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Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

A Sometimes Food posted:

Or just leave him in Concord. But yeah there's no alternate raider route that dissolves the Minutemen or anything. Man on other things that Bethesda should have done, faction territory control could have been more game like. Clear out raider nests to give to factions for forts (or have them expand into naturally if they're close), help settlements to get them to join the Minutemen or go in and either help or force them into Brotherhood protection (racket). That poo poo would be easy to do and would have been easy to sell to people.

You can't leave him in Concord because Codsworth won't leave Sanctuary until you rescue his group, and I can't even imagine what kind of bizarre bugs would occur if they let you finish that quest afterwards and have Preston and co. walk into a preexisting raider camp to settle down. Basically they won't even give you the option to do raider poo poo at any settlement that has active quest stuff going on, I believe.

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Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

The Walrus posted:

fallout 4 vr is a TON of fun. It's quite janky in some ways but in other ways it just works so intuitively and perfectly, mostly involving combat. sidling up to a corner and peeking around it to take long range shots and then switching to VATS as a raider comes running around the corner and point blank shotgunning him just feels so dang cool. I took an hour and stealthed corvega just crawling around on my hands and knees IRL. so much better than vanilla FO4.


I just posted the below in the VR thread as a somewhat rhetorical question, but may as well ask it for real here : I'm not sure if I've just gotten lucky or if the quests in Fallout 4 are better than I remember. So far I've done Tenpenny Pines/Corvega, went towards town and found Cambridge Fabrication, then did the BoS ArcJet Systems quest. Hit up Diamond City but on my way responded to the Trinity Tower distress call. Then in Diamond City some guy wanted me to help him intimidate the bartender that his wife was cheating with, but that turned into a whole thing where I ambushed a drug deal, killed everyone and got directions to some secret chemlab.

i had done maybe half of these before and half were new, but they were all pretty great. I'm wondering if I've lucked into some better than average quests or if the game is just better than I remember. or maybe these quests really just suck but the VR factor is making them more fun?


edit

https://clips.twitch.tv/PatientIntelligentDragonBatChest



aaah this game owns

I haven't played it in VR because I'm still rocking a PS4 poor I bought on sale but the Corvega factory is actually a pretty cool dungeon because it's huge and has multiple ways in and out and has a bunch of secret areas, so you're not just going along a linear path to the end. The only misstep is that they play up the sewer entrance as the sneaky safer option, but it's far and away much harder to go that way then to just walk in the front door or use the walkways.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

osirisisdead posted:

I watched bits and pieces of gameplay from streamers and rocked and rolled through the story in 20 hours of Nerf mode last year until the Institute revolutionary synth plotline, but I got bored.

Survival mode is a different game. The only weapon I carry most of the time is a legendary wounding suppressed .308 rifle with a night vision scope, named Go Quiet and now I'm debating putting a mob with a missile launcher on a guardpost to help hold The Castle. I use the power armor as little as possible.

This was my experience. Not just for the eating and drinking, though I do like it for ~immersion~ but because it's the only way they combat feels balanced (they do more damage, you do more damage). It oddly makes Idiot Savant even more overpowered though because enemies give double XP and any level of thirst is -INT, so even without the ability to savescum quest turn-ins even killing random raiders and ghouls may randomly drop like 1,000XP on you.

And who knows, maybe some day I'll actually get past the Glowing Sea portion of the main quest and finish the game!

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
The NV chapter can form a tenuous ceasefire with the NCR under the good elder, or can go hard into the kill-anyone-with-a-laser-pistol-and-steal-it with the bad elder. Most of the endings feature them all getting killed though, including the best ending (House).

F3 was the one where they split into the 'maybe we should help the locals who are getting gangfucked by super mutants nonstop' faction versus the 'gently caress that, steal their laser pistols' faction. It's somewhat hidden away in audio logs in F4, but the implication is that when Maxson hit puberty he helped the dickhead faction kill off all the altruistically minded leaders to bring the two factions back together.

