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The thread ate my extremely correct post about Arcanum! This injustice will not stand: it was mainly about an incredibly diverse character creator that seems to boil down to 1-2 correct options if you wanna get the most out of the plot/combat and then a bunch of funny gimmick options.
Wolfsheim fucked around with this message at 00:14 on Jan 15, 2018 |
# ? Jan 15, 2018 00:10 |
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# ? May 2, 2024 18:57 |
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Y'know, the existence of something in a work doesn't mean tacit endorsement, I doubt anyone at Troika fantasized about an IRL conspiracy to create a slave race through rape. Also there's a huge unofficial patch for Arcanum I'd heavily recommend checking out; it basically finishes a shitload of tech trees, bugs, and missing content, especially on the technology-path side of things.
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# ? Jan 15, 2018 00:26 |
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Neurolimal posted:Y'know, the existence of something in a work doesn't mean tacit endorsement, I doubt anyone at Troika fantasized about an IRL conspiracy to create a slave race through rape. "Sure there are times when one cries with acidity, 'Where are the limits of human stupidity?' ... "Have you not learned, my esteemed communicator, That the created is not the creator? ... "So please grip this fact with your cerebral tentacle: The doll and its maker are never identical. "
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# ? Jan 15, 2018 11:28 |
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Entropic posted:I'd be fine with the next game having the same or worse performance issues if the quests and writing were noticeably better. In games that sell like Fallout they really shouldn't be mutually exclusive. Quests and writing being mediocre was probably partly the same issue of unfinishedness, to be honest. There's plenty of cut content floating around in the game like the alternative Brotherhood ending, and as has been mentioned, the scripting engine is capable of much better and more complicated quests than we got, it's just they're a bitch to program and Bethesda probably never invested any time in making tools to make it easier to manage, or considered complex quests not worth the time investment.
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# ? Jan 15, 2018 11:50 |
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Psychotic Weasel posted:Oh right, totally forgot about Sawyer being part of the crew. Brain fart on my end. It's been confirmed not to be Fallout in an interview Urqheart had with Eurogamer. RockPaperShotgun said it's TakeTwo publishing their upcoming secret thing. So I dunno? Bully? Bioshock? Borderlands? Gex? A Sometimes Food fucked around with this message at 13:27 on Jan 15, 2018 |
# ? Jan 15, 2018 11:55 |
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Wolfsheim posted:The thread ate my extremely correct post about Arcanum! This injustice will not stand: it was mainly about an incredibly diverse character creator that seems to boil down to 1-2 correct options if you wanna get the most out of the plot/combat and then a bunch of funny gimmick options. My favorite Arcanum "gimmick" build is just making a really high charisma character, since that affects both your chances of succeeding in persuade checks and the number of companions you can have. Sure, the beginning of the game can be a huge pain, but once you've recruited enough people to do the fighting for you things get stupidly easy very quickly.
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# ? Jan 16, 2018 07:32 |
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IMO best Arcanum build is always severely mentally challenged Half-Ogre with maxed physical attributes. You can get just ridiculous amounts of AP per turn and so much damage with melee weapons that you zoom around one-shotting everything like Fry when he drank 100 cups of coffee in one day.
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# ? Jan 16, 2018 08:02 |
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IIRC, since strength gives you a damage bonus per attack the hulking half-ogre should use a dainty little rapier in order to get as many attacks per turn as possible.
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# ? Jan 16, 2018 09:59 |
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Way to play into stereotypes, uncle tog'maluk.
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# ? Jan 16, 2018 12:56 |
Wasnt that the game where once you pass a certain immense level of strength you get your strength as a flat bonus, and you could get this at character creation starting game weapons all doing 1d4+25
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# ? Jan 16, 2018 17:45 |
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All I remember from Arcanum was going straight from the first area to a nearby war camp or something and pick pocketing one of the strongest swords in the game from the lady general there.
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# ? Jan 16, 2018 17:57 |
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I think we desperately need a new thread for this game.
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# ? Jan 18, 2018 23:35 |
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Fallout 4: New thread because it broke like the game.
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# ? Jan 18, 2018 23:39 |
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I think the new thread should be general fallout discussion, as I don't know if there's enough meat to Fallout 4 to warrant a continuation.
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# ? Jan 19, 2018 01:47 |
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Yeah, I'd be down for a new thread as a catch-all for all Fallout discussion (since F4 doesn't have anything else coming out that would really necessitate a sole F4 thread). I'll make it unless someone else really wants to. Plus it'll give everyone a chance to talk about the greatest game in the franchise... https://www.youtube.com/watch?v=N-Xs1tm-9-U
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# ? Jan 19, 2018 03:48 |
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Arcanum's split between turn/realtime combat was quirky and Harm was the most powerful spell in the game if you could click on enemies real fast. Also knocks you on your rear end real fast too when you dumped all your mana in seconds. Tech builds were always more interesting to play even if magic was easy mode though. Never figured out how to make those mechanical spiders worth a drat however.
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# ? Jan 19, 2018 10:15 |
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Best way to tech was to use dynamite to blow open the chest in that halfling guy's basement and loot the Pyro Axe blueprint as soon as you get to Tarant.
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# ? Jan 19, 2018 10:32 |
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If the new thread does stick with 4, I recommend the title Fallout 4: It just does that sometimes.
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# ? Jan 20, 2018 04:07 |
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I don't think there is a FO3 thread so I'll ask here. I'm playing Fo3 for the first time, and just went with the Fook2 overhaul. Is there a general route around the map to take as you level and explore? Sort of how in New Vegas you'd go south, then east and back up north? I read something in game about the main DC area is dangerous, so I'm wondering if I should head west then north, basically a clockwise loop.
