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I guess it's possible that Bison and Nash's parry work on normals in this build but aren't intended to? That just seems like a really weird thing to lie about, especially with video proof to the contrary.
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# ? Jun 12, 2015 16:40 |
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# ? May 15, 2024 06:44 |
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Is Zangief confirmed? His inclusion completely determines my interest in this game.
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# ? Jun 12, 2015 16:47 |
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Madmarker posted:Is Zangief confirmed? No.
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# ? Jun 12, 2015 16:48 |
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Put both Hugo and Gief please.
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# ? Jun 12, 2015 16:58 |
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Sarchasm posted:I guess it's possible that Bison and Nash's parry work on normals in this build but aren't intended to? That just seems like a really weird thing to lie about, especially with video proof to the contrary. Where has Nash's thing worked on normals in videos? My understanding was that it could cancel projectiles and it worked as a normal attack so you could hit people with it, but it didn't have any parry property. From Combofiend (http://blog.us.playstation.com/2015/06/11/street-fighter-v-new-battle-system-details/) Ryu uses his senses to “see” the opponent’s next attack and parries it accordingly. All attacks (high, low, mid) and projectiles can be parried if timed correctly. Multi hitting attacks can also be parried with the correct timing. Nash reaches out and absorbs any normal projectile coming his way. If close enough to the opponent, Nash can absorb their life force, causing damage. M.Bison uses his Psycho Power to absorb any normal projectile or attack coming his way.
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# ? Jun 12, 2015 16:59 |
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edit: nevermind
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# ? Jun 12, 2015 17:01 |
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interrodactyl posted:why are you purposely posting false info I think you've worded that incorrectly, at worst I'm naively posting info from an article that got it wrong, but I thought Ryu could only parry EX moves at best, whereas Critical Arts couldn't? It's only been about 24 hours since the information has come out, so forgive me if I got something mixed up.
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# ? Jun 12, 2015 17:23 |
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Periodiko posted:Where has Nash's thing worked on normals in videos? My understanding was that it could cancel projectiles and it worked as a normal attack so you could hit people with it, but it didn't have any parry property. I thought I'd seen Nash parry a normal but I guess I was mistaken. Also if Bison's V-Skill is supposed to work on normals then I guess it's working as intended! I thought it was only an anti fireball move, but I guess that means he would have a really lovely V-Skill against guys like Dudley.
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# ? Jun 12, 2015 17:29 |
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I don't think Nash can parry normals with his v-skill. I haven't seen it happen in the videos I've watched at least. Bison definitely can parry normals with his v-skill though.
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# ? Jun 12, 2015 17:33 |
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WHY ARE THERE SO MANY loving PARRIES AAAAAA
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# ? Jun 12, 2015 18:09 |
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I get the feeling that Bisons 'parry' will be pretty easy to blow up if they try to use it against normals too liberally.
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# ? Jun 12, 2015 18:32 |
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Ixiggle posted:WHY ARE THERE SO MANY loving PARRIES AAAAAA Lmao
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# ? Jun 12, 2015 18:37 |
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I hope gief's v-skill ends up turning him into Mecha Gief where he walks forward into fireballs. Or maybe they'll give him something A3 V-ism where he could grab people out of blockstun for free.
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# ? Jun 12, 2015 18:40 |
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uncleKitchener posted:I hope gief's v-skill ends up turning him into Mecha Gief where he walks forward into fireballs. Or maybe they'll give him something A3 V-ism where he could grab people out of blockstun for free. Maybe they could give him that weird flying punch from MvC2 as an anti-air? I don't know what he got in Omega other than that weird kick.
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# ? Jun 12, 2015 18:42 |
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Or give him anti-air grab.
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# ? Jun 12, 2015 18:43 |
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Gief's V-Skill will be a lead pipe thrown to him by his tag-team partner
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# ? Jun 12, 2015 18:44 |
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uncleKitchener posted:I hope gief's v-skill ends up turning him into Mecha Gief where he walks forward into fireballs. Or maybe they'll give him something A3 V-ism where he could grab people out of blockstun for free. If they're going to make Just For Men M. Bison and Zombie Charlie, they can at least go full mecha with Zangief and make Mecha Gief the cannon Gief in SFV.
