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Sounds like an idea for a new gun .
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# ¿ Jun 9, 2015 12:56 |
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# ¿ May 15, 2024 03:43 |
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Maybe the projectiles follow the same rules electrons do and they can straight up pass through a wall for ~reasons~?
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# ¿ Jun 9, 2015 13:28 |
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Is there any push to motivated the devs to do an optimization patch? I cannot get back into this game when a any moderate amount of blocks causes the thing to stutter.
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# ¿ Jul 21, 2015 01:50 |
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Isn't the netcode pointless without optimization?
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# ¿ Sep 18, 2015 19:25 |
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Is the current planet version playable or should I wait for a bit before playing again?
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# ¿ Nov 19, 2015 02:12 |
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Wow planets are amazing. If I do an infinite world will planets be randomly spawned for it?
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# ¿ Nov 19, 2015 22:34 |
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There is definitely something wrong with thrusters and they are not putting out the thrust they should be. In creative I was placing a bunch of large hydrogen thrusters, about 20 or so, and it started crashing whenever I'd try to place another. This also happens with hydrogen tanks and it seemed to stop regular thrusters from working at all. self contained base ship the drones and pirates couldn't kill you but a random bug sent you smashing into the ground.
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# ¿ Nov 20, 2015 05:58 |
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If I do the basic earth start can I fly to mars or the alien world?
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# ¿ Nov 21, 2015 21:47 |
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After looking at it in the editor you can start on any easy start planet while still being able to venture to the other planets. Asteroids are all still there as well.
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# ¿ Nov 22, 2015 03:10 |
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Might be a bug with the space spiders too as they do hardly any damage.
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# ¿ Nov 22, 2015 21:23 |
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What's the best way to set up batteries? How many recharging or discharging and assuming full sun how many solar panels per battery is optimal?
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# ¿ Nov 24, 2015 01:44 |
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McGiggins posted:They should have no boxes ticked. Alright so I have one day set to 30 minutes so I need enough batteries to produce enough kWh to last the night and enough solar panels to power the batteries in addition to whatever else is running? E: from the looks of base values its going to be impossible to run anything that maintains altitude with atmospheric thrusters with a solar panels and batteries. Azuth0667 fucked around with this message at 05:43 on Nov 24, 2015 |
# ¿ Nov 24, 2015 05:30 |
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McGiggins posted:I have had a coffee! I will attempt to refine my equation, but it will probably still be horribly wrong. Buckle up. I'm trying to make what amounts to a floating tent you can use to hide from the space spiders or mock the plebs on the ground. It seems to maintain altitude fine but going up req hires turning on the reactors.
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# ¿ Nov 24, 2015 06:10 |
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The Deluxe Space Tent so you can The luxurious inside provides all you could possibly need, no assembly required, refinery sold separately: Manufacturer makes no guarantees, no refunds permitted and regular maintenance may be required. Darwin awards are delivered to
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# ¿ Nov 25, 2015 03:12 |
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Neddy Seagoon posted:That's really cool . How are you meant to get aboard it though? Doesnt seem to have any landing pads or docking mounts. Here at Dong Inc. we recognize that being a job creator is difficult. It involves putting long hours fiddling with random things in that pen container you got last holiday party, ordering your secretary to do stupid things that don't really need to be done and the most ghastly of all tasks make important decisions. Additionally managing ungrateful workers can be a dangerous occupation they might get ideas like unionizing and demanding a fair wage. However with the Deluxe Space Tent you'll never have to worry about that since we've included a combination of our drop in entry way that your and our free thought suppression device to ensure complete compliance with all delegated tasks: . deadly_pudding posted:I'm 100% on board with anything even remotely as cyberpunk as permanently entombing somebody in their corporate workstation, which was built around them with no exits. HardDisk posted:Killdozer style. These products are currently in development to serve all of your middle and lower management needs.
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# ¿ Nov 25, 2015 14:42 |
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I think I found a bug, every time I use a jump drive it becomes harder to select control panels on objects. I've used it 4 times and now I cannot highlight any part of a flight seat to use it. Is this happening to any of you?
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# ¿ Dec 15, 2015 20:28 |
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I'm making automated airlocks since I cannot click any control panel from that jump drive bug . For my set up I have a sensor and four timer blocks per sliding door and a vent in the airlock. From the outside: Sensor 1 -> Depressurize the vent and start timer 1, Timer 1 -> Start timer 2, turn off the outer sensor and the inner sensor, and open the outer sliding door, Timer 2 -> Start timer 3, close the outer door, turn the depressurize off, Timer 3 -> Start timer 4, open the inner door, Timer 4 -> Close the inner door, turn the inner sensor and outer sensor on. From the inside: Sensor 2 -> Start timer 5 and open the inner door, Timer 5-> Start timer 6, turn off the outer sensor and the inner sensor, and depressurize the vent, Timer 6 -> Start timer 7, close the inner door, Timer 7 -> Start timer 8, open the outer door, Timer 8 -> Close the outer door, turn the outer sensor and inner sensor on, turn the vent depressurize off. Is there any way to optimize that to use less timer blocks or sensors? The basic idea is depressurize -> open the outer door -> close the outer door -> repressurize -> open the inner door -> close the inner door. I have the sensor shut off to prevent both sequences happening at the same time and depressurizing the room.
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# ¿ Dec 17, 2015 02:10 |
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Police Automaton posted:I finally solved the issue with planets not working on my system - I got a better system. I make stuff in creative then import it to a survival to mess around with. I'll try doing everything in survival when they've fixed the netcode.
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# ¿ Feb 2, 2016 03:34 |
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# ¿ May 15, 2024 03:43 |
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I didn't think they could make the UI worse but, they did. They hid the blocks behind other blocks without any sort of hint in the controls of how to get to them and they have this really annoying thing in the middle of the screen of "Press R to change block size," without any indication of how to switch it off.
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# ¿ Oct 2, 2016 23:24 |