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Reveilled
Apr 19, 2007

Take up your rifles
:siren:The New DLC, Horse Lords, has been announced!:siren:





Crusader Kings 2 is a grand strategy game set in Europe, North Africa, and Asia from 769 to 1453. You take the role of a noble dynasty and lead them plagues, war, and intrigue to power and fortune. It's developed by Paradox Interactive and was the first of their grand strategy games to break the "expansions required to be fun" cycle, having had what nowadays seems to be the remarkable distinction of actually being a good game at release.



If you enjoy burning heretics, crushing the peasantry, and murdering your children, CK2 is the game for you!



Almost every ruler in the game is playable, from Count Loser of Nowhereville to the Holy Roman Emperor. At release (and therefore, without DLC) only Christian Nobles were playable as they were the only ones with actual game mechanics, other groups acting mostly as AI filler, but the ability to play as other groups (Pagans, Muslims, Republics) has been added through DLC as the features to make them interesting were developed. There are a number of start dates bookmarked at various significant events in medieval history but you can start from literally any day between 1066 and 1453 that you want, with two additional start dates, 769 and 867 being available through DLC. Once you have your character and your start date, you are dropped into the game and are now up against hundreds of other dynasties that all want what you want: power. You will need to manage scheming vassals, foreign invasions, religion, marriages, and the inevitable disappointing glutton your heir will be. There is no way to “win” CK2. The only goals that exist are the ones the player makes for themselves. You can choose to reform the Roman Empire and reunite Christendom or just putter away in Iceland. Whatever you want to do in medieval Europe, you can do.



This is what battles look like in CK2:



It usually comes down to whoever has more soldiers and the only real effect you can have on a battle is picking which people lead it. War is not the point of the CK2, its the result of diplomacy and intrigue. Unlike games like Civilization, where the greatest threat is from other players, the greatest threat in CK2 is frequently from internal forces tearing your realm apart through title claims and plots and rebellion. You can absolutely declare war on people and its one of the fastest and easiest ways to expand your land, but its significantly more satisfying to assassinate your brother before he pops out a kid so all of his lands fall to you.



You can kill your wife when the Pope refuses to grant you a divorce. You can murder your firstborn son because he's awful while his brother is amazing. You can forge vast empires. You can convince dukes to rebel against their liege and then conquer them while they're rebelling. You can win tournaments, throw feasts, imprison that jerk who was plotting to kill you, get conquered by Mongols, get conquered by Aztecs, you can throw babies into sinkholes, you can have sex with and impregnate your own daughter because this game gets a little hosed up some times. There are hundreds of special events that play off your character stats and traits to produce some incredibly awesome and/or hilarious stories.





Have sitcom-style comical misunderstandings with your psychotic parents!



Rulers can get nicknames. They get a little dumb sometimes.



Sleep with your sister.




You can die from having sex in this game.



From escalator dropdown's LP of the Game of Thrones mod. Break canon.



From the CK2+ mod. Get laughed at.



This will not last.



Yes, but its buggy and kind of weird and not really the focus. Some goons set games up on occasion.




This mod wasn't completed unfortunately.

The latest patch is 2.3.4. You can get it off Steam automatically obviously and if you bought retail I don't know how you still exist. I don't know, I'm just copying the last OP's banners (including this very sentence) and he felt it important to copy in this section from the OP previous to his, who in turn felt it important to talk about the latest patch for some reason.

Its worth noting that, unlike a lot of previous Paradox games, CK2 is stable and quite fun right out of the box. You don't need any mods to make the game functional. But, if you been playing it for a while and want to mix things up, these are some of your best options. Most of these are available via the Steam Workshop, or by registering an account on The Paradox Interactive Forums and registering your game to get access to the Mod forums.

Base Game Overhauls

-CK2+ was originally developed by our very own Wiz (who now works for Paradox) and is still commonly used around here. After the Old Gods, it was taken over by a new team, and has expanded significantly from a few small but significant systems bolted on to the main vanilla experience into the typical "shitton of changes of widely varying quality" megamod that each Paradox game gets eventually. Here's the devs pitch:

quote:

As the name implies, CK2+ exists to give you more—more content, more choices, more fun. The goal is to offer a deeper and more challenging CK2 experience without straying too far from the original game mechanics or adding overly deterministic events. The purpose of this mod is not historical accuracy (although we try to preserve it whenever it’s not detrimental to gameplay), but rather to enrich the medieval sandbox that CK2 offers.

In short, there's a billion new things, most of the stuff that made CK2+ the great mod it was pre-Old Gods is still in there, but subsequent changes are not to everyone's taste. But if you've played previous Paradox games and liked megamods like Victoria's Pop Demand Mod or Europa Universallis 3's Magna Mundi, that's basically what you're getting now.

