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Last Emperor
Oct 30, 2009



Europa Universalis IV is the newest iteration of Paradox Interactive's long running grand strategy series. Running from 1444 to 1820 you rule as one of a number of nations throughout history and attempt to set them up for greatness through conquest and diplomacy. Any country is playable from the Kingdom of France right the way across the globe to a Japanese Daimyo or Chief of the Cherokee with most having their own unique national ideas and situations to play around with. Boasting improved intelligence the AI is able to strike when you're down or gang up on a nation who's growing large and powerful at their own expense. Through straight up territorial conquest or colonisation there are many paths on the road to complete global hegemony and with Paradox's new DLC strategy (in the vein of Crusader Kings 2) there have been many new changes and additions to the game with many more to come!




Taking the role of a nation within this era of history it is your goal to remain independent and work your way towards becoming a global superpower. Like in past EU games you have control over your military with which you can use to fight your enemies on land and sea or, if force does not work, you might use your diplomatic cloud to organise grand coalitions or attempt to vassalise weaker neighbours through peaceful means. You might also want to try to achieve trade hegemony by using your merchants and navy to make your empire rich off the backs of others. Even then if the Old World does not appeal to you then you can organise explorers and conquistadors to head out into the Terra Incognita to find new lands for which you can send your colonists into with the larger and more powerful colonies eventually become nations within themselves with the potential to declare revolution and independence from the mother country.


Combat & your view of the game

It's important to note that EUIV is not turnbased (although you may change the speed with which time passes) with the GIF above demonstrating how combat takes place in the game. The strategy comes not from commanding the battles themselves but from army composition, the use of good commanders and an eye for the right terrain to fight on. For instance, fighting defensively on a mountain will greatly increase the amount of casualties your enemy will take and allows smaller armies to beat much larger ones often, especially with the right general. It is not just a matter of winning battles however as you will also need to occupy enemy provinces or blockade their ports to be able to enforce complete victories over opponents. You will need to both when it's the right time to start a war but also when you should end it as a prolonged conflict will often see you hurting at home as your war exhaustion increases and your population grows restless.



Most of the world in terrain view

Most of the time you will be playing the game in either the terrain mapmode or, like myself, using the political mapmode which colours provinces based on their owner. EUIV comes with a host of new mapmodes with more still being added and, while not all of them are useful to have on all the time, you will switch between some of them frequently to assess things like trade zones and to see a visual representation of who is in a coalition against you.




Just a short list of the improvements/changes in EUIV over its' predecessor:

  • New trade system that focusses on controlling and steering trade towards your home node
  • Improved AI & graphics so that your ships and soldiers look nice while they're being destroyed fighting over river crossings
  • Revamped Idea & Technology systems that allows you to focus your nation down specific paths and unlock unique national bonuses
  • Introduction of Monarch Points which, depending on your ruler and advisors, can limit or assist you in various ways
  • More stable multiplayer for when you all want to collectively crush France and be crushed by Russia
  • Steam Workshop integration which makes it easier to find new mods and keep the ones that you have updated
  • Using the converter dlc for CK2 you can even import your saves over into EU IV at any point with unique ideas for certain nations such as Roman, Jerusalem and a bunch of others!

Each major DLC has also expanded upon these heavily and the game is pretty much turning into EU 4.5 at this rate.

DLC
Paradox has been emulating the same successful DLC strategy that it used in Crusader Kings 2, that is to say, to continue releasing small and cheaper unit & music packs as well as also offering larger 'expansion' type content. Alongside this they will continue to things into patches that are free and, like before, if you play multiplayer only the host needs to have access to the dlc for you to be able to play with it.


Expansions
  • Conquest of Paradise - Aside from a bunch new Native American factions, new mechanics for them and the ability to play as colonial nations CoP is the first Paradox DLC that allows the creation of a random map. Specifically, you can toggle to have a 'random new world' when starting a new game which will then remake the Americas from the ground up, often into very unusual looking shapes.

