|
JuffoWup posted:Protip in pve. If you are driving a mbt and can get up to a good speed (the challenger even at full speed is too slow though), ram light tanks. I just did 1k damage to one of those ultra light tanks in my t-72b. Ultralight as in a vbl or something. I couldn't stop laughing after it happened. So yeah, ram everything.
|
# ? Apr 22, 2017 18:03 |
|
|
# ? May 7, 2024 00:57 |
|
JuffoWup posted:Protip in pve. If you are driving a mbt and can get up to a good speed (the challenger even at full speed is too slow though), ram light tanks. I just did 1k damage to one of those ultra light tanks in my t-72b. Ultralight as in a vbl or something. I couldn't stop laughing after it happened. So yeah, ram everything. I don't know what's light and what isn't so I just ram everything with everything.
|
# ? Apr 22, 2017 18:33 |
|
Tiny vehicles are light.
|
# ? Apr 22, 2017 18:47 |
|
much like what I learned during my wrassling lessons, if it's smaller than me I can kinda sorta just lay down on them and I win. Who said being fat is a bad thing?!?
|
# ? Apr 22, 2017 19:00 |
|
JuffoWup posted:Protip in pve. If you are driving a mbt and can get up to a good speed (the challenger even at full speed is too slow though), ram light tanks. I just did 1k damage to one of those ultra light tanks in my t-72b. Ultralight as in a vbl or something. I couldn't stop laughing after it happened. So yeah, ram everything. i like that vehicles feel like they have weight now. as opposed to what it felt like when it first went gold/open beta/whatever they are calling it right now. im also glad that this game exists because war thunder sucks even more and I need my tanks fix while WoT is still suffering under patch 9.18 Agrajag fucked around with this message at 20:45 on Apr 22, 2017 |
# ? Apr 22, 2017 20:41 |
|
the playerbase in this game is terrible and why the gently caress does a tier 4 arti have more hp than a tier 5 light
|
# ? Apr 24, 2017 01:58 |
|
Hellsau posted:
The playerbase is amazing. I've lost pve games. I have no idea how that was possible even before balance 2.0, but these players did it anyway. Also, another pve tip. Fire atgms whenever possible. It is like old heat shells, but aps still doesn't work because it is hard to be shooting outside of 250m thanks to the corridor effect on most maps. And also because of the way things spawn.
|
# ? Apr 24, 2017 02:08 |
|
They should have like 50 meters minimum range at most for APS in PVE. Wish I could play, PvE with Goons was great fun. Dandywalken fucked around with this message at 02:15 on Apr 24, 2017 |
# ? Apr 24, 2017 02:13 |
|
Hellsau posted:lol this game is worse than before. MBTs are still literally immortal even in PvE, even in hard difficulty, but now the autocannon lights are just much worse positioned. If they go forwards and scout, they're going to get snapshot by AI and die in 4 shots, but if they hang back and just launch missiles nothing's going to spot and if your MBTs are shitheads you'll just lose to the AI capping. The autocannons have to hit very specific spots on the enemy tanks, but I guess having literally no reload is pretty cool. Just hold left click forever until you run out of HP or ammo. Oh neat, they still haven't solved the tanks materializing out of thin air thing in PvE. Nothing like having a Bagel deepstrike in and knock off 80% of my HP before it dies. Then having a second one finish me off.
|
# ? Apr 24, 2017 03:02 |
|
CitizenKain posted:Oh neat, they still haven't solved the tanks materializing out of thin air thing in PvE. Nothing like having a Bagel deepstrike in and knock off 80% of my HP before it dies. Then having a second one finish me off. Yeah I waddled into seven enemy tanks in my Challenger and killed them all, taking one damaging hit in return, then a couple minutes later a Swingfire spawned in front of me and fired two missiles in five seconds that took off 1400 of my HP. That'd have been all of my HP if I weren't in an overpowered MBT.
|
# ? Apr 24, 2017 03:57 |
|
It's actually fun to ram now, but for the love of christ, don't 'pancake' even a light tank - it takes off something like 500hp off the both of you in ~3 second ticks.
