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EvilGenius posted:I think this works because the concept was so well matched to the graphical capability of the time. If you have no control over the material's behaviour to light, and every surface looks like it's made of opaque glass, then an opaque glass character is going to look reasonably convincing. It's also supposed to look surreal and unsettling, so being less than perfectly convincing is not really a problem. Content: in 1996 Avalon Hill released this obscure PC game, using all of the 3D rendering abilities you would expect from a leading name in niche strategy board gaming. Sadly, I can't find any video of the opening cinematic, but the pre-rendered animations on the race selection screen at 22 seconds in are still pretty impressive for a game released several months after Quake. https://www.youtube.com/watch?v=cbs1SpxMWLg
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# ¿ Jun 11, 2015 17:34 |
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# ¿ May 17, 2024 07:29 |