  • Wealth of Nations - This DLC expanded the trade mechanics of the game and allowed the use of privateers to steal trade power from nodes, allowed the building of map changing canals like the Suez and expanded the Reformed religion a bit with the Fervor mechanic, among other changes.
  • Res Publica - Expansion of Republics was the main focus of this content. In particular, the Dutch Republic was added as a unique government type and all nations were given access to the 'National Focus' which allows nations to focus on a particular type of Monarch point to gain more of at a detriment to the other two.
  • Art of War - Considered the most expansive Paradox DLC to date Art of War massively changed the game alongside its province increasing patch. Art of War added unique mechanics for the 30 Years War, better management of army/ship recruitment and tonnes of new events across the map. If you only get one DLC it should be this one!
  • El Dorado - If you're planning to play in Central/Southern America this is crucial. It added additional religions to the nations in that region and multiple events for them. El Dorado also added the ability to completely randomise the map with nation deployment and the ability to create your own nation with unique ideas.
  • Common Sense - The newest DLC adds the ability for 'vertical' nations by allowing you to increase a provinces development. It also adds in Forts that completely change how wars are fought, alongside some more province rebalancing inside of Europe and other minor features.
Flavour Packs
  • American Dream
  • Purple Phoenix
  • Star and Crescent
  • Women in History

Unit & Cosmetic Packs
  • 100 Years War Unit Pack
  • Catholic League Unit Pack
  • Common Sense Content Pack
  • El Dorado Content Pack
  • Evangelical Unit Content Pack
  • Indian Ships Unit Pack
  • Indian Subcontinent Unit Pack
  • Trade Nations Unit Pack
  • Conquistadors Unit Pack
  • Horsemen of the Crescent Unit Pack
  • Winged Hussars Unit Pack
  • Native Americans Unit Pack
  • Native Americans II Unit Pack
  • Colonial British and French Unit Pack
  • Muslim Advisor Portraits
  • National Monuments Cosmetic Pack
  • National Monuments II Cosmetic Pack

Music Packs
  • Guns, Drums and Steel
  • Guns, Drums and Steel Volume 2
  • Conquest of Constantinople
  • Songs of the New World
  • Songs of War
  • Songs of the New World
  • Republican
  • Songs of the Community
  • Songs of Yultide

eBooks
  • Anthology of Alternate History
  • Art of War
  • Wealth of Nations
  • Common Sense



Yep and it is much more stable than in previous EU games having been integrated with Steam. You can find games in two ways:

1) The Europa Universalis Goons Steamgroup
2) The Paradox Multiplayer Forum

More detail about the Goon group can be found in the link but here's just an example of some of the things we've gotten up to recently (more to be added when I check back through the thread):




Useful Links

Last Emperor fucked around with this message at 21:40 on Jun 9, 2015

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Last Emperor
Oct 30, 2009

Reserved for Cool Things

Last Emperor
Oct 30, 2009

Kurtofan posted:

You linked the wrong link in the previous thread.

Thanks dude, fixed.

Has anyone tried out Songs of the Community?

Last Emperor
Oct 30, 2009

Also, posted it in the last thread, but does anyone have any good/funny images to use?

Only ones I've really put are from some old MP games.

Also, does anyone remember an old program when EUIV first came out that would replay a map of your save if you uploaded it? I remember it being pretty cool.

Last Emperor
Oct 30, 2009

PrinceRandom posted:

Also Europa Gooniversalis is completely dead right?

Nope.

Sammut/Trujillo has been working on Multiplayer Europa Gooniversalis right up until the last patch, it's pretty much how we always played our big MP games.

It's obviously not updated to work with Common Sense yet but Dibujante and I will be taking over its development now and basically rebuilding it from the ground up.

Last Emperor
Oct 30, 2009

reL posted:

So what are the baselines I need/need to get used to to be prepared for goon multiplayer? Having only played some EU3 multiplayer briefly across a couple quickly-dead games, I don't really know the etiquette that you fellas have developed regarding gamespeed, pausing, diplomacy amongst players/peacedeals, etc. Any pointers, as I'd like to not being going in blind when I (eventually) get involved.

Might get a better response in the PGS thread here:

http://forums.somethingawful.com/showthread.php?threadid=3577057&pagenumber=109#lastpost

To answer your questions though basically Gamespeed is 2 pretty much all the time, there's no pausing either so you learn to make snap decisions. Diplomacy is pretty much a free-for-all with a lot of players discussing things in the time between our weekly sessions. Our current game is almost to the end-date and we'll be recruiting for a new one soon so keep an eye out.

