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Volkerball
Oct 15, 2009

by FactsAreUseless

graynull posted:

Sorry, I meant PC modding of the FO4 game to those features, not the in-game weapon and armor mods

until people gently caress around with the weapons and armor mods in game and see how open ended it is, aside from playability poo poo i don't even see what you'd mod. 90% were weapons, armor, and house mods.

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Volkerball
Oct 15, 2009

by FactsAreUseless

Praetorian Mage posted:

I also can't say I'm wild about being forced to be a father/mother, but that's just personal preference.

they said your character was the lone survivor from vault 111

Volkerball
Oct 15, 2009

by FactsAreUseless

Praetorian Mage posted:

True, but you know there's going to be some kind of "I miss my wife/husband and son/daughter" stuff in the story.

yeah, most definitely, but it's not like you're going to be shoehorned into having some little poo poo running around your house.

Volkerball
Oct 15, 2009

by FactsAreUseless

Duckbag posted:

I'm still afraid our guy is going to spend half the game going "MAH FAMILY!" Probably not, but I'm still reeling from the loving dead kid from Mass Effect 3.

internet feminists will bitch about the girl character being whiny and depending on her husband instead of being strong and independent despite the women characters dialogue matching the mans word for word.

Volkerball
Oct 15, 2009

by FactsAreUseless

frajaq posted:

I hope they don't change the skill system too much tho

i doubt it will change at all tbh

Volkerball
Oct 15, 2009

by FactsAreUseless

Praetorian Mage posted:

I'm just not a fan of the forced backstory. I'd prefer if you could choose your backstory based on a couple different variables or something.

no i agree. that's why i wasn't a fan of the lonesome road dlc. but eh. it'll just effect some cutscenes.

Volkerball
Oct 15, 2009

by FactsAreUseless

megalodong posted:

Will this be the first good bethesda game? I will find out once it's on sale on steam.

it will be their 4th game of the year winner.

Volkerball
Oct 15, 2009

by FactsAreUseless


look at the top bar. it's a full on loving city.

Volkerball
Oct 15, 2009

by FactsAreUseless


requires rank 1 science, eh?

Volkerball
Oct 15, 2009

by FactsAreUseless
There's another Rank 1 Required in "Gun Nut"

Volkerball
Oct 15, 2009

by FactsAreUseless

Generic Monk posted:

hm; if they've simplified the skills down to perk-style ranks i'm not entirely opposed to the idea. seems like it would make more sense in a first person actionj rpg than a system that tries to linearly scale say your gun accuracy with a skill number. could have a similar issue to skyrim though in that every character you make is basically the same, or can potentially be made the same at any point

SPECIAL at least provides some customization that skyrim didn't have anywhere, but i hope it's not a the more you shoot guns, the higher your guns skill is kind of deal.

Volkerball
Oct 15, 2009

by FactsAreUseless
i like how you can run brahmin caravans between your settlement(s). if there's a trade mechanic that makes it net you profit, it would kick serious rear end, as you could basically form your own wasteland corporation. i imagine some people will make a game just out of beefing up their settlements.

Volkerball
Oct 15, 2009

by FactsAreUseless
want a full auto sighted silenced gauss rifle

Volkerball
Oct 15, 2009

by FactsAreUseless

Skeezy posted:

Fallout 4 looks dope as gently caress and I'm so excited it's coming out in November.

my brother and i fist bumped hard as poo poo when he announced the release date

Volkerball
Oct 15, 2009

by FactsAreUseless

Planarch posted:

It's a cool idea but I've never played an open-world RPG that didn't give you way more money than you could possibly need, so it would probably be fun but pointless.

yeah, but i'd still imagine you could take all your profit and reinvest it into your settlements for a long time before you maxxed everything, which would be fun if not really a massive difference in how much stronger it makes your character.

Volkerball
Oct 15, 2009

by FactsAreUseless

Infinity Gaia posted:



Nothing about skill points in the description for Intelligence.



No skills tab, button for perk chart.

Sure looks like Skills got axed and we're getting constellation-style leveling.

EDIT: If that's all Intelligence does now get ready for it being the new dump stat!

oh nooooo

Volkerball
Oct 15, 2009

by FactsAreUseless
that's going to make replaying as a different faction not as fun since your build is still reliant on your actions rather than leveling up and using sliders.

Volkerball
Oct 15, 2009

by FactsAreUseless
action point drain from sprinting! :swoon:

Volkerball
Oct 15, 2009

by FactsAreUseless

Minorkos posted:

Like as an option? Did they show it in gameplay or just mention it? A timestamp, if you may

it was in the gameplay thing after he gets out of the vault and he's shooting mole rats. the percentages in vats were changing every second as the mole rat moved. no more pause unpause until you get vats percentage high enough to like it.

did ya'll see that loving deathclaw jump out of the ground? i wonder if they show up on your compass wheel thing or just pop up out of nowhere. if you can't see them at all until they're on you, that's terrifying.