-Historical Immersion Project is the other big porject, being not a single mod in itself but a collaborative effort between a few modders to keep their mods cross-compatible with one another and available as a single modpack if desired. It consists of: Vanilla Immersion, Events, and Traits (VIET), a large event package to make the game livelier; Project Balance, which has similar goals to the original CK2+ mod of making small but significant changes to the game to improve it, such as reworking technology spread and reducing the speed at which the major inter-faith conflicts (Iberia, Byzantium, Jerusalem) get resolved in the game; Somewhat More Historical (SWMH), a modified map for the game; New Borders, Rivers, and Terrain+ (NBRT+), ARKOpack, and Cultures and Portraits Revamped (CPR), which together overhaul pretty much everything graphical in the game; and Extended Mechanics and Flavour (EMF), only available through the HIP modpack, which appears to exist mostly to keep the usual "modder decides to put massive dilapidated oblivion gates in their unrelated mod about removing zone transitions" poo poo to a minimum by requiring that stuff goes into EMF and gets clearance from the other HIP modders.

Alternative Scenarios - Old World

There are two major alternative scenarios covering the same area as the base game available, both ridiculous in their own way:

-Lux Invicta is an alternative history scenario which covers the same time period as CK2, but works from the premise that a monotheistic solar religion outcompeted Christianity to become the state religion of the Roman Empire. Consequently no religion ever entirely gained the authority and power to forcibly convert everyone else, creating a world in which every possible religion, and every syncretic fusion of those religions still exists. Open up Lux Invicta and look at the religion map and you get positively assaulted by an incoherent mess of faiths. It is designed around small realms, with cultural and religious conversion being difficult, therefore making expansion a challenge as you inevitably end up ruling large areas where your faith is not popular and your language not spoken. The religions are themselves ridiculously complex, with every single one being unique in its combination of traits.

-When the World Stopped Making Sense is a mod covering the migrational period as the Western Roman Empire collapsed and new kingdoms rose in its place. It is still in its early stages, but it is playable and has most of the features you'd expect of a map mod with some additional provinces and new realms to play as. As for being ridiculous, of particular note is the realm of the Garamantes, a tribal oasis-dwelling confederation in the northern Sahara whom the modmakers are entirely too enamoured with and have seen fit to grant a province for every single oasis in the Sahara and more troops than the entire Eastern Roman Empire.

Alternative Scenarios - Other Places, Fiction

-Game of Thrones. If you've heard of any CK2 mod before getting the game, you've heard of this It adds tons of new events, traits, and options to fit with the GoT universe. The latest bookmarked start date, A Feast For Crows, has some spoilers so maybe you could just read a goddamn book but completely avoidable and the rest of the scenarios are quite fun.

-Elder Kings is an overhaul for the game much like Game of Thrones is, but as the name suggests, this time the setting is Tamriel, the world of the Elder Scrolls games. Be a lusty argonian maid, or the real Barenziah, cast spells, steal souls, become immortal!

-After the End is a goon-made project creating a post-post-apocalyptic feudal nightmare that takes place right in your back yard, North American thread reader! It is still a work in progress as more provinces and realms are added with virtually every release, but overall it's amazing fun and richly detailed.

DEV-MADE PAID MODS

There's a lot of DLC for the game. Much of the DLC has added or tweaked already existing systems, but anything that affects the entire game is automatically patched in for free (with a few small exceptions). You need the DLCs to play as certain characters and unlock some features, but nothing here is required and you can pick and choose what interests you. CK2 is regularly on sale, and most of the DLC goes on at 75% off at the same time, so wait for a sale if you can, you won't wait long. These are the major DLCs:

-The Sword of Islam lets you play as Muslim characters. Muslims have a much heavier focus on religion and piety and must manage a special decadence statistic that can destabilize their realm if left unchecked.

-The Legacy of Rome focuses on the Byzantine Empire, giving new traits and options for members of the Eastern Roman Empire. This DLC also adds retinues, special military units that function slightly different from regular military. You must buy this DLC to get access to retinues.

-The Republic lets you play as merchant republics like Venice. Republics are focused on making money through trade posts built across the coasts of Europe and scheming against other merchant families.

-Sunset Invasion is an alt-history DLC where the Aztecs invade Europe. Its somewhat tongue-in-cheek and serves as a Mongol Invasion for the west (i.e. hundreds of thousands of angry Aztecs land in Spain and wreck everyone's day).

