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The only thing this game is missing for me is a proper... I don't know, sense of purpose in Survival Mode. Enemies, Threats (beyond very predictable comets), A Goal of Some Kind. That's really all I'm waiting for right now.
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# ¿ Jun 21, 2015 06:56 |
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# ¿ May 15, 2024 15:35 |
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HMM. If only I was good at... any sort of modding. I feel like An Enemy is what is sorely missing from this game to make it playable at a Survival level without becoming pointless very quickly. Something simplistic to start, like Space Locusts that eat metal and rock or something and build hives in asteroids. That would be neat, though not realistic. Basically, we need Giant Angry Space Bees. Edit: I will be your idea guy if you can model and code Space Bees, pls work for exposure tia Rhjamiz fucked around with this message at 21:14 on Jul 12, 2015 |
# ¿ Jul 12, 2015 21:10 |
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There needs to be a scenario/Game Start where there aren't any asteroids with resources, only a field of scrap and derelict ships where you need to scavenge to survive.
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# ¿ Jul 18, 2015 23:02 |
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Mr. Wynand posted:Also, I found a thread saying that the rotating sun does NOT affect where asteroid come from, but I swear I've only ever seen them coming from exactly where the sun is at all times :/ Also confirming they come from the sun even with rotation. I set it to a 1-minute day and meteors were coming from everywhere around me as the sun spun about.
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# ¿ Jul 20, 2015 06:39 |
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Random Encounter posted:This update has made some people upset. Oh god, why is that?
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# ¿ Jul 23, 2015 22:49 |
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Neddy Seagoon posted:Personally I'm hoping we get some randomly-spawning hostile creatures on planets, where they don't have to worry about that pesky z-axis or ship layouts. Hope you have sturdy perimeter walls to last the night... Space Bees.
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# ¿ Jul 31, 2015 05:05 |
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Neddy Seagoon posted:Did someone say Space Bees?! They're apparently a bug (haw) and a frame-rate killer. I think they've been patched out though? It's a physics fuckup from what I understand.
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# ¿ Aug 10, 2015 05:39 |
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Neddy Seagoon posted:Probably, yes. I feel like it's almost possible to do it now, they would just lack programming. Some sort of streamlined drilling device with a welder and projector in order to help make copies of itself. How you get the assembler to spit out parts on its own, I don't know. Basically I'm picturing Mantrid Drones.
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# ¿ Aug 11, 2015 06:23 |
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Ugh, ok, so, how do you people get small ships built in your fancy ship factories? Getting a small projector attached to a Large Ship seems tedious as gently caress. And even compact Large Ships are too bulky to fit through most hanger doors. Basically my idea is to make a Mothership that allows me to remotely build and pilot drones for the purpose of mining, repair, and defense. So that I never need to leave my comfy oxygen-filled Throne Room.
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# ¿ Aug 18, 2015 07:41 |
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I was also thinking of a space turtle-ship, though the scale I was working at ultimately defeated me. I discovered symmetry mode and ended up creating a massive octagonal structure with octuple redundancy. Engines are super loving weak, I've noticed. Moving anything that big is a goddamn chore.
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# ¿ Aug 18, 2015 17:21 |
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Neddy Seagoon posted:Also pictures of your octagonal-squared monstrosity please . Well ok. If it were ever finished and fully armed, I suspect the Basetagon could have 80% of it totally destroyed and still remain fully operational. The Basetagon. From above. Or below. This is the entrance. Gravity in the chute is 4 Gs going out. A byproduct of the intersecting gravity fields. One button controls the outer doors, the other opens the interior doors separating the two levels. Heading out from the central shaft, we fine Medical and Oxygen. It's upside-down as a result of Symmetry Mode. It's right-side up on the other level. OH WELL. The control room. The left door leads to an identical control room. The right door leads to the hanger control room. The hanger. Buttons were never set up, since the Basetagon was never finished. The hanger from the inside. The entrance into... Maintenance? So Gyros. I'm hungry. Upstairs is the main industrial area. Never really meant to be ever accessed, just open for convenience's sake. The Refinery ALSO ended up upside-down due to Symmetry mode. WELP. Too lazy to fix it now. Exterior hanger shot. Each of those window sections is a mirrored control room, containing all adjacent rooms. There are four hangers. Basetagon Mk. II. I will call it the Jellyfish, as we are forgoing hangers in favor of exterior assembly and storage of drones.