Basically, F4 retconned them back into being the same fuckers they were in F1/2.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

osirisisdead posted:

I could tell they were dickheads because of the attitude on that gung ho little fool of a recruit... They aren't openly hostile so I can crash at the police station. poo poo. My first settler was a Ghoul. My people keep well armed and can handle hostiles. It looks like the Minutemen are still it.

I think I'm going to tear a lot of poo poo down and truck it to the Castle. I think we might be able to get a lot of people in there. Sanc had a hard cap of some kind. So even though I had 28 beds, no more would move up there.

Unless you're using mods I believe the cap is 10+CHA score, but it counts temporary buffs to CHA like clothing and drugs, so slap on your best dress, hat and designer sunglasses and pop some grape mentats if you're trying to max out your population cap.

Having more than a few unemployed settlers will also stop new ones from showing up too, although I'm unsure if that's just new settlers attracted by the beacon or settlers you manually send from other colonies.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

null_pointer posted:

Funny, I was thinking about something like that, yesterday. There had to have been tons of Fallout fans working on F4. Dudes who played the whole series and really understood what made the series what it was. I'm trying to think how a group like that could have gone so loving far astray unless it was from publisher meddling.

Then, again, if we grabbed ten random Fallout super-fans and had them collaborate on a script for Fallout 5, we'd probably end up with a pile of poo poo .. or the No Mutants Allowed forums.

I wonder if we could get Josh Sawyer from Obsidian to make a wager on the various factors that might have contributed to F4 going off the rails, so badly. It would probably be equal parts "most people don't really understand what makes a good Fallout game", "the publisher rushed them", and "the writers were incompetent".

I've got New Vegas loaded up, but I'm hesitating to start it, as I always play the same character: the goody-two-shoes seeking justice for the oppressed schtick. I've tried playing sympathetic to House or the Legion, but I just can't get over how corrupt and/or evil they are -- as flawed as the NCR are, I end up seeing them as the only feasible way forward. Any ideas for a new playthrough?

Not to get all millions-of-words-I-wrote-in-the-FNV-thread, but House's ending is for the best. Not just for House (because rolling up and murdering your own employer and stealing his poo poo for no other reason than "someone else wants it" is pretty heinous since Vegas wouldn't exist without him) but for the NCR too. It curbs their aggressive expansionism that is already spreading their resources too thin and implies the election of much less dipshit pro-war leaders back home.

He himself isn't necessarily moral, but you can mostly steer him in the right direction since he generally just cares about Vegas continuing to function without interference. The only morally questionable thing you have to do for him is killing off the BoS, which is honestly closer to a mercy killing given their refusal to change course (and the fact that they basically religiously oppose his very existence and would already be in open war with him if they had the numbers and the NCR wasn't around).

Also, unlike actual modern day libertarians whose entire existence is predicated upon "taxes are bad, and if I didn't have to pay them I would be a billionaire from inventing jetpacks, probably" House actually is a genius who really did build his own army of self healing robots, both save Vegas from nuclear destruction and rebuild it later, and gave himself a workable version of immortality in the process. When he says he has a vision of utopia, he's actually capable of achieving it.

In conclusion: House rulz NCR droolz

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

null_pointer posted:

With regards to New Vegas: doesn't House basically say that every faction must die if Vegas is to remain independent? I know that he wants the Dam under his control, in order to have a reliable energy source, which means that the NCR have gotta go. At that point, I was all "okay, gently caress you, House" because if the NCR's unforgiveable sin is wanting to protect the Dam from the Legion, then I'm clearly dealing with a megolomaniac.

It's hazy in my mind, but I think you can convince him that the Boomers and/or Brotherhood aren't a threat (and, as mentioned, you can instill a more moderate leader at the head of the BoS, making them a lot more humanitarian). But when it comes to the NCR, he seems to believe that it's Us or Them, in which case, sorry buddy -- you have a rockin' casino, but when it comes to the future of civilization, keeping the Legion at bay is more important than slot machines and hookers.