|
# ? Apr 24, 2017 05:54 |
|
Hellsau posted:Yeah I waddled into seven enemy tanks in my Challenger and killed them all, taking one damaging hit in return, then a couple minutes later a Swingfire spawned in front of me and fired two missiles in five seconds that took off 1400 of my HP. That'd have been all of my HP if I weren't in an overpowered MBT. Also the Bagel's new gun is pretty hilarious. The damage dropped to 115 per shell but it has a 20 round clip now and fires about as fast as the one on the Fox. EDIT: Oh and unlike JuffoWup said, the Challenger can still ram things for several hundred, it just needs a bit to pick up speed. Nordick fucked around with this message at 17:20 on Apr 24, 2017 |
# ? Apr 24, 2017 17:04 |
|
Hellsau posted:
this game is terrible but its still better than the rage inducing 9.18 arty patch in WoT like holy poo poo spotting mechanics in this game is all kinds of hosed up and you pretty much have to be in a MBT to be competitive but even then the spotting mechanics in this game fucks everything else up in pvp. it makes like 0 sense, to me, in how it works. Agrajag fucked around with this message at 17:23 on Apr 24, 2017 |
# ? Apr 24, 2017 17:19 |
|
They shouldn't halve the PvE view distance or whatever. What happened with WoT artillery now, btw? That longass stun mechanic?
|
# ? Apr 24, 2017 17:30 |
|
Dandywalken posted:They shouldn't halve the PvE view distance or whatever. faster reload, faster aim, bigger splash radius + stun literally huge rear end buff to arty for no drat reason not only do they hit more often and more consistently, you get aftereffects of stun too.
|
# ? Apr 24, 2017 17:43 |
|
Dandywalken posted:They shouldn't halve the PvE view distance or whatever. Head to the WoT thread for a more level-headed breakdown, Agrajag is basically the only one having an aneurysm over it.
|
# ? Apr 24, 2017 17:49 |
|
Nordick posted:Agrajag fails to mention that their damage also got slashed in like half and they only have HE shells left, the penetration of which was also drastically cut so that people aren't getting instagibbed out of the blue anymore. hmm yes tell me how you love the large rear end splash radius, faster reload, faster aim, and stun mechanic. totally having an aneurysm over it.
|
# ? Apr 24, 2017 17:55 |
|
Getting hit by artillery isn't as dangerous, but getting hit by artillery while in sight of the enemy is brutal. I don't think it's necessarily overpowered but the incentives it sets up are a problem.
|
# ? Apr 24, 2017 18:10 |
|
Agrajag just forgets that previously when arty focused you, you would be dead instantly. Now they have to hit you multiple times to kill you, which is still infuriating as you die from someone across the map with no recourse. Its better but more annoying.
|
# ? Apr 24, 2017 19:13 |
|
Sounds like a good time to test out the bat 155 58 again.
|
# ? Apr 24, 2017 19:41 |
|
Every shell exploding on impact with a deafening "Bonjour!"
|
# ? Apr 24, 2017 19:43 |
|
JuffoWup posted:Sounds like a good time to test out the bat 155 58 again. Have fun with your 0 damage direct hits French arti is real bad right now, even worse than it was before the patch.
|
# ? Apr 24, 2017 20:46 |
|
Hellsau posted:Have fun with your 0 damage direct hits French arti is real bad right now, even worse than it was before the patch. Don't you at least get hella sweet stun assist credit?
|
# ? Apr 24, 2017 20:50 |
|
xthetenth posted:Don't you at least get hella sweet stun assist credit? you've been out of the game so long you think your shithead pubbies actually fire their guns at spotted enemy tanks, arti can't platoon anymore so no.
|
# ? Apr 24, 2017 20:55 |
|
Nordick posted:Agrajag fails to mention that their damage also got slashed in like half and they only have HE shells left, the penetration of which was also drastically cut so that people aren't getting instagibbed out of the blue anymore. I see someone only plays heavily-armored tanks. S-51 still insta-gibs Rhoombas, for examples. Yeah, don't get spotted, but when Johnnie McPubberton decides to yolo and suiscout at the start of the match and the green tanks forget that they're supposed to shoot red tanks you don't exactly have the speed to get out of the way. Plus it'll still blow you up through solid cover. Light tanks get insta-gibbed, too, but lol if you play a light tank now. For AW-related stuff: The Bagel's new gun's an interesting one. The aimtime and min-accuracy buffing retros are (obviously) completely mandatory on it, more than on others, because each shot causes massive bloom. If you can put your barrel up against a distracted tank's rear end, though, you can just delete them.
