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Neddy Seagoon posted:I wouldn't be surprised either. I'd still settle for glassing the surface down to the invulnerable layer though. https://www.youtube.com/watch?v=YG4jSlY328c Replace oil with ore, and pipeline with mining.
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# ¿ Jun 12, 2015 14:57 |
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# ¿ May 16, 2024 04:04 |
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Mister Adequate posted:Why would you bother mining a planet when you can shoot giant loving rocks at it from space? Eventually you run out of spacerocks and need to gravity well a different planet.
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# ¿ Jun 12, 2015 23:09 |
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if i cant carve a chunk of that moon off and send it hurtling into someone's
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# ¿ Jun 19, 2015 05:58 |
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The illiterate speak makes it 100x better. hay guse wft with thsi bullsht every1 kno planet go around sun LEERN SUM SCIENS
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# ¿ Jun 26, 2015 19:37 |
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quote:- fixed ships colliding when jumping towards the same GPS at the same time Aww, this bug sounded awesome.
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# ¿ Jul 10, 2015 19:22 |
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Verizian posted:I can't imagine a 32bit only cpu with the memory limitations working with Space Engineers, what OS are you on? Windows 8 and 10 don't care if your licence is for 32bit or 64bit and some people on Win7 successfully phoned up Microsoft to get a new key to switch from 32bit to 64bit though they'll try and sell you a new DVD. It's simple enough to backup and reformat too. The key does transfer between 32/64 bit freely, even on Win7. You can get legit Windows ISOs from http://www.microsoft.com/en-us/software-recovery and a program to install from USB stick (so much faster than DVD) from http://wudt.codeplex.com/.
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# ¿ Aug 7, 2015 16:47 |
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rossmum posted:Goons! Specifically, goons who know how to computer! I have a thing I'd like to propose. Something like this sounds feasible, if you know where each of your turrets are in relation to the laser antenna, and you can get range out of the laser antenna somehow (its been a while since I've played), you can do some math to converge the turrets. One possible problem is that the rotors will only rotate to full degrees, so you might not be able to converge accurately a long way out. E: Oh I'm speaking purely about programmable blocks, might be able to do something more clever with an actual mod.
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# ¿ Aug 18, 2015 19:08 |
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TescoBag posted:Are there any mods for better batteries? The latest patch seemed to have nerfed them kinda hard. quote:Balancing Ask and ye shall receive.
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# ¿ Aug 20, 2015 18:39 |
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deadly_pudding posted:It's just c# code IIRC, so you should be able to set Notepad++ to Langauge->C->C# to get your highlighting. Visual Studio actually works really well, you can get syntax checking and Intellisense. http://forum.keenswh.com/threads/guide-setting-up-visual-studio-for-programmable-block-scripting.7225319/
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# ¿ Aug 24, 2015 14:37 |
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Drake_263 posted:Sometimes the RNG just likes putting certain ores in difficult-to-reach spots. Also, he ore scanner on your drill has a very, very short range - chances are there's a deposit on an asteroid you've explored but it was just hidden underneath stone or other ores. Build a surveyor ship with an ore detector - preferably a large one, that'll spot deposits from within 150M. I still want the ability to filter the ore detector. If I could keep everything off the HUD except <that one ore I haven't found yet> I could find the one I'm interested in that much quicker because of reduced visual clutter.
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# ¿ Sep 29, 2015 16:30 |
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So wait...did KSH change the oxygen tanks over to rocket fuel for the demo then forget to change them back?
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# ¿ Oct 9, 2015 16:18 |
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Logikv9 posted:I can't wait to literally nuke it from orbit. Medieval Engineers and Space Engineers should be made MP compatible.
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# ¿ Oct 16, 2015 01:31 |
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Zodack posted:Is there a workaround for this on Windows 10? Not sure about an actual fix but grab Process Explorer. That'll let you see the processes on your system in tree form; there's probably another Space Engineers-related process that also isn't terminating, so if you kill that as well, you'll probably be able to get back in without a reboot at least.
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# ¿ Nov 2, 2015 17:38 |
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I still can't run SE with planets at anything approaching a reasonable FPS. I've got a GTX 760 and an i7-4771, and I'm running at 1920x1080 borderless window, so I should have enough hardware to do this. I start up the generic Quick Start scenario with no mods, and I'm at around 10FPS in the base. Also I've had trees hanging out in midair both maps I've genned. Related somehow?
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# ¿ Nov 18, 2015 21:44 |
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Azuth0667 posted:Alright so I have one day set to 30 minutes so I need enough batteries to produce enough kWh to last the night and enough solar panels to power the batteries in addition to whatever else is running? If you get 50% sun coverage, you need 2x power drain of solar panels, and enough batteries to store 7.5m of solar panel max output. Adjust from there.
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# ¿ Dec 5, 2015 03:16 |
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Ass_Burgerer posted:Absolutely love it! This game could really use some form of research element to it instead of just giving you access to everything right from the get go. It could also double as a psudo-tutorial for the blocks you gain knowledge that tells you what the heck it does. Also having less access to everything from the start would be less overwhelming for new players. ALSO PROGRESSION! Agreed but it needs a mineral rework at the same time. One of the biggest problems with this game is that the difficulty curve is almost straight up until you find a deposit of every single mineral, then it gets a heck of a lot easier once you can build things like thrusters and control consoles/cockpits. I'm not sure how Keen could introduce a tiered mineral/module system without a complete refactoring of the game, but maybe that's still not the worst idea ever.
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# ¿ Dec 5, 2015 03:48 |
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realistic space warfare would probably be like forever war where they see the missile weeks in advance but inertia is a bitch e: and therefore wouldnt be fun
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# ¿ Feb 6, 2016 23:39 |
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Evilreaver posted:[Armchair Dev] realistic space combat hovers between denying potentially useful orbits and raining down death rocks on the stupid fuckers who are still inside the gravity well fake edit: asteroids can do both
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# ¿ Feb 7, 2016 00:51 |
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# ¿ May 16, 2024 04:04 |
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Jigoku San posted:The first thing would have to be a revamp of the damage model. As it is now an armor block can deform a bit and vaporize any non-deformable block attached to it or even a block away because it does infinite damage. Then the weapons need to be redone as well. the engine already hitches when two deformable objects hit each other at low speed an asteroid peaceing through a large block ship sounds easy but once the engine has to evaluate every single block that it hits?
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# ¿ Feb 7, 2016 00:53 |