Volkerball
Oct 15, 2009

by FactsAreUseless
when can i order the one right underneath the pip boy edition? the season passy deal.

Volkerball
Oct 15, 2009

by FactsAreUseless

Bholder posted:

That's what I said, get 100 on the 2-3 skills you want to specialise in, anything less is not really worth it.

you could get 100 in every skill in fo3 and new vegas once the level cap went to 50.

Volkerball
Oct 15, 2009

by FactsAreUseless
man that sucks. i loved how in new vegas, i'd be like "hey, i just figured out a great melee build. i can't wait to try a playthrough with it." now it's like man it'd be great to be good at melee. well i guess i will just use some melee weapons.

Volkerball
Oct 15, 2009

by FactsAreUseless

crawlkill posted:

yeah, criticizing things you liked, having reasons and stuff, responding to criticisms you level, we're literally the worst and I can literally gently caress myself

criticizing things like the awful poo poo dialogue we've seen all of 5 seconds of and the narrative we've seen none of. the reason is "i'm a whiny little bitch." that's the problem.

Volkerball
Oct 15, 2009

by FactsAreUseless

Infinity Gaia posted:

No one has said they're using the weird use-thing-to-level-up-thing mechanic from elder scrolls, they just removed skills. It's possible that it'll just be like "man it'd be great to be good at melee, guess I'll invest my perk points into melee perks this time" instead of investing in both perks and skills. Still less indepth but honestly skill points were kinda pointless except as a gating mechanism to perks anyways, beyond break points in science/lockpicking and uses in dialog. Both of which could easily be converted into perks. I'm not saying I think it will be undeniably good or anything, I'm just saying it's worth being cautiously optimistic until we're proven wrong because it's Bethesda. They MIGHT not have totally hosed everything up!

yeah, that's true. it's been several years since skyrim came out, so it's not likely it would be a complete match. i guess we'll see. so long as it makes it so that you can't just do anything you want with one character, i'm happy. i like to do playthroughs as an idiot brute melee character, a sneaky assassin type character, and rambo, and if there's no gates that stop me from doing all of those things with one character like skyrim didn't, it makes second, third, fourth, etc playthroughs to choose different factions or see what happens when making a different decision a lot less intriguing because you aren't starting a new build with new pros and cons from scratch. You're just starting over.

Volkerball
Oct 15, 2009

by FactsAreUseless

crawlkill posted:

thank you, I so often feel so alone in these conversations. why should a history of terrible dialogue not be taken into account?

oh yes, games is definitely lacking in manbabies.

Volkerball
Oct 15, 2009

by FactsAreUseless

crawlkill posted:

I think variability in builds is a very good thing, personally. what made the good Fallouts special was never "I put enough points into Small Guns." the difference between two playthroughs in a game--any game that takes environmental decisions into account--should be the choices you make about the world. ultimately, -you will muddle through,- combat-wise, and there's no reasonable reason to lock you into one particular build. people who don't like respects don't have to take them.

it's not locking you into a particular build. it's just that with the way skill levels and perks worked, you could either specialize in a few things, or jack of all trades it and not exceptional in anything. if you wanted to be the max strongest at melee a character could be, it would detract a lot from what you could do in other categories, because you would be taking several perks and dumping a lot of skill points into melee and unarmed. it's kind of like how the special system works. you have x points, and that's it, aside from a few boosts you get throughout the game. how you spend them will define how your character will act and grow. if there was a route to having 10 in every special stat, then it would make restarting counter-productive and uninteresting no matter the circumstances.

Volkerball fucked around with this message at 06:51 on Jun 15, 2015

Volkerball
Oct 15, 2009

by FactsAreUseless

crawlkill posted:

whatever the case (I think I missed that part of the video), the way numbers increment is a wayyy overfocused topic by some RPG nerds. there are a few tabletop games where it's really interesting (Greg Stolze's Dirty World/Better Angels, where your numbers increment based on how horrible or self-denying a person you are!), but in CRPGs, what's important is how excited the player feels when they level up, more than the specific way that excitement is accomplished (one of my big problems with Pillars of Eternity, I just gave no fucks when I leveled).

I don't think I agree that 10-in-everything would make restarting/replays boring, though, -if- the path through the game were dynamic. in New Vegas, you could decide the course of basically every community you moved through. even with all options unlocked, ultimatums would be issued.