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# ? Jun 12, 2015 18:45 |
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I wonder if any of the SF4 characters are coming back. They never seemed that popular and that character poll from before cements that pretty hard for everyone not named Juri.
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# ? Jun 12, 2015 18:47 |
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I would much rather have Alex in the game than Hugo. Hugo is cool and all but he never seems to be dynamic enough to not get ripped apart by any character with zoning options and without focus dash cancels things would be even more difficult for him. Also I hope they don't put too much stock in the Japanese fan favorites because if they do it's just gonna end up being Arcana Heart Featuring Ryu.
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# ? Jun 12, 2015 18:50 |
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Catpiss Neverclean posted:I would much rather have Alex in the game than Hugo. Hugo is cool and all but he never seems to be dynamic enough to not get ripped apart by any character with zoning options and without focus dash cancels things would be even more difficult for him. Why are you assuming that Hugo will play exactly like USF4 Hugo and not have any new mechanics to deal with zoners? Hugo was actually quite a strong character in 3rd Strike, for a while recently Japan bumped him up to be the lone occupant of B+ tier (above a sizable portion of the cast). If he were actually done by a competent team instead of the monkeys-on-typewriters that made USF4 then he could be excellent. Also, Alex does not deliver a pure grappling experience.
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# ? Jun 12, 2015 18:57 |
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Countblanc posted:I wonder if any of the SF4 characters are coming back. They never seemed that popular and that character poll from before cements that pretty hard for everyone not named Juri. Catpiss Neverclean posted:I would much rather have Alex in the game than Hugo.
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# ? Jun 12, 2015 19:11 |
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Doggboat posted:Juri is the most likely SF4 character to return for sure. Second place is a tie between Abel, Rufus and Poison for me. Which is a shame, because I think Gouken is the best character introduced in SF4. It's probably either Juri or Viper. I'd rather have Juri over Viper, but then again I'd rather have tuberculosis over either of them.
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# ? Jun 12, 2015 19:13 |
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Doggboat posted:Hugo is fun tho! Never liked to play Alex. That's because losing isn't very fun. Out of the SF4 cast, I'd put money on Juri being in. After that, it's a toss-up between Abel and Viper. I'm guessing the roster won't be any larger than 20 characters, and we're not going to see more than 2 SF4 entrants.
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# ? Jun 12, 2015 19:23 |
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Countblanc posted:I wonder if any of the SF4 characters are coming back. They never seemed that popular and that character poll from before cements that pretty hard for everyone not named Juri. Viper seems like a p. safe bet
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# ? Jun 12, 2015 19:25 |
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People curious about the speed of the game would probably be interested in this comparison video, combos seems very close to their sfiv speeds https://www.youtube.com/watch?v=KnBzIi5nchE Also yikes putting the games side by side really shows off the updated graphics
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# ? Jun 12, 2015 19:25 |
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Yeah, I'm a big fan of the graphical update and art style for SFV.
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# ? Jun 12, 2015 19:27 |
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teagone posted:Yeah, I'm a big fan of the graphical update and art style for SFV. SFIV looks so dumb and cartoony in comparison. Some of the lighting looks a little odd, but that is to be expected at this point in time
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# ? Jun 12, 2015 19:30 |
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Well the speeds are sfiv levels so this passed my bare minimum bar of speed to buy this game, gj capcom.
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# ? Jun 12, 2015 19:42 |
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Ashtarath posted:SFIV looks so dumb and cartoony in comparison. Some of the lighting looks a little odd, but that is to be expected at this point in time I was going to complain mildly about how dreary V looks, but then I realized it was in the British stage. :uk: I really like how dynamic the lighting is from stage to stage, thinking about it. The fact that the SF4 parts were in the brightly-lit Training Stage also doesn't help.
