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Groogy posted:Aw I was too late to the name suggestion party. My suggestion would have been: Kara-Khitai. I remember my AOE2 strongly.
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# ¿ Jun 6, 2015 14:40 |
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# ¿ May 15, 2024 09:32 |
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verbal enema posted:I'm tribal Sunni Ghana in the 1066 start is there a reason I'm not seeing as to why it says the mosque in my personal demense is of wrong holder type? Because you're still tribal.
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# ¿ Jun 21, 2015 03:48 |
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LolitaSama posted:Has anyone here tried out the lord of the rings mod here : http://www.moddb.com/mods/ck2-middle-earth-project The 'questline' is controlled by events-it's perfectly possible to derail things, either as an appropriate character(Aragorn suddenly decides to take it himself, for instance) or an outsider paying for a hunt for the Ring and claiming it. Of course, if Sauron gets it, everyone's hosed, and everyone will try to band together as best they can to deal with it. Many places are 'wilderness' and need reclaiming via a colonisation chain. Pay money, get events, hope you get lucky. Many races are playable, but not everything's entirely working for everyone. Note that races can have absolutely massive combat effectiveness, but are also hamstrung by various modifiers. Orcs have terrible morale, for instance, or Dwarves and Elves and Trolls are insanely powerful but have awful troop recovery. There's lots of interesting things that are possible. I will note that it's been about a year since I've been able to play it, since it lost compatibility with 'Way of Life'. Bloodly fucked around with this message at 18:46 on Jul 10, 2015 |
# ¿ Jul 10, 2015 18:42 |
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I wonder how long it'll be before there's an 'everyone nomad' mod like the 'everyone tribal' mod?
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# ¿ Jul 19, 2015 17:21 |
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If there is now, with all the changes and things, a way to let females do SOMETHING besides be useless, or if people are working on ways to un-hardcode that, it'd be nice.
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# ¿ Jul 28, 2015 16:42 |
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Also, any Tribals you gain after the initial switch can be converted to your preferred holding type immediately, if/once their religion matches yours. Note however in this case that new holdings will only be added if it's the capital province of the duchy.
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# ¿ Aug 4, 2015 04:59 |
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RonJeremysBalzac posted:"Fixed a bug that made Hellenic Pagan religion available in the Ruler Designer." God knows. It was only accessible via Designer in the first place.
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# ¿ Aug 12, 2015 18:12 |
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Sindai posted:It's not supported for actual play and they don't want people using it and then complaining about bugs with it. If that were the case they'd have cut out the African provices outright, as they have a similar lack. ...So I'm a little bitter about that lack. Bloodly fucked around with this message at 18:32 on Aug 12, 2015 |
# ¿ Aug 12, 2015 18:29 |
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DStecks posted:Isn't the whole conceit of Sunset Invasion that for some reason the Aztecs are as or more technologically advanced than Europe, which is why they show up in Europe at all? So it would only make sense for them to be feudal, because otherwise they'd still be in Mexico. The conceit is that they captured and reverse-engineered the Viking ships that went over there.
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# ¿ Aug 20, 2015 08:27 |
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And it's still 851. I can't imagine the economy of a Merchant Republic of that size. To say nothing of it's retinues. And the Silk Road too. Gods.
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# ¿ Aug 25, 2015 14:27 |
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quote:Also also, tributaries are OP as poo poo, and awesome for gaining tons of prestige and gold. You wanna explain why? I'm missing it.
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# ¿ Aug 26, 2015 16:59 |
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SeaTard posted:Groogy will probably change it, but this is what you get right now: The bolded: do these still apply if there's a religion/culture mismatch? Are they forced to accept?
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# ¿ Aug 27, 2015 13:37 |
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And then Merchant Republics screw everything up because they can hold both castles and cities with no penalty-feudals get a harsh penalty to holding income and levies for something of wrong type. Muslims may also hold Temples, so you can potentially get the whole trifecta without penalty. But players don't like Temples as holdings. Not enough troops, not enough income. Peaceful rulers, though. Can't even make kingdoms on their own anymore-they're specifically forbidden. Theocracies are things you make inland, I guess, if you so choose.