|
# ? Apr 24, 2017 22:45 |
|
The XM1A3's new two-round autoloader's pretty neat. Gives the tank extremely high alpha (two 140mm shots in 4 seconds) followed by an ~18s reload.
|
# ? Apr 25, 2017 01:21 |
|
Hellsau posted:Have fun with your 0 damage direct hits French arti is real bad right now, even worse than it was before the patch. Right, I didn't expect that to change. I more meant the fact that it having a larger splash radius and the stun. Plus the mobility to get into place and an autoloader could make for some great comedy on perma stunning groups of enemies. It still requires others to left click which is difficult. JuffoWup posted:The playerbase is amazing. I've lost pve games. I have no idea how that was possible even before balance 2.0, but these players did it anyway. I want to update on this a bit. I'm not sure on aps distances anymore, so ignore my statement on that. What I do know is that it highly depends on WHICH tanks should be abusing their atgms. I tried on my t-72b and it was a complete disaster compared to just using heat. It was not penning on some really dumb stuff.
|
# ? Apr 25, 2017 02:00 |
|
Are the spotting mechanics in AW just insanity? I actually don't understand how I'm not spotting things right in front of my BMD-2, or stuff firing at me down a road or whatever, and then they just pop up halfway in my view range circle. Do the AI tanks get a bonus to their view range or something?JuffoWup posted:Right, I didn't expect that to change. I more meant the fact that it having a larger splash radius and the stun. Plus the mobility to get into place and an autoloader could make for some great comedy on perma stunning groups of enemies. It still requires others to left click which is difficult. The Bat 155 58 now has a 50something second reload, a 3 shell autoloader, and 10 seconds between shots. It's not good.
|
# ? Apr 25, 2017 02:06 |
|
JuffoWup posted:The playerbase is amazing. I've lost pve games. I have no idea how that was possible even before balance 2.0, but these players did it anyway. You could lose before, you just needed a team full of thin skinned, light vehicles played by people who use them like MBTs. That said, I actually lost two PvE games since i started playing again (with the patch) because people managed to not get to the objective, it was also partially my fault for doing a round-trip around the map to gather all the secondary objectives and just assuming that the main-blob would slowly crawl towards the objective instead of getting bogged down by 'medium' AI near the spawn.
|
# ? Apr 25, 2017 11:39 |
|
Hellsau posted:Are the spotting mechanics in AW just insanity? I actually don't understand how I'm not spotting things right in front of my BMD-2, or stuff firing at me down a road or whatever, and then they just pop up halfway in my view range circle. Do the AI tanks get a bonus to their view range or something? Are you getting shot at by ai AFV's or TD's? TD's got a active ability that lets them shoot without dropping camo I think and AFV's have pretty great camo after firing in this game. Who knows though with how the development of this game has gone. Has anyone tried global operations yet with the new patch?
|
# ? Apr 25, 2017 16:47 |
|
Holy poo poo this game is dead. Getting into a pvp match resulted in a 2 minute queue for a 5v5 of mixed tier 1, 2 and 3 vehicles. Pve gave me a 1 minute queue and still couldn't put together a team full of the same tier tanks.
|
# ? Apr 25, 2017 20:29 |
|
Asehujiko posted:Holy poo poo this game is dead. Getting into a pvp match resulted in a 2 minute queue for a 5v5 of mixed tier 1, 2 and 3 vehicles. Pve gave me a 1 minute queue and still couldn't put together a team full of the same tier tanks. Yeah they hosed up pretty bad when they poo poo out tier 9 and 10 tanks for no reason. Pretty much the straw that broke this games back. If they simply stayed to tier 8 as the max and worked on balancing the game we would probably have been looking at a pretty good product by now. That said, who knows if they can get a breath of life by tossing this on steam when they decide to "release" it.
|
# ? Apr 25, 2017 20:29 |
|
So the rebalance failed to rekindle interest? That's disappointing as hell
|
# ? Apr 25, 2017 21:03 |
|
Dandywalken posted:So the rebalance failed to rekindle interest? That's disappointing as hell They didn't rebalance the poo poo that needed to get rebalanced in the direction that it needed to be rebalanced. Who the gently caress thought that autocannons were penning MBT sides too well that they needed to get nerfed? Why the gently caress are MBTs still functionally immortal and have as good guns as my loving TDs? Christ. I tried playing the tier 5 ERC and there's no goddamn reason I should play that tank over my tier five MBTs. It has no armor, it has goddamn wheels which still don't control worth a poo poo, and the damage output isn't better than my tier five Leo or M60. So stupid. Just remove all non-MBT tanks and make it MBT vs MBT all day erry day.
