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A Sometimes Food posted:Or just leave him in Concord. But yeah there's no alternate raider route that dissolves the Minutemen or anything. Man on other things that Bethesda should have done, faction territory control could have been more game like. Clear out raider nests to give to factions for forts (or have them expand into naturally if they're close), help settlements to get them to join the Minutemen or go in and either help or force them into Brotherhood protection (racket). That poo poo would be easy to do and would have been easy to sell to people. You can't leave him in Concord because Codsworth won't leave Sanctuary until you rescue his group, and I can't even imagine what kind of bizarre bugs would occur if they let you finish that quest afterwards and have Preston and co. walk into a preexisting raider camp to settle down. Basically they won't even give you the option to do raider poo poo at any settlement that has active quest stuff going on, I believe.
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# ¿ Dec 7, 2017 19:39 |
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# ¿ May 17, 2024 13:12 |
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The Walrus posted:fallout 4 vr is a TON of fun. It's quite janky in some ways but in other ways it just works so intuitively and perfectly, mostly involving combat. sidling up to a corner and peeking around it to take long range shots and then switching to VATS as a raider comes running around the corner and point blank shotgunning him just feels so dang cool. I took an hour and stealthed corvega just crawling around on my hands and knees IRL. so much better than vanilla FO4. I haven't played it in VR because I'm still rocking a PS4 poor I bought on sale but the Corvega factory is actually a pretty cool dungeon because it's huge and has multiple ways in and out and has a bunch of secret areas, so you're not just going along a linear path to the end. The only misstep is that they play up the sewer entrance as the sneaky safer option, but it's far and away much harder to go that way then to just walk in the front door or use the walkways.
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# ¿ Dec 16, 2017 20:46 |
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osirisisdead posted:I watched bits and pieces of gameplay from streamers and rocked and rolled through the story in 20 hours of Nerf mode last year until the Institute revolutionary synth plotline, but I got bored. This was my experience. Not just for the eating and drinking, though I do like it for ~immersion~ but because it's the only way they combat feels balanced (they do more damage, you do more damage). It oddly makes Idiot Savant even more overpowered though because enemies give double XP and any level of thirst is -INT, so even without the ability to savescum quest turn-ins even killing random raiders and ghouls may randomly drop like 1,000XP on you. And who knows, maybe some day I'll actually get past the Glowing Sea portion of the main quest and finish the game!
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# ¿ Dec 24, 2017 04:59 |
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The NV chapter can form a tenuous ceasefire with the NCR under the good elder, or can go hard into the kill-anyone-with-a-laser-pistol-and-steal-it with the bad elder. Most of the endings feature them all getting killed though, including the best ending (House). F3 was the one where they split into the 'maybe we should help the locals who are getting gangfucked by super mutants nonstop' faction versus the 'gently caress that, steal their laser pistols' faction. It's somewhat hidden away in audio logs in F4, but the implication is that when Maxson hit puberty he helped the dickhead faction kill off all the altruistically minded leaders to bring the two factions back together. Basically, F4 retconned them back into being the same fuckers they were in F1/2.
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# ¿ Dec 27, 2017 03:22 |
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osirisisdead posted:I could tell they were dickheads because of the attitude on that gung ho little fool of a recruit... They aren't openly hostile so I can crash at the police station. poo poo. My first settler was a Ghoul. My people keep well armed and can handle hostiles. It looks like the Minutemen are still it. Unless you're using mods I believe the cap is 10+CHA score, but it counts temporary buffs to CHA like clothing and drugs, so slap on your best dress, hat and designer sunglasses and pop some grape mentats if you're trying to max out your population cap. Having more than a few unemployed settlers will also stop new ones from showing up too, although I'm unsure if that's just new settlers attracted by the beacon or settlers you manually send from other colonies.
