends allocated to it.
|
# ? Jun 6, 2015 02:55 |