It's one of those things that you just learn as you stick with it.

Also, when you lose your first war against a Player/suffer your first traitorous backstab.

Last Emperor
Oct 30, 2009

I think the Monarch Point Development costs aren't too bad considering you're no longer spending them on buildings.

I do agree that it feels like we are getting stretched thinner with how we utilise them however.

So long as you don't keep teching up massively ahead of time you usually have enough to spare I find.

Last Emperor
Oct 30, 2009

Dibujante posted:

I don't get this. Fort mechanics are phenomenal! I was playing Qara Qoyunlu and Persia declared on me, bringing Ottomans in. Due to my ring of forts to the west, I was able to just ignore Ottomans for three years while they sieged them down. It was huge. Actually, I wonder if it might take long enough to siege a fort down that I can build another layer of forts right behind the forts currently under siege. That might be a beautiful (if expensive) tactic.

My only regret is that they did not represent China better.

e: I did die because Persia then allied Golden Horde and called them in, and my chokepoint fort on my Golden Horde side was mothballed. I really wish the game would mention when new enemies join a war against you.

e2: otherwise, I clearly would have beaten Persia, Ottomans, and Golden Horde 30 years into the game.

Yeah that's my plan with Ethiopia at the moment. I've taken Alexandria but the Ottomans have basically taken the eastern half of the Nile so I've just built two forts with the intention of upgrading them ASAP in preparation for their attack. (They have the 'Conquer the Levant' mission).

Fun game so far but yeah, wars have been much more gruelling on manpower.

Development has been so usual for buffing up the Kaffa gold mine and now I actually have to put my army maintenance on low at peace since I find ducats so tough to come by at the moment.

Last Emperor
Oct 30, 2009

If people want stuff in the OP etc. just tell me and I'll put it in.

I'll need to add in those map mods. Are they Ironman compatible still?

Last Emperor
Oct 30, 2009

Any thoughts on the beta patch at the moment now the colonisation/reformed bug has been fixed?

Last Emperor
Oct 30, 2009

Fuligin posted:

This is going to be a very good patch, and we don't even have details on the DLC yet.

We know a bit like Revancishm and stuff right?

Last Emperor
Oct 30, 2009

Is there an ironman compatible mod that makes the nice looking fonts etc on country names?

The one I found doesn't work for ironman mode.

Last Emperor
Oct 30, 2009

Hambilderberglar posted:

Played Holland, got England and France on board my guarantee pile, declared war, took 3 low land provinces. Few ticks after the war finishes and I'm 3 provinces richer, I get an event "Our overlord has stolen money from us", I take out a 66 ducat loan and I come to the realisation that I'm still a vassal, just one with three more provinces than I had! Burgundy did get totally loving dogpiled by France and Provence and lost all of their Burgundian culture provinces and have been reduced to the strip in the lower low lands, plus Liege (which they conquered)

Why am I still a vassal of Burgundy after a successful independence war?
e: wait, do I have to break the vassalage and the Personal Union I am in separately?

Did you ask for independence in the peace screen?

Last Emperor
Oct 30, 2009

So what's the hard and fast rule of avoiding fort bugginess at the moment?

Last Emperor
Oct 30, 2009

So: Years of Rice and Salt worth a read?

Last Emperor
Oct 30, 2009

I have a pretty promising Ottomans game I'm going to finish first.

It's just turned 1600 and I stretch from the Austrian border through to Tunis, Crimea and Baghdad. Should be plenty of time to complete the Unite Islam achievement right?

Last Emperor
Oct 30, 2009

thatdarnedbob posted:

Yeah, plenty. It's really not a big list of provinces to take, and you sound like the top dog you should be. The only thing to keep in mind is that ALL of your provinces must be muslim, so if you've been tooling around as a humanist or something and have a hundred Christian shitholes in your empire you need to get cleansing.

Awesome thanks.

Nah, all my stuff is pretty much converted aside from some reformed with the religious zeal modifier. I might avoid telling Rome in the meantime then since I'm not sure if I'll have the ability to convert it or not.

I'm still way ahead in mil tech despite having 3 military policies and two filled out military ideas.

I'm not really min/maxing though and could be more ahead if I had bothered with vassal blocking etc.

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Last Emperor
Oct 30, 2009

States are actually cool and good though?

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