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Europa Universalis IV is the newest iteration of Paradox Interactive's long running grand strategy series. Running from 1444 to 1820 you rule as one of a number of nations throughout history and attempt to set them up for greatness through conquest and diplomacy. Any country is playable from the Kingdom of France right the way across the globe to a Japanese Daimyo or Chief of the Cherokee with most having their own unique national ideas and situations to play around with. Boasting improved intelligence the AI is able to strike when you're down or gang up on a nation who's growing large and powerful at their own expense. Through straight up territorial conquest or colonisation there are many paths on the road to complete global hegemony and with Paradox's new DLC strategy (in the vein of Crusader Kings 2) there have been many new changes and additions to the game with many more to come! Taking the role of a nation within this era of history it is your goal to remain independent and work your way towards becoming a global superpower. Like in past EU games you have control over your military with which you can use to fight your enemies on land and sea or, if force does not work, you might use your diplomatic cloud to organise grand coalitions or attempt to vassalise weaker neighbours through peaceful means. You might also want to try to achieve trade hegemony by using your merchants and navy to make your empire rich off the backs of others. Even then if the Old World does not appeal to you then you can organise explorers and conquistadors to head out into the Terra Incognita to find new lands for which you can send your colonists into with the larger and more powerful colonies eventually become nations within themselves with the potential to declare revolution and independence from the mother country. Combat & your view of the game It's important to note that EUIV is not turnbased (although you may change the speed with which time passes) with the GIF above demonstrating how combat takes place in the game. The strategy comes not from commanding the battles themselves but from army composition, the use of good commanders and an eye for the right terrain to fight on. For instance, fighting defensively on a mountain will greatly increase the amount of casualties your enemy will take and allows smaller armies to beat much larger ones often, especially with the right general. It is not just a matter of winning battles however as you will also need to occupy enemy provinces or blockade their ports to be able to enforce complete victories over opponents. You will need to both when it's the right time to start a war but also when you should end it as a prolonged conflict will often see you hurting at home as your war exhaustion increases and your population grows restless. Most of the world in terrain view Most of the time you will be playing the game in either the terrain mapmode or, like myself, using the political mapmode which colours provinces based on their owner. EUIV comes with a host of new mapmodes with more still being added and, while not all of them are useful to have on all the time, you will switch between some of them frequently to assess things like trade zones and to see a visual representation of who is in a coalition against you. Just a short list of the improvements/changes in EUIV over its' predecessor:
Each major DLC has also expanded upon these heavily and the game is pretty much turning into EU 4.5 at this rate. DLC Paradox has been emulating the same successful DLC strategy that it used in Crusader Kings 2, that is to say, to continue releasing small and cheaper unit & music packs as well as also offering larger 'expansion' type content. Alongside this they will continue to things into patches that are free and, like before, if you play multiplayer only the host needs to have access to the dlc for you to be able to play with it. Expansions
Unit & Cosmetic Packs
Music Packs
eBooks
Yep and it is much more stable than in previous EU games having been integrated with Steam. You can find games in two ways: 1) The Europa Universalis Goons Steamgroup 2) The Paradox Multiplayer Forum More detail about the Goon group can be found in the link but here's just an example of some of the things we've gotten up to recently (more to be added when I check back through the thread): Useful Links Last Emperor fucked around with this message at 21:40 on Jun 9, 2015 |
# ¿ Jun 9, 2015 20:31 |
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# ¿ May 2, 2024 12:59 |
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Reserved for Cool Things
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# ¿ Jun 9, 2015 20:31 |
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Kurtofan posted:You linked the wrong link in the previous thread. Thanks dude, fixed. Has anyone tried out Songs of the Community?
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# ¿ Jun 9, 2015 20:41 |
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Also, posted it in the last thread, but does anyone have any good/funny images to use? Only ones I've really put are from some old MP games. Also, does anyone remember an old program when EUIV first came out that would replay a map of your save if you uploaded it? I remember it being pretty cool.
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# ¿ Jun 9, 2015 20:56 |
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PrinceRandom posted:Also Europa Gooniversalis is completely dead right? Nope. Sammut/Trujillo has been working on Multiplayer Europa Gooniversalis right up until the last patch, it's pretty much how we always played our big MP games. It's obviously not updated to work with Common Sense yet but Dibujante and I will be taking over its development now and basically rebuilding it from the ground up.