If anything, my biggest, most consistent pet peeve with F4 is that there's no room for co-existence. No matter who you choose to side with, everyone else has gotta go. Yeah, the Minutemen are the sole exception, but that's because their mandate is so narrow; and even then, if you side with the Institute, you can guarantee that eventually they're going to get infiltrated and squeezed out. In all other cases, every faction demands the extermination of every other faction. Fallout 4 has exactly zero nuance or subtlety, with no room for diplomacy.

You're misremembering, House actually wants the NCR stable so they can continue to fund him. He (rightly) argues that their continued expansion will end up being their slow demise, with factions like the Legion chipping away at them. It's the BoS he has a 'blow them up, no exceptions' deal with, and the BoS isn't doing gently caress all to advance civilization.


Seashell Salesman posted:

House's plan is definitely not real world realistic-- it's a comic book type scheme. Maybe that makes it a realistic plan in the Fallout universe I can't say. In the real world advancing a technology takes theoretical progress in hundreds of disparate scientific fields by thousands of researchers who in turn all rely on millions of other people to keep their society running, none of which is achievable by House. Even in the best possible case where he is actually a super genius (by human standards) he would grind out lots of generations of the same technology with increasingly diminishing returns until he hit a hard barrier.

Yeah, I don't disagree that it's unrealistic but so is a lot of Fallout's tech and general world, but the very idea of the real world genius who singlehandedly built a company and invented all it's super-tech is far from reality as it is. Having said that, he does talk about making his life-extending techniques available to the courier and others once things calm down, so it's conceivable he'll get other scientists on board as Vegas develops. And unlike the Institute, House doesn't seem to have any dumbass plans like "what if we churn out super mutants and let them loose and see what happens" in the works.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
It's not entirely clear what House would do when he had to manage more than a few casinos. Like, we know he was planning on stomping the Omertas at a certain point, but I'm not sure if that's just because they were planning a terrorist attack or because he's not entirely cool with the pseudo-slavery thing they've got going on. I don't see him paralleling the NCR though, because he makes mention several times that they're attempts to recreate prewar society are foolish and misguided. All we know is that, for the time being, the robots keep the peace and House's word is law, but he seems pretty hands off other than that. Basically like an absentee landlord who just asks that you not set the rug on fire or try to rob the other tenants.

Also, the NCR honestly has no right to just roll up and say "yeah, this city you built up from nothing? That's ours now. gently caress you." And because that's been their plan from the start, he's absolutely right to treat them as a hostile foreign power (even if he's playing nice in the meantime to avoid being openly murdered by them).

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Seashell Salesman posted:

This is an internal conflict to all human cooperative projects. The government objectively makes everyone's lives better, but where does their right to rule actually come from? There cannot be a satisfactory answer, just like there cannot be an answer to how events in life are simultaneously dripping with meaning and obviously meaningless and absurd.

I don't disagree but it's not the absence of one government over the other, at least in the House ending. I would argue that the reforms that come after an unsuccessful Mojave campaign where all the dipshit warhawks like Moore and Oliver get publicly humiliated does more long-term good for the NCR as a whole than a victory would.

I think I put more faith in House because he's the only one who really has his poo poo together. Like, it wasn't even his own arrogance or anything that hosed him over, it was literally being just unlucky enough that nuclear war started just before he could have the platinum chip delivered. He's the only competent and not-evil super-scientist in the wastes, so his plea of "hey, two different armies are trying to rob and murder me for basically existing, can you help me out?"really resonated with me. That, and he just sounds so disappointed in the courier if you choose to murder him :smith:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I mean, it's possible House could become an evil megalomaniac later on but the dude seems to care so little about the outside world save having sex with his robot girlfriend and building new cool poo poo in his little slice of the world that I just don't see it.