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# ¿ Aug 18, 2015 18:34 |
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Basetagon Mk 2 is about as finished as it's going to get for the moment.
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# ¿ Aug 20, 2015 04:56 |
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Neddy Seagoon posted:Smooth the pyramid with angular blocks, remove the windows... AND ACCELERATE THE TITAN ENGINES TO RAMMING SPEED! If only it were possible to build a ship capable of going to RAMMING SPEED and surviving.
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# ¿ Aug 20, 2015 17:05 |
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Neddy Seagoon posted:Have you tried using a Conveyor Sorter block to force what gets stored where? The idea of actually sorting things is alien to me; I just let it all accumulate magically as the Conveyor wills it to be. Edit: On an unrelated note, I am currently experimenting with geometric shapes and attempting to get ships to slot into other ships. I have since discovered that the Merge Block is loving dangerous as hell, and pistons don't seem to like it when used with one. Nor do they want to move if one is currently attached to something. Rhjamiz fucked around with this message at 19:50 on Aug 22, 2015 |
# ¿ Aug 22, 2015 17:47 |
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Mercutio Martino posted:Here it is. Cry Havoc. I'd say yes, since to even begin building the projected ship it must be attached in some way to the projector, so I don't see why it couldn't repair itself.
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# ¿ Aug 26, 2015 05:36 |
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Look, it's a Bug. Includes something not often seen in ships; an access lift. I'm not yet happy with the cockpit shape or set-up but that can be tweaked easily enough.The idea being it should hopefully be able to land and take off from planets. If only hinges existed so I could make wiggly legs.
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# ¿ Aug 27, 2015 07:06 |
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Mercutio Martino posted:Dun get me wrong, I love lifts, but the reason they're not seen that often is their propensity to snap off in multiplayer when the pilot sneezes. I also love lifts and have decided to make use of them, multiplayer be damned. Also I don't yet tend to play MP so I figure I am safe for now. As for the aesthetic, that's what I'm going for. It'll need some refining tho. And I still need to settle on a design for a mothership. Maybe go all Lexx/Dragonflyish
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# ¿ Aug 27, 2015 16:42 |
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Jigoku San posted:It was fine when I spawned it, i just left everything no nobody. I think half of it was cuz it was late and I had a couple drinks, so I kept forgetting to reset the programming block while messing with it. But I swear I had problems with something not working after c/p before. The former. Explosives in the cargo container will explode when the warhead goes off. The explosion is truly enormous.
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# ¿ Aug 29, 2015 01:00 |
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God, this is what the game needed. Finally.
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# ¿ Sep 19, 2015 10:20 |
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Amechwarrior posted:49,000 steel plate. For some reason it has a "~" in front of it, I don't know why. It means "Approximately", as it is omitting the last three digits.
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# ¿ Sep 20, 2015 00:17 |
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Amechwarrior posted:I know it is for approximate, but it's not related to having too many digits. I played around with it and it's not related to how many digits are in the inventory. Here I've isolated the last plate in the stack and it still has the symbol. The stack of 75K plates in the container below doesn't have it. I move the odd plate from 1 container to the next, to my inventory, dropping it as a floating item and it keeps its symbol. Huh, ok, that is very weird. BigwigML posted:I didn't trust it so I ejected it into space. Words to live by.
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# ¿ Sep 20, 2015 04:52 |
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buttcoinbrony posted:Medieval Engineers and Space Engineers should be made MP compatible. I am pretty sure that's the eventual plan. Edit: I want to be the King of the Spiders and spread them far and wide. MORE SPIDERS. MORE!
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# ¿ Oct 16, 2015 01:54 |
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Neddy Seagoon posted:I'm hoping they're something you can stumble upon while drilling Too Deep. Hope you can seal that tunnel... Also, flooding. Decks 3 through 8 are filled with water, and you need to swim down and seal the breach. Also your reactor is down there so it's a radiation hell, good luck comrade.
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# ¿ Oct 18, 2015 16:40 |
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Spookydonut posted:Given it has for long periods of time just flat out not been able to run on many people's pcs, I don't think anyone really cares about it. I've been ignoring it for the moment because there is very little in it. Once they've fleshed out some of the systems and things-to-do it'll be worth poking at. Rhjamiz fucked around with this message at 18:52 on Oct 20, 2015 |
# ¿ Oct 20, 2015 18:49 |
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Triskelli posted:Not even torpedoes or even just chucking rocks? Laaame. Well, torpedoes built out of parts and engines should still work. Chucking rocks, not so much.