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# ¿ Aug 28, 2015 06:31 |
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Setting the potential start date to 1(Crusader Kings 2/common/defines.txt) is minorly interesting. The Papacy comes into existance in 42AD. Byzantine Empire(as something with a playable character) shows up at something like 200, A few Zoroastrians(The lord of Kartli) are about as far back as 50AD. Pictland has someone about back to 210. Ireland(Specifically, the duchy of Munster) becomes a thing in 369. Nomads don't exist at all that far back. Mercs are basically un-hireable; their numbers and upkeep are too huge. Effectively it's 'shattered world'-everywhere there's no one, it creates random guys. Bloodly fucked around with this message at 08:31 on Sep 1, 2015 |
# ¿ Sep 1, 2015 04:26 |
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3 to 1 odds against, with numbers that low, and you win? That's oddly impressive. Do you remember what your forces were?
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# ¿ Sep 6, 2015 20:19 |
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Eh? I see no mention of the console being used initially. So why mention it?
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# ¿ Sep 7, 2015 16:42 |
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Except that post came afterLarry Parrish posted:First off by not using the console like a bitch. When the post he was talking about : SlothfulCobra posted:Trying to save Sicily and southern Italy is just giving me so much trouble. I lost everything to a Jihad. The Seljuks took it all, and I got shunted out into the half of Sardinia that I fought so hard for, and my ruler died, leaving nothing but a regency for his daughter, I figured that was pretty much game over, and I married the princess off to the prince of Castille, figuring that I could just ride out the regency and then jump into his head, that would work for roleplay purposes. The game wouldn't even let me have that, some loser from an obscure branch of the lineage pulled some weird takeover, kicking my last heir off the throne before she even had the chance to properly sit on it. didn't mention the console at all. Again, I ask, why bring it up?
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# ¿ Sep 7, 2015 16:51 |
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I say 'they used to' from brief personal experience. But then, I'm also wondering where the siege events went.
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# ¿ Sep 13, 2015 16:10 |
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Jedit posted:Would you mind explaining how to nomad? Because I have no idea. I can't hold territory, I can't raise levies, I can't make money and I can't win wars. You use and abuse your Horde-effectively a retinue/merc force all of your own, controlled from the Retinue page. You start with 500 dudes, mostly cavalry. Buy up cheap forces to bulk yourself up(There are initial choices that cost Prestige in both cost and maintenance rather than Gold). Use that to raid and take land(Remember you have things like County Conquest, so there's always SOMETHING to take). Use the Population and thus Manpower you get from taking such land to bulk the horde further. Start with weak tribes. You really don't need levies much, if at all. The hardest part is the start, because you have so little. Money's a pain to raise, in truth. It's dependant on unused Pop/Manpower and the upgrades in your capital. Certainly, you want to pillage places for instant gold and tech and to get Pop and Manpower, but holding them also means you get max taxes out of them regardless of what they think of you. Thanks to you being mostly Cavalry you can punch well, WELL above your weight.
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# ¿ Sep 19, 2015 13:08 |
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FutonForensic posted:Getting a little bored of Europe. I hope a game like this comes out with a Civ-style map randomizer. That's a pretty rational feature, I think. You'd love it till the first time or 10 you end up with nothing but islands.
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# ¿ Sep 25, 2015 07:22 |
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You can designate an heir. Make sure you've done so?
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# ¿ Sep 25, 2015 17:04 |
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quote:ETA: Well this is unusual. My horde was just inherited by my son the doge, so now there's a merchant republic stretching from the Aral Sea to the Mediterranean. Is there some way to undo this, turn my character back into a nomad, or am I just going to have to learn to love building trade posts? Not by default, though of course there's a mod to allow you to turn Nomad at your own will: http://steamcommunity.com/sharedfiles/filedetails/?id=483273828
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# ¿ Oct 29, 2015 07:48 |
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Deceitful Penguin posted:That's some sort of amazing that is. That's...distressing. I used to be a member, but when the account changes went through and when their forums changed, I didn't keep up. It's kinda annoying. It was frustrating enough making the hop to Steam from Gamersgate.