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# ? Jun 12, 2015 19:54 |
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I don't really like the new look whenever I look at like like Ryu and Chun. I always feel like them looking like not as cartoony as they always have doesn't look good, then I look at Charlie and Bison who are really loving cartoony looking in this new style and I like the style. The lighting on the china and london stages are pretty hosed, tbh. China's too dark and has too many washed out colors and London's got a lot of like... no color and seems too bright. It feels like they're trying to fit SF more to the modern style of video games, but it really doesn't work for SF especially with FrankenCharlie and Bison's toothy loving grin.
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# ? Jun 12, 2015 19:58 |
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bhsman posted:I was going to complain mildly about how dreary V looks, but then I realized it was in the British stage. :uk: I really like how dynamic the lighting is from stage to stage, thinking about it. The fact that the SF4 parts were in the brightly-lit Training Stage also doesn't help. The Chinese restaurant/bus stage has a nice vibrance to it imo: https://www.youtube.com/watch?v=HKA0lZ4hubg&hd=1
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# ? Jun 12, 2015 19:59 |
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Beef Waifu posted:I don't really like the new look whenever I look at like like Ryu and Chun. I always feel like them looking like not as cartoony as they always have doesn't look good, then I look at Charlie and Bison who are really loving cartoony looking in this new style and I like the style. The lighting on the china and london stages are pretty hosed, tbh. China's too dark and has too many washed out colors and London's got a lot of like... no color and seems too bright. It feels like they're trying to fit SF more to the modern style of video games, but it really doesn't work for SF especially with FrankenCharlie and Bison's toothy loving grin. I think they're trying to lend the characters' ethnicities to their designs more, which I think looks good also, I really like the design for their moves and everything. it's as though you can tell everybody has a different source of their powers, rather than everybody just shooting particle effects at each other
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# ? Jun 12, 2015 20:22 |
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bhsman posted:I think you've worded that incorrectly, at worst I'm naively posting info from an article that got it wrong, but I thought Ryu could only parry EX moves at best, whereas Critical Arts couldn't? It's only been about 24 hours since the information has come out, so forgive me if I got something mixed up. sorry i was mean earlier
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# ? Jun 12, 2015 20:23 |
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teagone posted:The Chinese restaurant/bus stage has a nice vibrance to it imo: Super vibrant and the characters pop out really nicely whereas in the london stage its a little flat at the moment
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# ? Jun 12, 2015 20:23 |
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Cabbagepots posted:Hugo was actually quite a strong character in 3rd Strike, for a while recently Japan bumped him up to be the lone occupant of B+ tier (above a sizable portion of the cast). 3rd strike Hugo is awful, being marginally better than true garbage-tier characters like Twelve, Sean, and Q does not make him "quite a strong character". He's almost certainly better in SF4 than he is in 3rd strike.
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# ? Jun 12, 2015 20:27 |
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After rewatching that battle system trailer I gotta say I like how short and sweet everyone's Supers seem to be. After the last game had all these super long Ultras I'm happy just to see something shorter that gets me back in the game faster.
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# ? Jun 12, 2015 20:33 |
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interrodactyl posted:sorry i was mean earlier It's cool.
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# ? Jun 12, 2015 20:36 |
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Periodiko posted:3rd strike Hugo is awful, being marginally better than true garbage-tier characters like Twelve, Sean, and Q does not make him "quite a strong character". He's almost certainly better in SF4 than he is in 3rd strike. Even though he has a lot of players that beast with him?
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# ? Jun 12, 2015 21:03 |
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bhsman posted:I think you've worded that incorrectly, at worst I'm naively posting info from an article that got it wrong, but I thought Ryu could only parry EX moves at best, whereas Critical Arts couldn't? It's only been about 24 hours since the information has come out, so forgive me if I got something mixed up. There is a video of Ryu parrying all of another Ryu's Shinku Hadoken. On the video the guy said the tough part was timing the first parry then he could just mash out the rest during blockstun
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# ? Jun 12, 2015 21:25 |
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# ? May 15, 2024 06:44 |
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lamentable dustman posted:There is a video of Ryu parrying all of another Ryu's Shinku Hadoken. On the video the guy said the tough part was timing the first parry then he could just mash out the rest during blockstun That's pretty insane, if true. Almost makes me wish such a potentially powerful defensive ability wasn't relegated to a single character.
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# ? Jun 12, 2015 21:28 |