-The Old Gods reworks the many pagan faiths of medieval Europe. It also lets you move the start date back to 867 and play as the Vikings. :black101:

-Sons of Abraham adds mechanics and events for the abrahamic religions, chiefly Catholicism and its college of Cardinals mechanic, but it also enables Jews as playable characters. If you're having trouble finding them, that's Khazaria in southern Russia and Beta Isreal in Ethiopia and they're both only available on some start dates.

-Rajas of India lets you play as characters of indian faiths, and was accompanied by a free map expansion to cover the subcontinent. Indian faiths are more tolerant of one another, and rulers in India get indian-flavoured versions of the events, hunting tigers instead of deer and the like.

-Charlemagne turns the clock back to 769 and lets you play as none other than Big Chuck himself. Grapple with a massive and dangerous Abbasid empire, spend a few centuries dragging some backwater tribe into modernity, or play as the political leader of Western Christendom and be treated to an event-driven story campaign. Be aware that the start date in question is very prone to the development of massive unassailable empires, as the Franks, Ummayads, Abbasids and Byzantines between them cover most of the map not under the sway of petty tribes, so you have a different sort of world than you do in other start dates which may or may not be fun for you.

-Way of Life introduced the focus system which allows you to dedicate your life to study, good governance, parties, or loving everything that moves. Characters who focus on a goal get additional bonuses and events related to that goal. Overall the game is more vibrant with Way of Life installed.

-Horse Lords is the next DLC to be announced and is slated for release soon. It will expand the map into Central asia, add clan and nomad mechanics into the game and finally make the Mongol Invasions work a bit more like they did historically. It will also add complaints in this thread about map expansions making the game run slower, as well as posts from the devs assuring us that the game will run faster and pointing out that current slowdown in the game is due to an issue unrelated to the last map expansion and will be fixed in the next patch. This feature of the DLC is being added for free!

There are also a lot of cosmetic packs that add different unit graphics, music, and portraits. Generally people agree that these are worth the money at 75% off when on sale (if for no other reason than that mods tend to use them), people differ in opinion as to the actual quality of the packs and whether they are worth full price. Some people say the unit graphics slow down the game. That might be true but people say lots of things.



Try the Tutorial LPs, a thread full of instructional LPs on how to handle various aspects of the game. Some of the mechanics of the game have changed in the last few espansions, however, so not everything in the thread is fully up to date.

Kersch did an excellent LP. Its a bit outdated now, but will still get you up to speed on the basics.

Thanqol also did a LP. While not instructive, it gives you an idea of the crazy-hilarious stories this game can produce.

To better understand how inheritance and succession works, read this big-rear end wall of text: Click.

Reveilled fucked around with this message at 19:02 on Jun 6, 2015

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Reveilled
Apr 19, 2007

Take up your rifles
Reserved, I guess, cause that's what people do when they post threads. Maybe I'll put something here some day

(I won't)

Reveilled
Apr 19, 2007

Take up your rifles

BravestOfTheLamps posted:

Charlemagne is not listed among the DLC. Is OP insinuating something?

Oops

I'll fix it later, phoneposting

Reveilled
Apr 19, 2007

Take up your rifles

YouTuber posted:

Why make a new thread with an op that is entirely out of date? Nothing on there is current at all.

What specifically do you mean?

Torrannor posted:

The Crusader Kings 2 tutorial LP is great in that regard, and should definitely be added to the OP.

http://forums.somethingawful.com/showthread.php?threadid=3559664

Good point, added. In terms of beginner starts, I'm not really sure what's easy any more, now that the go-to suggestion of "just start in Ireland" doesn't hold true any more.

Reveilled
Apr 19, 2007

Take up your rifles
Does the After the End mod make natural deaths more likely? I've been playing it a bit and I'm noticing characters routinely dying natural deaths in their 60s far more frequently than is my usual experience in vanilla CK2.

Reveilled
Apr 19, 2007

Take up your rifles

Fall Sick and Die posted:

I know it doesn't necessarily make sense to have it starting out, but can you add the ability to at least form the Byzantine Empire to After the End?

I'd actually rather like Americanists to have the option to Restore the United States in the same way the Byzantines can restore rome in vanilla, possibly by controling all of the original thirteen colonies.

Reveilled
Apr 19, 2007

Take up your rifles

Keeper Garrett posted:

Yep! I tried it because I was already getting a little tired of that particular game. Sure enough after 2 days or so, game over.

However I force closed CK2 and reloaded it, not only could I play, but it hadn't saved since I'd lost my 25 year old dynamo Prince Mayor to Pneumonia. Here's hoping he gets to the lemon tea this time.

By the way, if you lose an election now and the AI takes over, they will move the capital to Paris, and if you're still a merchant patrician at that point, it's game over for you in that situation too.

