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That was quite interesting. And the advantages of not being an AAA studio, which is known as "too big to succeed". Is Paradox an AA or just an A size anyway?
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# ¿ Jul 2, 2015 12:04 |
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# ¿ May 10, 2024 21:12 |
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DeeEmTee posted:I just had the weirdest bug happen. The Papal State annexed Florence and then a coalition formed against me. I was in no way involved in the war.
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# ¿ Jul 2, 2015 12:32 |
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I'm really not looking forward to westernizing as Ternate. All those islands and not a chance to even have forts on a quarter of them.
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# ¿ Jul 3, 2015 16:05 |
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aeglus posted:It shouldn't be too bad as long as those islands don't also have separatism. If you're really worried, boost autonomy on them all. Westernization is only +5 unrest and boosting autonomy takes care of 10 unrest. As long as you have positive stability you probably won't even have to do that.
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# ¿ Jul 3, 2015 16:16 |
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A Buttery Pastry posted:I agree. Denmark needs a buff.
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# ¿ Jul 3, 2015 18:20 |
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Star posted:I've never played The Mamluks so I thought I give it a go and hopefully do the Arabian Coffee achievement, and I have to say that it's one of the more fun countries I've played lately. Good economy, large army and really intense starting position as you pretty much have to hurry all you can to take down the Ottomans before they get going. It's around 1500 and I've managed to kick them completely out of modern-day Turkey so now they're a small state in the Balkans. I would leave them alone from now on and hope that either Hungary or Venice take them out, but I am not sure I can trust them to actually get it done and I sure as hell don't want them trying to reclaim their cores.
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# ¿ Jul 3, 2015 22:24 |
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Finally westernized as Ternate and I only had 3 unavoidable hits to the progress. First an event to set me back 120 points (or utterly cripple the kingdom by converting to Catholic) and two event spawned assholes who set me back 10 points a piece because I couldn't reach them in under a month. Oh, and I had the bullshit of an event spawning ten thousand noble rebels in a freaking 500 man colony. Is there a cap on development?
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# ¿ Jul 4, 2015 13:47 |
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kharaa posted:The cost can exceed your monarch point cap, as far as I know that's the only "cap" to it.
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# ¿ Jul 4, 2015 14:18 |
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A Buttery Pastry posted:*The other 10% is using the 1500 map here to divide the historical populations of the various countries into provinces
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# ¿ Jul 5, 2015 09:56 |
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Jackson Taus posted:Would there be benefit to doing a new learning LP for EU4? I feel like so much has changed since the original release, even without DLC.
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# ¿ Jul 6, 2015 16:43 |
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Trujillo posted:Can anyone tell me why I wouldn't be able to core these or is this a bug?
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# ¿ Jul 6, 2015 19:00 |
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Nope, but in my Ternate game they're conquering Japan instead. Ming is kinda powerful, and somehow only 0-1 military techs behind France.
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# ¿ Jul 6, 2015 22:50 |
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Obliterati posted:So I'm trying to siege an island fort (not to actually take it, just to keep France from taking it as it's their wargoal against Spain) and suddenly my troops can't walk back onto the transports. Is this WAD and if not how on earth do I get my troops to grasp the concept of 'walk to the beach'?
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# ¿ Jul 7, 2015 00:05 |
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I learned about it when I dropped a large army on a fort up in Norway with a low supply limit and couldn't get back away from it and ate attrition like you wouldn't believe
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# ¿ Jul 7, 2015 00:12 |
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Nitrousoxide posted:Also in the 1.13 beta, when you're in enemy territory you can't disband units which could leave you unable to relieve horrible attrition in a situation like this.
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# ¿ Jul 7, 2015 00:22 |
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Why do the one Siberian nations have a national idea for extra colony growth if they never take any ideas which grant them colonists? Not that they would put any points in them before it's all gobbled up anyway.
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# ¿ Jul 9, 2015 00:21 |
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Koramei posted:So that if a player decides to play them it can be a slightly less tedious experience. AI Siberians aren't really supposed to do anything other than let Japan take Hokkaido and the Manchus expand a little bit more.
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# ¿ Jul 9, 2015 00:32 |
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Make the colonization a lot more interesting by forcing Portugal and Spain to not take exploration first.
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# ¿ Jul 10, 2015 17:39 |
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Tsyni posted:I can't believe how properly I play this game. Just the best.
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# ¿ Jul 10, 2015 17:41 |
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I keep getting messages that the truce between me and one of my vassals or colonial nations has ended. It's been several decades since I vassalized anyone and any real truce is long gone. Never been to war against my CN. They turn up a while after finishing war, is there something that forces a truce with your allies and such who go to war on your side when the war is over?
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# ¿ Jul 10, 2015 19:46 |
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Walh Hara posted:My latest start was in the area of Constantinople as a christian theocracy, but I doubt it's optimal.
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# ¿ Jul 10, 2015 23:34 |
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Donald Duck posted:That war exhaustion probably ended the war by itself. I feel like taking 17.5 in one battle shouldnt be possible
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# ¿ Jul 11, 2015 22:48 |
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Randarkman posted:
A Buttery Pastry posted:The Qing takeover of China is pretty similar. Obviously it took longer, but China is also a far far bigger prize. In both cases, a(n equally heavy-handed) decision could work too I think.
