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Zoq-Fot-Pik
Jun 27, 2008

Frungy!

Ragg posted:

It has some of the same fundamental problems the first game did but its not a turd like that one. Mostly the lack of scope and ambition and how limited it is, which they ddi for a good reason cuz theyre one of the only indie ppl who can actually deliver on time and budget. Cuz they know how to cut poo poo. unfortch it means their games arent that good. Dragonfall is an improvement in every way but still not enough. I mean if you're gonna make a linear mission based tactical rpg, and have like no exploration or feeling of being in a big world then at least make the drat combat good.

I've been having fun with the game but I also don't like how limited it is and can't really define what I don't like about the combat besides "it doesn't feel that good to play."

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Zoq-Fot-Pik
Jun 27, 2008

Frungy!
Cyberspace is just total poo poo though, almost all of the programs are worthless so it devolves to your decker spamming their biggest attacks at the IC while grunting through a robot voice changer.

Zoq-Fot-Pik
Jun 27, 2008

Frungy!
I think magic is what I don't like about the combat, the gun's are okay to me since I like new XCOM.

Zoq-Fot-Pik
Jun 27, 2008

Frungy!

Ragg posted:

Idk i think short cds + unlimited ammo makes for a pretty boring repetitive style of play where you just spam your most powerful skills on cd... and theres no resource management really to speak of. Sure you got a couple nades maybe but meh.

Yea.

Zoq-Fot-Pik
Jun 27, 2008

Frungy!

Frog Act posted:

i'm on the last mission and i heard some of the player made stuff is pretty good, anyone got any recommendations on that front

It's all trash, last I heard.

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Zoq-Fot-Pik
Jun 27, 2008

Frungy!
The engine + editor doesn't really let you do cool RPG stuff so the best you can hope for is the default campaign but worse.

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