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# ¿ Dec 28, 2017 18:41 |
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null_pointer posted:Funny, I was thinking about something like that, yesterday. There had to have been tons of Fallout fans working on F4. Dudes who played the whole series and really understood what made the series what it was. I'm trying to think how a group like that could have gone so loving far astray unless it was from publisher meddling. Not to get all millions-of-words-I-wrote-in-the-FNV-thread, but House's ending is for the best. Not just for House (because rolling up and murdering your own employer and stealing his poo poo for no other reason than "someone else wants it" is pretty heinous since Vegas wouldn't exist without him) but for the NCR too. It curbs their aggressive expansionism that is already spreading their resources too thin and implies the election of much less dipshit pro-war leaders back home. He himself isn't necessarily moral, but you can mostly steer him in the right direction since he generally just cares about Vegas continuing to function without interference. The only morally questionable thing you have to do for him is killing off the BoS, which is honestly closer to a mercy killing given their refusal to change course (and the fact that they basically religiously oppose his very existence and would already be in open war with him if they had the numbers and the NCR wasn't around). Also, unlike actual modern day libertarians whose entire existence is predicated upon "taxes are bad, and if I didn't have to pay them I would be a billionaire from inventing jetpacks, probably" House actually is a genius who really did build his own army of self healing robots, both save Vegas from nuclear destruction and rebuild it later, and gave himself a workable version of immortality in the process. When he says he has a vision of utopia, he's actually capable of achieving it. In conclusion: House rulz NCR droolz
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# ¿ Dec 31, 2017 17:50 |
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null_pointer posted:With regards to New Vegas: doesn't House basically say that every faction must die if Vegas is to remain independent? I know that he wants the Dam under his control, in order to have a reliable energy source, which means that the NCR have gotta go. At that point, I was all "okay, gently caress you, House" because if the NCR's unforgiveable sin is wanting to protect the Dam from the Legion, then I'm clearly dealing with a megolomaniac. You're misremembering, House actually wants the NCR stable so they can continue to fund him. He (rightly) argues that their continued expansion will end up being their slow demise, with factions like the Legion chipping away at them. It's the BoS he has a 'blow them up, no exceptions' deal with, and the BoS isn't doing gently caress all to advance civilization. Seashell Salesman posted:House's plan is definitely not real world realistic-- it's a comic book type scheme. Maybe that makes it a realistic plan in the Fallout universe I can't say. In the real world advancing a technology takes theoretical progress in hundreds of disparate scientific fields by thousands of researchers who in turn all rely on millions of other people to keep their society running, none of which is achievable by House. Even in the best possible case where he is actually a super genius (by human standards) he would grind out lots of generations of the same technology with increasingly diminishing returns until he hit a hard barrier. Yeah, I don't disagree that it's unrealistic but so is a lot of Fallout's tech and general world, but the very idea of the real world genius who singlehandedly built a company and invented all it's super-tech is far from reality as it is. Having said that, he does talk about making his life-extending techniques available to the courier and others once things calm down, so it's conceivable he'll get other scientists on board as Vegas develops. And unlike the Institute, House doesn't seem to have any dumbass plans like "what if we churn out super mutants and let them loose and see what happens" in the works.
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# ¿ Dec 31, 2017 19:27 |
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It's not entirely clear what House would do when he had to manage more than a few casinos. Like, we know he was planning on stomping the Omertas at a certain point, but I'm not sure if that's just because they were planning a terrorist attack or because he's not entirely cool with the pseudo-slavery thing they've got going on. I don't see him paralleling the NCR though, because he makes mention several times that they're attempts to recreate prewar society are foolish and misguided. All we know is that, for the time being, the robots keep the peace and House's word is law, but he seems pretty hands off other than that. Basically like an absentee landlord who just asks that you not set the rug on fire or try to rob the other tenants. Also, the NCR honestly has no right to just roll up and say "yeah, this city you built up from nothing? That's ours now. gently caress you." And because that's been their plan from the start, he's absolutely right to treat them as a hostile foreign power (even if he's playing nice in the meantime to avoid being openly murdered by them).
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# ¿ Jan 1, 2018 01:03 |
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Seashell Salesman posted:This is an internal conflict to all human cooperative projects. The government objectively makes everyone's lives better, but where does their right to rule actually come from? There cannot be a satisfactory answer, just like there cannot be an answer to how events in life are simultaneously dripping with meaning and obviously meaningless and absurd. I don't disagree but it's not the absence of one government over the other, at least in the House ending. I would argue that the reforms that come after an unsuccessful Mojave campaign where all the dipshit warhawks like Moore and Oliver get publicly humiliated does more long-term good for the NCR as a whole than a victory would. I think I put more faith in House because he's the only one who really has his poo poo together. Like, it wasn't even his own arrogance or anything that hosed him over, it was literally being just unlucky enough that nuclear war started just before he could have the platinum chip delivered. He's the only competent and not-evil super-scientist in the wastes, so his plea of "hey, two different armies are trying to rob and murder me for basically existing, can you help me out?"really resonated with me. That, and he just sounds so disappointed in the courier if you choose to murder him
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# ¿ Jan 1, 2018 05:06 |
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I mean, it's possible House could become an evil megalomaniac later on but the dude seems to care so little about the outside world save having sex with his robot girlfriend and building new cool poo poo in his little slice of the world that I just don't see it. And it wasn't so much that the Legion had it's poo poo together more than the NCR is just that incompetent and unlucky. Poor leadership and one of their main routes into the Mojave being completely cut off (the Divide) did most of the job. I forget who explicitly says it (possibly Caesar?) but in a straight fight on even terms the Legion would have been both outgunned and outnumbered by the NCR, which is why what few Legion missions are in the game are mostly sneaky undercover terrorism.