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# ¿ Jun 9, 2015 21:22 |
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reL posted:So what are the baselines I need/need to get used to to be prepared for goon multiplayer? Having only played some EU3 multiplayer briefly across a couple quickly-dead games, I don't really know the etiquette that you fellas have developed regarding gamespeed, pausing, diplomacy amongst players/peacedeals, etc. Any pointers, as I'd like to not being going in blind when I (eventually) get involved. Might get a better response in the PGS thread here: http://forums.somethingawful.com/showthread.php?threadid=3577057&pagenumber=109#lastpost To answer your questions though basically Gamespeed is 2 pretty much all the time, there's no pausing either so you learn to make snap decisions. Diplomacy is pretty much a free-for-all with a lot of players discussing things in the time between our weekly sessions. Our current game is almost to the end-date and we'll be recruiting for a new one soon so keep an eye out. It's one of those things that you just learn as you stick with it. Also, when you lose your first war against a Player/suffer your first traitorous backstab.
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# ¿ Jun 9, 2015 22:59 |
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I think the Monarch Point Development costs aren't too bad considering you're no longer spending them on buildings. I do agree that it feels like we are getting stretched thinner with how we utilise them however. So long as you don't keep teching up massively ahead of time you usually have enough to spare I find.
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# ¿ Jun 10, 2015 08:09 |
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Dibujante posted:I don't get this. Fort mechanics are phenomenal! I was playing Qara Qoyunlu and Persia declared on me, bringing Ottomans in. Due to my ring of forts to the west, I was able to just ignore Ottomans for three years while they sieged them down. It was huge. Actually, I wonder if it might take long enough to siege a fort down that I can build another layer of forts right behind the forts currently under siege. That might be a beautiful (if expensive) tactic. Yeah that's my plan with Ethiopia at the moment. I've taken Alexandria but the Ottomans have basically taken the eastern half of the Nile so I've just built two forts with the intention of upgrading them ASAP in preparation for their attack. (They have the 'Conquer the Levant' mission). Fun game so far but yeah, wars have been much more gruelling on manpower. Development has been so usual for buffing up the Kaffa gold mine and now I actually have to put my army maintenance on low at peace since I find ducats so tough to come by at the moment.
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# ¿ Jun 16, 2015 20:47 |
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If people want stuff in the OP etc. just tell me and I'll put it in. I'll need to add in those map mods. Are they Ironman compatible still?
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# ¿ Jun 17, 2015 07:11 |
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Any thoughts on the beta patch at the moment now the colonisation/reformed bug has been fixed?
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# ¿ Jul 1, 2015 16:57 |
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Fuligin posted:This is going to be a very good patch, and we don't even have details on the DLC yet. We know a bit like Revancishm and stuff right?
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# ¿ Oct 6, 2015 22:04 |
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Is there an ironman compatible mod that makes the nice looking fonts etc on country names? The one I found doesn't work for ironman mode.
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# ¿ Oct 7, 2015 17:40 |
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Hambilderberglar posted:Played Holland, got England and France on board my guarantee pile, declared war, took 3 low land provinces. Few ticks after the war finishes and I'm 3 provinces richer, I get an event "Our overlord has stolen money from us", I take out a 66 ducat loan and I come to the realisation that I'm still a vassal, just one with three more provinces than I had! Burgundy did get totally loving dogpiled by France and Provence and lost all of their Burgundian culture provinces and have been reduced to the strip in the lower low lands, plus Liege (which they conquered) Did you ask for independence in the peace screen?
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# ¿ Oct 11, 2015 12:05 |
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So what's the hard and fast rule of avoiding fort bugginess at the moment?
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# ¿ Dec 11, 2015 18:08 |
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So: Years of Rice and Salt worth a read?
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# ¿ Dec 15, 2015 13:30 |
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I have a pretty promising Ottomans game I'm going to finish first. It's just turned 1600 and I stretch from the Austrian border through to Tunis, Crimea and Baghdad. Should be plenty of time to complete the Unite Islam achievement right?
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# ¿ Apr 5, 2016 07:16 |
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thatdarnedbob posted:Yeah, plenty. It's really not a big list of provinces to take, and you sound like the top dog you should be. The only thing to keep in mind is that ALL of your provinces must be muslim, so if you've been tooling around as a humanist or something and have a hundred Christian shitholes in your empire you need to get cleansing. Awesome thanks. Nah, all my stuff is pretty much converted aside from some reformed with the religious zeal modifier. I might avoid telling Rome in the meantime then since I'm not sure if I'll have the ability to convert it or not. I'm still way ahead in mil tech despite having 3 military policies and two filled out military ideas. I'm not really min/maxing though and could be more ahead if I had bothered with vassal blocking etc.
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# ¿ Apr 5, 2016 10:10 |
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# ¿ May 2, 2024 12:59 |
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States are actually cool and good though?
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# ¿ Apr 25, 2016 07:02 |