I agree that's the most important part, but New Vegas also had replay value due to different growth routes you could take as a character. So there were 2 solid incentives that made restarting fun and fresh, to the point that I'd be halfway through the game and want to restart and try it differently. If the character building dynamic has been taken away, then yeah, you'll still have the appeal of "I want to side with the legion this time" type decisions, but you're also like fuuuuck I really don't want to restart and grind my medicine skill again because it's the exact same thing I already did in this save. I expect the path to be really dynamic, but I don't know that the story will be so compelling that I'll play through the game 4 or 5 times just to experience it in a different way when there's not an interesting character growth opportunity presented when you restart to provide more of a bonus to doing it.

Volkerball
Oct 15, 2009

by FactsAreUseless

Flaky posted:

I would say that the main story looks like being pretty short again, based on the amount of effort spent on gameplay enhancements like better animations, better crafting, dynamic style raids on your towns etc. That stuff all looks like it is designed to plug and play. Also no real shots of heavily populated centres, but then again maybe they had only got around to finishing the overworld and none of the towns were done yet. No mention of faction alliances, so there is probably little chance that there will be any of those quests (probably a good thing based on the aggressively terrible faction quests in Skyrim).

nothing heavily populated, but the ending shot standing in boston looking at the horizon was just city as far as the eye could see.

Volkerball
Oct 15, 2009

by FactsAreUseless
fawkes and tenpenny were awesome.

Volkerball
Oct 15, 2009

by FactsAreUseless

crawlkill posted:

the way my game played out I never met Tenpenny and I don't remember Fawkes but seem distantly to imagine he was some kind of super mutant

tenpenny had the funnest side quest in the game. and fawkes was in the main quest when you had to get the geck. he was a super mutant who was rational and could talk, and a companion.

Volkerball
Oct 15, 2009

by FactsAreUseless

khy posted:

The german scientist guy in the VR sim will always remain one of the most hosed-up people ever in my heart, I loved that character. Spending hundreds of years torturing, murdering, and then resetting people who were only vaguely aware of their hellish existence was definitely something that stuck with me. I won't pretend I remember his name at all.

Betty. :allears:

Volkerball
Oct 15, 2009

by FactsAreUseless
Thanks for posting what you saw in the trailers and making catching up on the last 10 pages instead of skipping to the end somewhat worthwhile, rinkles.

Volkerball
Oct 15, 2009

by FactsAreUseless
In FO3, I'd pick things like fission batteries that had a not completely insignificant value to be worth scavenging in large number. At least in the early game. New Vegas had the 2,000 caps for bobbleheads thing at the lucky 38 though (FO3 might have too, but I don't remember it), so I was basically rolling in cash from start to finish and never needed to scavenge anything for cash. I also never crafted anything. Looking forward to actually caring about some of those random items that I instinctively gloss over.

Volkerball
Oct 15, 2009

by FactsAreUseless

Orv posted:

Just don't let me open containers that clearly read as [EMPTY] this time around because apparently my brain refuses to acknowledge that combination of letters in an RPG.

you can put things in it

Volkerball
Oct 15, 2009

by FactsAreUseless

Orv posted:

Yeah I know, but for the first five or so hours of any new RPG I am perpetually opening clearly marked empty containers and quietly cursing as I back out of the menu.

my problem is re-opening containers that aren't empty because there was a cup in there i didn't want.

Volkerball
Oct 15, 2009

by FactsAreUseless

Raygereio posted:

In the shots we've seen of the stats menu during the E3 presentation, there's no Skills submenu. Just SPECIAL & perks. Skills also aren't mentioned anywhere in the SPECIAL descriptions. And there's a shot of a weaponmod recipe requiring Rank 1 in Science (indicating it's a perk you can take multiple ranks in.
All of which points towards Skills not being a thing anymore.

It wasn't a rank in science. It was a rank in Science! Another one was Gun Nut. So there will definitely be perks that play into modding and crafting, but I'm not 100% sure it means skills have been negated yet. That pip boy screenshot isn't promising though.

Volkerball
Oct 15, 2009

by FactsAreUseless

Lord Lambeth posted:

San Andreas was written well?

are we gonna start making GBS threads on the most sold game in world history now too

Volkerball
Oct 15, 2009

by FactsAreUseless

sout posted:

Tetris' story IS pretty flawless.

why did i think san andreas was the best selling game of all time? i know i saw that somewhere at some time. anyways, that game owned and owned hard.

Volkerball
Oct 15, 2009

by FactsAreUseless

Intel&Sebastian posted:

gently caress you all where is my Fallout Shelter Android info

they said they'll say something about it soon.

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Volkerball
Oct 15, 2009

by FactsAreUseless
once all the apple nerds have had their fill of being elite and exclusive.

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