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# ¿ Oct 24, 2015 03:39 |
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Poison Mushroom posted:Which, is, by the way, still only just shy of 3 light seconds, and just a touch over a half of a percent of the distance between the earth and the sun. Space Engineers takes place in a world where everything is actually very very tiny.
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# ¿ Oct 24, 2015 14:21 |
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I hope this week's patch stabilizes things somewhat, so I can play again.
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# ¿ Nov 5, 2015 17:44 |
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Neddy Seagoon posted:Should do, so long as you set the World's size to infinite. I don't think so. Patch notes say planets are not generated, but placed manually.
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# ¿ Nov 13, 2015 07:01 |
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So I just spawned a planet in Creative, it was like the drat thing uncloaked, just instantaneous. Pretty drat impressive. Also, I am fairly certain that planets do not appear randomly in a map. Either you play on one of the Planet Starts, or you manually place the planet in Creative. Presumably they will work on random planets later.
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# ¿ Nov 15, 2015 06:07 |
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Ass_Burgerer posted:Just got my new graphics card! And, yes, a good graphics card does in fact improve frame rate. I'm enjoying silky smooth frame rates on planetworld after everything finishes loading. Yeah I turned everything down to medium and noticed significant improvements. Just the occasional hiccup and awful stuttering in creative if any pasted object ghost clips the ground.
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# ¿ Nov 16, 2015 05:55 |
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Goddamn my spaceship designs would benefit from some ladders or single-block staircases. Get on it, Keen!
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# ¿ Nov 18, 2015 07:20 |
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I hope that, eventually, Hydrogen fuel tanks become explosive when damaged/destroyed. Or spray fire through conveyor tubes. Also they should probably texture some more of the blocks. Catwalks in particular.
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# ¿ Nov 19, 2015 18:47 |
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GotLag posted:I've spent today playing Empyrion - Galactic Survival. It's much more survival-oriented than SE, as the name would suggest. Haven't worked my way up to a spaceship yet, having too much fun building an underground base/mine, as the seed I'm playing dropped my escape pod right on top of a fuel ore lode. Is it worth the price? I've been eying it but the fact that it looked like an obvious cash grab riding SE's coat tails made me wary.
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# ¿ Nov 21, 2015 19:50 |
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Darth Various posted:Speaking of nerds, do we have an IRC channel to talk shop in? I tried #spaceengineers on SynIrc but no beans. We don't, but we should. I blame Neddy.
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# ¿ Nov 22, 2015 23:40 |
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Neddy Seagoon posted:Make it if you want it, I'll stick it in the OP. It is done.
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# ¿ Nov 23, 2015 02:00 |
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Ass_Burgerer posted:Welp. Trees are the stupidest loving thing to happen since planets. I just had the misfortune of autosaving while driving my huge drilltruck in a forested area (had to reload due to wheels disappearing lol) and now every time I reload the save a tree (previously knocked down) is instantly revived inside of my driver's seat, blowing up everything to poo poo. Edit save file settings, untick Block Damage/destruction. That might help?
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# ¿ Nov 24, 2015 15:44 |
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Azuth0667 posted:The Deluxe Space Tent so you can I'm totally stealing this design. I'm a big fan of remote drones and long for the day where mining can be automated. Edit: I really need to get on building a Drone Carrier that can produce its own Kamikaze Drones. Rhjamiz fucked around with this message at 19:11 on Nov 25, 2015 |
# ¿ Nov 25, 2015 19:08 |
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Mister Adequate posted:Okay goons this might be a dumbass question but help me out here because I'm confused. When you hit G to add poo poo to the tool-bar, there's a seperate category called "Tools and Weapons", if you add those to the bar then, when selected, drills etc will be operable via the mouse buttons.
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# ¿ Dec 23, 2015 21:35 |
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I think mods have managed it? I don't see why not.
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# ¿ Feb 12, 2016 10:01 |
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# ¿ May 15, 2024 15:35 |
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I've decided, after binging on Star Trek a bit, that my future ships will follow the Cardassian model of ship design; make it look like a fish. Also the Cardassians had sweet looking ships.
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# ¿ Feb 19, 2016 03:36 |