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# ¿ Nov 9, 2015 16:30 |
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FreudianSlippers posted:Playing as Mali and I'm disappointed that Mansa Musa, who may have been one of the richest men of all time, is only sort of rich in the game when he should obviously start with at least 4000 gold. Managed to take over Mauritania but I need to get an entire other kingdom before I can become an empire which sort of sucks. How hard would it be to add a unique building for Mali, "Malian gold mine" or some such that gives ludicrous gold? Hmm. Lock it to that region or have him put them everywhere? Decisions, decisions...
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# ¿ Nov 13, 2015 09:15 |
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Yes. It's a random event of the feast.
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# ¿ Nov 20, 2015 06:41 |
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Elias_Maluco posted:Pretty much this. Besides, there is also the 10% limit, so if you make a huge kingdom merchant republic vassal, you wont be able to make even a regular republic after that. The limit for Merchant Republics is on Feudal vassals. You can make as many Republics as you wish if you are one, same as you can make as many Feudal vassals as you like if you are one.
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# ¿ Nov 26, 2015 15:19 |
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Possibly. It depends on whether you want to actually keep the land for yourself or not. You can always hand it off to the Pope if you want.
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# ¿ Nov 28, 2015 19:12 |
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Trogdos! posted:Hey Groogy, wanna tell us what the CK2 DLC codenamed "Zeus" is about? :bigtran: They're going to allow you more detail on how you set up your provinces and the happiness of your people. By porting in Master of Olympus:Zeus.
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# ¿ Dec 7, 2015 18:18 |
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The risk is that you make them outright ineffectual. Their aggression means nothing if they've got no teeth.
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# ¿ Dec 18, 2015 19:01 |
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http://steamcommunity.com/sharedfiles/filedetails/?id=573078666&searchtext= Take a bug, make it a mod. Huh.
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# ¿ Dec 20, 2015 11:08 |
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skipThings posted:that's fine Keep going. You make it sound like it occurs often. It does not. Besides which, it goes both ways. Want to stop a war against you or someone else? Plot to kill them.
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# ¿ Dec 29, 2015 19:53 |
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BravestOfTheLamps posted:Yeah, they're amateurs. Evrerybody knows that you're supposed to just add it non-chalantly into your massive total conversion mod, like with Game of Thrones and Birthright. Birthright? Someone's porting The Gorgon's Alliance?
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# ¿ Jan 27, 2016 12:02 |
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A disturbingly sick horse, all things considered. Why's his/her health in the crapper? Weren't you treating him/her right?
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# ¿ Feb 3, 2016 16:23 |
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DrSunshine posted:Why would a council ever vote to abolish its own power? 'Emergency powers for the duration of the crisis'. What that crisis would be, who can say? Goes back to Rome: the dictators got given their extreme powers for the duration, and willingly handed it back. Probably because it was too much work. Only later did it get truly seized, and even then there were bribes and things to keep peopel sweet and loyal. Though at this point I think I'm making things up...
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# ¿ Feb 5, 2016 17:05 |
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quote:but for instance Republics are completely hard coded all over the place to rely on men. Why was it done so?
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# ¿ Feb 9, 2016 11:16 |
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Maximum Tomfoolery posted:What the gently caress are you doing, France? Trying desperately to survive as a thing?
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# ¿ Feb 9, 2016 18:49 |
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Rodyle posted:playable landed republics and theocracies god drat it I have to ask: Medieval trade cities. Land based Republics. Were they a thing? I am dumb and uncertain of this, despite the fact I know the Silk Road was a thing and cities of course grew from places to stop and resupply which brought people and so on. I forget, however, if 'land-based versions of Merchant Republics' were a thing.
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# ¿ Feb 15, 2016 17:39 |
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That should probably add odds of giving you paranoid somehow. More killing gives you more negatives. That's...that's just being overly dickish for no good reason. You're also lowering the odds that they'll stand for you later.
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# ¿ Apr 20, 2016 12:32 |
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Deceitful Penguin posted:Look at all these non-Island living scrubs that don't realize Island supremacy On the one hand, it's the ultimate defensive advantage; anyone attacking you will need to bring massive amounts of men to overcome the landing penalties. On the other, advancing your interests from there is also a problem.
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# ¿ Oct 9, 2016 20:32 |
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# ¿ May 15, 2024 09:32 |
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It's kind of something you have to deal with-the early game is very slow. Raiding helps now, that that's a thing. Build what you can for money, when you can.
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# ¿ Oct 17, 2016 05:55 |