And it wasn't so much that the Legion had it's poo poo together more than the NCR is just that incompetent and unlucky. Poor leadership and one of their main routes into the Mojave being completely cut off (the Divide) did most of the job. I forget who explicitly says it (possibly Caesar?) but in a straight fight on even terms the Legion would have been both outgunned and outnumbered by the NCR, which is why what few Legion missions are in the game are mostly sneaky undercover terrorism.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
It's kinda crazy how the Minutemen are effectively the Yes Man option of F4. Like, being the general of a slowly growing army should feel different than working solo with a wise-cracking Dave Foley but your troops are such a non-entity that outside of the Castle mission there's basically no difference between joining them or not. It's all just you walking around single-handedly defending a bunch of settlements anyway.

The Railroad's stated mission of saving synths is pretty naive, but if you join up by saying their mission statement is stupid Deacon takes a lot more sensible approach of "hey, we're the only ones fighting the Institute right now, help us gather more intel to gently caress them up." Plus they're like the only faction where a majority of the missions aren't just radiant dungeon garbage which is another huge point in their favor.

The BoS are straight-up fascists under Maxson who are definitely going to start purging any nearby ghoul settlements, any remaining synths and anyone who dissents shortly after they finish off the Institute. That kind of hardcore authoritarian society can't really function without an enemy to fight, and if Maxson was willing to let his childhood friends die for the sake of BoS unity then he's not gonna think twice about burning Goodneighbor/etc to the ground.

Wolfsheim fucked around with this message at 21:52 on Jan 1, 2018

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Automatron enjoyment is solely based around whether or not building your own mix and match robots sounds like fun to you. You can also turn Codsworth into a sentry bot death machine.

If none of that sounds like good times, then skip it because otherwise all it adds is two new dungeons and a couple new mid-tier weapons/armor pieces.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Zamboni Apocalypse posted:

Don't forget that Robosexual Automaton also adds wandering robots to kill, and a robot-cosplayer gang that is tough enough to roll most vanilla enemies. Like the outside guards and turrets at Fenway. (Although it was Nukagangers that were eating the vanilla raiders south of Fenway, all of the external forces at Diamond City, all the Super Mutants to the west, and were wandering off down the western road along the river when I caught up.)

Note also that unless it's been patched, the DLC-added encounters can crowd out the random recruitable merchant encounters, like the Archivist and the travelling bar.

This actually owned when it happened in my game because I saw the group of rust devil raiders headed towards Diamond City and decided to follow them and help out the guards, but just then Piper decided to share her feelings with me. So while she's tearing up talking about her dead father the sounds of Diamond City guards getting murdered and turrets exploded was happening just off screen. When the conversation finally ended, I followed the trail of death and all the way up to that one area where Diamond City sometimes fights super mutants, and amidst a bunch of dead bodies of guards, raiders and even some Brahmin was one remaining legendary rust devil at like 1/3 health.

Sadly, he was carrying some bullshit like a legendary pool cue, but I appreciated his journey.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I wanna play Arcanum because the character creator is kinda amazing but the interface/combat is so bad it almost makes F1/2 look good and it very much seems like it has the same general "you can build a hundred different characters, but there's like 2-3 really good builds and then a bunch of gimmicks"

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
The thread ate my extremely correct post about Arcanum! This injustice will not stand: it was mainly about an incredibly diverse character creator that seems to boil down to 1-2 correct options if you wanna get the most out of the plot/combat and then a bunch of funny gimmick options.

Wolfsheim fucked around with this message at 00:14 on Jan 15, 2018

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Yeah, I'd be down for a new thread as a catch-all for all Fallout discussion (since F4 doesn't have anything else coming out that would really necessitate a sole F4 thread). I'll make it unless someone else really wants to. Plus it'll give everyone a chance to talk about the greatest game in the franchise...

https://www.youtube.com/watch?v=N-Xs1tm-9-U

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

CAPT. Rainbowbeard posted:

1. The will and capacity to write it.

2. Linking to it.

Okay, I will actually do this. Gimme like twenty minutes.

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Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
https://forums.somethingawful.com/showthread.php?threadid=3847773

New thread! Please forward any future Preston/Danse slashfic to the correct new thread, thank you.

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