Reveilled
Apr 19, 2007

Take up your rifles

alcaras posted:

Maybe because my primary kingdom title was also a created Kingdom? Not sure. I'll futz around with changing my primary kingdom and see what happens.

Might have something to do with you using Elective; since you've got no de jure vassals in your custom empire, is it preventing you from creating a title which has no electors?

Reveilled
Apr 19, 2007

Take up your rifles

Red_Fred posted:

This is my first game of CK2 and I have a million questions.

First up; why is this Eire and not Ireland? I created the Ireland title.

Many titles have cultural names, meaning that the name of the title will change depending on the culture of the holder. Eire is the Irish name for Ireland.

quote:



What is my optimal setup as far as counties to hold? I seem to have penalties from my vassals for holding too many duchies.



How do I arrange my counties/duchies without pissing everyone off?

There are a few different philosophies on how best to arrange your demesne. Some prefer to hold every county in a Duchy (in the case of Ireland, which has smaller than average duchies, you can usually hold more than one), others prefer to hold a single rich county and every barony in that county. There's pros and cons to each, but those are the two main recommended ways to run your own lands. As to your duchy problem, it looks like you hold the duchies of Meath, Lienster and Munster, which will make your vassals feel like you are hoarding power. You can live with that malus, or give out the duchy titles to your vassals. They will take the other counts as their vassals if you do.

quote:

Unlanded sons? Is that a problem?

Not really, it will slow the rate at which you gain prestige, though, and generally speaking unlanded people have fewer kids*, so your dynasty will remain smaller if you can't find land for them. You can give them land you own, conquer new lands for them, or revoke lands from your vassals, though this will piss everyone off if you have no claim on the land (you could try fabricating a claim).

*it's not quite that simple but you don't need a complete breakdown of how court limits work as a beginner

quote:

Title loss on succession, what's the best way to get that back? Looks like it will go to England when that guys dies. I'm trying to kill the heir but this may not work.

Just because the game warns of a possible title transfer out of the realm doesn't mean it will always happen, and what to do about it will depend on the specifics, who is the vassal in danger, and what's the status of the heir? If they're a foreign landholder that's a definite problem, the child of a foreign landowner is dicey, but in most other cases it's not actually an issue.

Reveilled
Apr 19, 2007

Take up your rifles

Dareon posted:

Tanistry can be really fun, though, especially if you're on top of the political marriage scene and toss sons at female rulers too stupid to demand matrilineal marriage. All of a sudden, whoops, the King of Italy has been declared king of Ireland and a duchy in Poland. the Kingdom of Scotland, however, went to another old rear end in a top hat.

One of the most fun games I had was as an Irish empire running Enatic Tanistry, while all my vassals were family members running Agnatic Gavelkind. The dukes would jockey to get their daughters elected empress, and I took nothing to do with election and let things play out on their own. I had pretty much no trouble with vassals, and it was a nice change actually playing the dwarves and lunatics the dukes elected rather than mercilessly scheming myself to get the best candidate.

Reveilled
Apr 19, 2007

Take up your rifles

Reddit also has a bot that posts CK2-themed markov chains in r/subredditsimulator, and sometimes it comes out with some loving uncanny stuff:

CK2-bot posted:

Fixed a bug where I can't easily expand, then I just declared war for independence at the same time Balon lost against Robb and Theon was executed. Could imprison and execute all additional sons when you are a vassal of Persia, because your duchy is de jure part of my future empire.

CK2-bot also has no time for friendship:

CK2-bot posted:

There is a lot of love on this sub, downvote it and move on. I had come to far to not get into any factions.

Reveilled
Apr 19, 2007

Take up your rifles

The Cheshire Cat posted:

I imagine this is what most CK2 discussion sounds like to people who haven't played a Paradox game before.

Or at least, that's what it sounds like when it doesn't sound like this:

CK2-bot posted:

I didn't remember it because I only had a little boy. It's a touchy subject. hmm, OK I guess that might actually just take a break from CK2 for a few hours longer than normal.

You might like to try a demon spawn sister wife.

Anyone genuinely interested in giving this a go will do so with my main one. We all like to bed our mother/sister/daughter/cousin, it's all good

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Reveilled
Apr 19, 2007

Take up your rifles
I'm tryign to do some event modding on CK2 after being away from the game for a year or so. How do the mongol invasions work under the hood? I've clocked that a nomad ruler can become Ghengis Khan and found the mongol empire by decision, but what if that doesn't happen? I can't find an actual event that spawns the mongol empire, or the golden horde, or the ilkhanate, except the old ones which are commented out in the event files. I'm assuming the game will spawn them, right? If it spawns the mongol horde, is there a mechanic for that to break into the ilkhanate and golden horde?

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