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# ¿ Jan 1, 2018 05:35 |
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It's kinda crazy how the Minutemen are effectively the Yes Man option of F4. Like, being the general of a slowly growing army should feel different than working solo with a wise-cracking Dave Foley but your troops are such a non-entity that outside of the Castle mission there's basically no difference between joining them or not. It's all just you walking around single-handedly defending a bunch of settlements anyway. The Railroad's stated mission of saving synths is pretty naive, but if you join up by saying their mission statement is stupid Deacon takes a lot more sensible approach of "hey, we're the only ones fighting the Institute right now, help us gather more intel to gently caress them up." Plus they're like the only faction where a majority of the missions aren't just radiant dungeon garbage which is another huge point in their favor. The BoS are straight-up fascists under Maxson who are definitely going to start purging any nearby ghoul settlements, any remaining synths and anyone who dissents shortly after they finish off the Institute. That kind of hardcore authoritarian society can't really function without an enemy to fight, and if Maxson was willing to let his childhood friends die for the sake of BoS unity then he's not gonna think twice about burning Goodneighbor/etc to the ground. Wolfsheim fucked around with this message at 21:52 on Jan 1, 2018 |
# ¿ Jan 1, 2018 21:49 |
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Automatron enjoyment is solely based around whether or not building your own mix and match robots sounds like fun to you. You can also turn Codsworth into a sentry bot death machine. If none of that sounds like good times, then skip it because otherwise all it adds is two new dungeons and a couple new mid-tier weapons/armor pieces.
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# ¿ Jan 4, 2018 16:19 |
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Zamboni Apocalypse posted:Don't forget that This actually owned when it happened in my game because I saw the group of rust devil raiders headed towards Diamond City and decided to follow them and help out the guards, but just then Piper decided to share her feelings with me. So while she's tearing up talking about her dead father the sounds of Diamond City guards getting murdered and turrets exploded was happening just off screen. When the conversation finally ended, I followed the trail of death and all the way up to that one area where Diamond City sometimes fights super mutants, and amidst a bunch of dead bodies of guards, raiders and even some Brahmin was one remaining legendary rust devil at like 1/3 health. Sadly, he was carrying some bullshit like a legendary pool cue, but I appreciated his journey.
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# ¿ Jan 4, 2018 19:24 |
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I wanna play Arcanum because the character creator is kinda amazing but the interface/combat is so bad it almost makes F1/2 look good and it very much seems like it has the same general "you can build a hundred different characters, but there's like 2-3 really good builds and then a bunch of gimmicks"
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# ¿ Jan 14, 2018 22:36 |
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The thread ate my extremely correct post about Arcanum! This injustice will not stand: it was mainly about an incredibly diverse character creator that seems to boil down to 1-2 correct options if you wanna get the most out of the plot/combat and then a bunch of funny gimmick options.
Wolfsheim fucked around with this message at 00:14 on Jan 15, 2018 |
# ¿ Jan 15, 2018 00:10 |
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Yeah, I'd be down for a new thread as a catch-all for all Fallout discussion (since F4 doesn't have anything else coming out that would really necessitate a sole F4 thread). I'll make it unless someone else really wants to. Plus it'll give everyone a chance to talk about the greatest game in the franchise... https://www.youtube.com/watch?v=N-Xs1tm-9-U
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# ¿ Jan 19, 2018 03:48 |
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CAPT. Rainbowbeard posted:1. The will and capacity to write it. Okay, I will actually do this. Gimme like twenty minutes.
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# ¿ Jan 29, 2018 07:07 |
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# ¿ May 17, 2024 13:12 |
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https://forums.somethingawful.com/showthread.php?threadid=3847773 New thread! Please forward any future Preston/Danse slashfic to the correct new thread, thank you.
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# ¿ Jan 29, 2018 08:33 |