|
# ? Apr 25, 2017 21:08 |
|
Hellsau posted:They didn't rebalance the poo poo that needed to get rebalanced in the direction that it needed to be rebalanced. Who the gently caress thought that autocannons were penning MBT sides too well that they needed to get nerfed? Why the gently caress are MBTs still functionally immortal and have as good guns as my loving TDs? Christ. I tried playing the tier 5 ERC and there's no goddamn reason I should play that tank over my tier five MBTs. It has no armor, it has goddamn wheels which still don't control worth a poo poo, and the damage output isn't better than my tier five Leo or M60. So stupid. Just remove all non-MBT tanks and make it MBT vs MBT all day erry day. Tier 9 Centauro has lower damage and reload than tier 9 MBTs. Basically, only thing worth using now are MBTs, some LTs and Terminators. Okay, some things were dumb and needed to get adjusted (Centauro 120, Draco, BMP-3M, low tier MBTs could have used some armor buffs, etc.) but they went in completely opposite direction. Also, even high tier MBTs are idiotically vulnerable to missile spam in PvE - ran into a T-15 HIFV in my T-90MS, got shot four times straight in my turret ring for 3000 damage.
|
# ? Apr 25, 2017 21:18 |
|
Hellsau posted:They didn't rebalance the poo poo that needed to get rebalanced in the direction that it needed to be rebalanced. Who the gently caress thought that autocannons were penning MBT sides too well that they needed to get nerfed? Why the gently caress are MBTs still functionally immortal and have as good guns as my loving TDs? Christ. I tried playing the tier 5 ERC and there's no goddamn reason I should play that tank over my tier five MBTs. It has no armor, it has goddamn wheels which still don't control worth a poo poo, and the damage output isn't better than my tier five Leo or M60. So stupid. Just remove all non-MBT tanks and make it MBT vs MBT all day erry day. Even in the early release there was pretty much no reason to bring anything into a PvP match that wasn't 12 MBTs and 3 scout tanks above tier 5. TD's had a DPM advantage, but were always awkward to use, since they often had wheels and/or no gun depression. Autocannon tanks were only kinda useful against each other, or shooting a missile every 12 seconds that might do nothing. Plus you had a huge HP pool disadvantage and were often 2-3 shots from being killed at full health. Once tier 6 hit, everything else was pretty useless. The Terminator was only good because it was difficult as hell to damage and could vomit 4 missiles at someone. They should remove all MBTs and make it all light tanks, autocannons and TD's. Make it seem like a war between people who can only afford light vehicles. Then you'd have a fun mix of autocannons murdering things up close, but weak at range. TDs are the opposite, lights split the difference.
|
# ? Apr 25, 2017 22:27 |
|
CitizenKain posted:They should remove all MBTs and make it all light tanks, autocannons and TD's. Make it seem like a war between people who can only afford light vehicles. Then you'd have a fun mix of autocannons murdering things up close, but weak at range. TDs are the opposite, lights split the difference. Make it seem like a war between competing private military companies that need to get in, wreck poo poo, and get out oh wait I described their actual lore why are these people using MBTs to destroy some radio towers and signal jammers again?
|
# ? Apr 25, 2017 22:31 |
|
Hellsau posted:Make it seem like a war between competing private military companies that need to get in, wreck poo poo, and get out oh wait I described their actual lore why are these people using MBTs to destroy some radio towers and signal jammers again? Because not every country has a $500b/year military budget or the funding for logistics to operate more than glorified armored cars? Anyway, I'm pissed they hosed this game up - I was hoping for multiplayer Strike Commander with planes. Start with the F-86, MiG-15, Hawker Hunter and work your way up to a max of Gen4+ or something. No F-22s and the like.
|
# ? Apr 25, 2017 22:35 |
|
Hellsau posted:Just remove all MBT tanks and make it fun.
|
# ? Apr 25, 2017 23:40 |
|
|
# ? May 7, 2024 00:57 |
|
Never thought about it, but no-MBTs would be pretty loving sweet tbh.
|
# ? Apr 25, 2017 23:43 |