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# ¿ Jul 12, 2015 10:40 |
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Randarkman posted:Just changing some of the +missionary strength that catholics have access to to +missionary strength against heretics though would not really be tacking on stuff. It's just that as far as I have experienced it seems that the AI for Castille and Portugal is way too successful at conquering the entirety of the Maghreb and turning all of it into catholics. Spain actually did rule over a substantial part of Morocoo for quite a long time though and won very few converts historically. They quickly erased Islam in Granada because those who did not convert were exiled, that's a bit harder to do in a large foreign country that's mostly deserts and mountains. Also the Inquisition would have been very little help as they were in fact not at all involved in converting people to Christianity, they only had jurisdiction over Christians and their efforts against Muslims and Jews was pretty much entirely dedicated to making sure that those that had already been converted stayed converted (also worth noting that Inquisitors were jurists, not priests, theologians or missionaries).
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# ¿ Jul 12, 2015 11:08 |
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So my Ternate game ended up with the Aspiration for Liberty and I turned into a republic. A constitutional republic. Which requires 26 seats. That's +52% cost of increasing stability. It took me a while to figure out where the button was to assign seats but in retrospect it's almost obvious it would be up in the corner where you assign a new capital or trade collection center. Cheating with the console has an amazing ability, you can force the Abolish Slavery event on a province to make it produce unknown trade goods and effectively reroll the crappy gold into something more useful, like grain or wool. No more treasure fleet inflation. It even works on provinces not owned by you, such as your colonial nations. Fuligin posted:I believe Muscovy's provinces got some pretty significant development buffs in the last beta patch. I'm not really sure how you make them any stronger without just directly nerfing Lithuania (which is really frightening these days) and the hordes. Maybe their missions could give them cores instead of claims? I know devs are philosophically disinclined to do that, however. It remains excruciating to watch Russia snake jump the Urals over Kazan and start bridging east tho.
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# ¿ Jul 12, 2015 16:48 |
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Ming has barely expanded at all in my Ternate game, despite having twice as large an army than the next AI, the Ottomans. I'm only in second place. And it's only lately that they have fallen behind the west in military tech. They also have really good generals, somehow.Koramei posted:It should be painful. North Africa was never properly conquered during this period. I think it being super hard to convert would be perfect; Spain can still conquer and core the territories, but it will never be able to have a fully secure hold on them without taking serious interest.
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# ¿ Jul 12, 2015 18:21 |
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ZombieLenin posted:Gold provinces are anything but crappy. You just need to manage your inflation better.
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# ¿ Jul 12, 2015 22:11 |
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Tsyni posted:There is also the papal inflation reduction, if you're catholic.
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# ¿ Jul 12, 2015 23:08 |
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Jsor posted:
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# ¿ Jul 12, 2015 23:16 |
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Node posted:I have a regency council (Interregnum) as Byzantium. And my heir died.
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# ¿ Jul 13, 2015 00:11 |
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Prop Wash posted:Rivalries do seem messed up since CS. As Ayutthaya i westernized and almost immediately got rivaled by England, Spain and Russia, none of whom I (yet) border. Europe is an extremely peaceful place because all these idiots are rivaling me instead. Meanwhile my real enemy Ming, despite being bigger than me and equal in military tech (while Chinese tech group, gg Paradox), isn't a valid rival.
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# ¿ Jul 13, 2015 19:31 |
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SeaTard posted:If you're going to do that, just fire the event that creates whatever trade good you want.
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# ¿ Jul 13, 2015 22:48 |
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OneTwentySix posted:Treasure fleets are kind of messed up.
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# ¿ Jul 13, 2015 23:46 |
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Slime Bro Helpdesk posted:France is evil, Great Britian is a bitch
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# ¿ Jul 16, 2015 11:12 |
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In my Ternate game I invaded a Muslim country in south east Asia and they brought in the defender of the faith, a large nation in northern India (go ahead and ask what their religious unity was like '). They couldn't reach me at all because of Bengal and Dehliblocking them from reaching the rest of the continent and both were their rivals so they couldn't get military access. Completely pointless.
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# ¿ Jul 18, 2015 14:53 |
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Jsor posted:How about "offender of the faith" where you're forced to send a diplomatic insult to every country of a different religion?
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# ¿ Jul 18, 2015 21:18 |
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I decided on a calm and relaxing game as England, after two restarts I gave up on unionizing France and was going to work over Scotland instead when suddenly the king of Castile died and dragged me into a succession war against Aragon who got all cranky about who was going to inherit those huge tracts of land. This game I'm thinking of colonizing as much as possibly of North America and immediately releasing every colonial nation that forms. Just because I can, and I'm curious if I can create a thunderdome in that area. To make it more interesting and fair for everyone, myself not included, I tag switched to Portugal and Castile and made them abandon exploration for trade ideas instead. It's more fun if all colonizers start at the same time in my opinion.
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# ¿ Jul 19, 2015 23:29 |
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Yashichi posted:This only happens if the province isn't near a fort at all.
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# ¿ Jul 21, 2015 08:59 |
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I finally managed to unionize France as England. In 1510 (a hundred years too late? ). But France was kinda down to 13 provinces after losing them to me, Burgundy, Arago Poil fucked around with this message at 15:56 on Jul 22, 2015 |
# ¿ Jul 22, 2015 15:43 |
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# ¿ May 10, 2024 21:12 |
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All advisors are women, that's kinda unusual. Two of them are from events and the price reduction really helps. My king died, and then the heir died during regency. It's been a few years now and still no new ruler. Just pull out the sword already!
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# ¿ Jul 22, 2015 21:05 |