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Splode posted:Today I designed a large ship and it didn't come out as a large box. This is a milestone in my ship designing.
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# ¿ Jun 9, 2015 09:12 |
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# ¿ May 16, 2024 00:23 |
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I'm really hoping for a new thruster (or alternate functionality for current thrusters) that allow for a fast burst of speed, as opposed to a gradual velocity increase. It would really help for maneuvering. And launching missiles. I've seen a few potentially viable options on the Workshop, but they're mostly weapons made to work like thrusters so they don't respond to arrow key movement.
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# ¿ Jun 10, 2015 04:47 |
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Vanguard Warden posted:Couldn't you just add a bunch of extra thrusters and a battery back-up to power them, and turn them all on/off at the same time? It wouldn't exactly be an air-dash or anything, but it'd be faster. Splode posted:Speaking of, what's the latest with those goons who were making SS13 in space engineers?
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# ¿ Jun 10, 2015 06:23 |
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Buttmeister posted:I typed up a long post but then I lost it, here's the condensed version of it:
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# ¿ Jun 13, 2015 20:32 |
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The latest "Deathmatch" scenario tools actually got me really interested in the FPS possibilities of Space Engineers. A space shooter with 3D movement isn't a new concept by any means, but a space shooter with 3D movement, fully destructible environments, voxel-based building, vehicles, drones, and full mod support seems pretty awesome. I wish Keen would add more robust weapon functionality to include reloading, multiple projectiles (shotguns), etc. That and update the HUD to show ammo count. E: I know if I brought this up on the official forums people would sperg out about how SE isn't an FPS and that's not the point of the game, but as far I'm concerned playing it as a shooter is just another thing to do while waiting for AI to be implemented enough to make survival mode actually engaging. SexyCommando fucked around with this message at 00:51 on Jun 24, 2015 |
# ¿ Jun 24, 2015 00:47 |
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Neddy Seagoon posted:At the very least you can see your remaining ammo on the Hotbar, but I get what you mean. Have you tried Sektan's S Gun pack for more handheld weapons?
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# ¿ Jun 25, 2015 03:29 |
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Neddy Seagoon posted:Iiiiit's that time of the week again. Thankfully it looks like this update is not getting by without taking its proper dose of criticism. An actual person on the official forums posted:ok i just do not get this why dose the sun rotate around space how dose it rotate around space why is no one else speaking up about this this is so unlogical it is driving me nuts and i don't know why if you are on a planet the sun would rotate to simulate the planet rotating but in space the sun dose not orbit like that not unless we are in the center of a galaxy but if we were ware is the black hole crating the gravity well the sun needs to be locked to one point in space space should rotate around the sun the way thy have it is just nuts dose not make scenes and makes me question how much thy know about space
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# ¿ Jun 26, 2015 06:40 |
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Working on a new standard rifle, trying to make it fit the Space Engineers aesthetic more than the modern-day-military-looking vanilla rifle. I still need to give it a proper stock and add an iron-sight to it, but after that it's on to the texture. Once I'm done with this I'm planning on doing a pistol as well as a third weapon, maybe a sniper rifle or shotgun.
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# ¿ Jul 2, 2015 06:47 |
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Neddy Seagoon posted:I really like that design, but I think for a more Space Engineers aesthetic you need something slightly more simple and chunky for a rifle designed to be used in space. That one's just a shade too sci-fi, if you get what I mean, though I'd totally want that one as well. Hell, even if the guns I make don't necessarily look 100% Space Engineers, at least they'll be a new gun set with a consistent look to them, which is the most important thing I'm after.
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# ¿ Jul 2, 2015 07:02 |
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# ¿ May 16, 2024 00:23 |
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What about a re-skin of the grinder into a chainsaw? E: Now that I think about it, we're getting planets with trees, so it wouldn't even be that out of place.
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# ¿ Jul 2, 2015 07:08 |