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# ? Jan 20, 2018 09:54 |
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Drunk Driver Dad posted:I don't think there is a FO3 thread so I'll ask here.
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# ? Jan 20, 2018 16:39 |
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Yeah, the Wasteland Survival Guide quest line is generally a good beginners side quest as it won't send you to areas that are too dangerous. It's been a long time since I played FO3 so my memory is getting hazy but the areas around Vault 101 and Megaton are generally safe for new characters, the vicinity of Falls Church is also pretty safe. You'll want to avoid crossing east of the Potomac for a while (probably in your teens to be safe) as well as avoid the extreme peripheries of the map since higher level stuff tends to be stuck there. If you do want to advance the main quest early on try and stick to the river banks and skirt around the city. In general the northern part of the map is more dangerous than the southern portion.
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# ? Jan 20, 2018 17:06 |
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Drunk Driver Dad posted:I don't think there is a FO3 thread so I'll ask here. The DC area has Super Mutants, and the Western part has Deathclaws. Generally, the farther you are from Megaton, the harder it is. Still, if you're coming to FO3 from FO4 or NV, you'll find it piss-easy.
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# ? Jan 20, 2018 17:35 |
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Ah, cool. Not sure how much the Fook2 overhaul will affect difficulty. So far it's not to hard. I've done a few quests and explored the springvale school. Hardest part is ammo/caps were sort of scarce but after a bit of exploring it's not a big deal. My dog companion dies really easily though.
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# ? Jan 20, 2018 22:24 |
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Drunk Driver Dad posted:Ah, cool. Not sure how much the Fook2 overhaul will affect difficulty. So far it's not to hard. I've done a few quests and explored the springvale school. Hardest part is ammo/caps were sort of scarce but after a bit of exploring it's not a big deal. My dog companion dies really easily though. Companions are pretty woeful in Fallout 3, both in terms of personality and in survivability
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# ? Jan 21, 2018 05:31 |
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Drunk Driver Dad posted:I don't think there is a FO3 thread so I'll ask here. That would take you through way sketchier places than DC. If you're looking for the newbie island experience, just follow the main quest line. At least until the Museum of freedom with three dog. That's the first missions that can be kind of hard. A lot of traveling in DC is just clearing ghouls out of subways to discover places so that you have the fast travel points. You can stumble across some really fortified positions though, so stay hidden and look for blips on your compass. It's a good game for sneaking past people and sniping.
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# ? Jan 21, 2018 09:44 |
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If your only experience is FO4, keep in mind that deathclaws in FO3 and NV are much scarier on account of not having easily dodged lumbering attacks. On the bright side they dont have any instakill execution moves, though.
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# ? Jan 21, 2018 11:41 |
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Neurolimal posted:If your only experience is FO4, keep in mind that deathclaws in FO3 and NV are much scarier on account of not having easily dodged lumbering attacks. On the bright side they dont have any instakill execution moves, though. In FO3, deathclaws cease to be any threat once you craft the Dart Gun. It automatically cripples legs, allowing you to kite them to death.
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# ? Jan 21, 2018 19:09 |
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Gynovore posted:In FO3, deathclaws cease to be any threat once you craft the Dart Gun. It automatically cripples legs, allowing you to kite them to death. Also shotgun bean bags in NV.
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# ? Jan 22, 2018 00:48 |
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yeah, they kind of needed to massively boost the effectiveness of the dart gun in Fallout 4 because it was never quite worth it compared to just shooting something with normal bullets.
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# ? Jan 22, 2018 08:25 |
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Floppychop posted:Also shotgun bean bags in NV. why bother fatiguing deathclaws with shotguns when you can just use regular lead and And Stay Back?
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# ? Jan 22, 2018 12:52 |
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I was confused for a second until I realized that I was thinking if the Illusion Tree Gun, which is a separate thing from the dart gun.
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# ? Jan 22, 2018 13:37 |
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Halser posted:why bother fatiguing deathclaws with shotguns when you can just use regular lead and And Stay Back? Because kiting them into populated areas is hilarious.
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# ? Jan 23, 2018 02:22 |
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I think I've pinpointed Fallout 4's core structural flaw that haunts the entire game: you cant use the cannibal perk to eat your dumb dead husband
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# ? Jan 23, 2018 02:26 |
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Neurolimal posted:you cant use the cannibal perk to eat your dumb dead husband Well he's an ice cube so you'd have to defrost him first. Grill him with a flamethrower?
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# ? Jan 23, 2018 03:54 |
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Neurolimal posted:I think I've pinpointed Fallout 4's core structural flaw that haunts the entire game: The real crime is you can't take Confirmed Bachelor and be a total alpha, stabbing dudes in the back when they think you love them but you're totally not gay because: alpha.
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# ? Jan 23, 2018 04:04 |
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instead of Black Widow/Ladykiller, they ought to just have one perk called Lover and a Fighter that does the same thing for all humans. You're able to sleep with pretty much anyone anyway.
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# ? Jan 23, 2018 07:14 |
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Did anyone else get a 600mb update today?
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# ? Jan 24, 2018 16:45 |
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Looks like we're waiting for an F4SE update again. Fallout 4 [right-click] Properties: Updates > Only when I launch Then only launch through F4SE, possibly Mod Organizer or whatever.
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# ? Jan 24, 2018 17:35 |
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e: Wrong thread!
kedo fucked around with this message at 22:11 on Jan 24, 2018 |
# ? Jan 24, 2018 20:21 |
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# ? May 2, 2024 18:57 |
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8 Ball posted:Did anyone else get a 600mb update today? 1.21 on ps4. There's some free aquatic armor paints in the creation club
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# ? Jan 24, 2018 21:48 |