|
Flint_Paper posted:I had a really weird moment of worry about this last night. Maybe they'll have tags people can use to try and identify which maps are really good, or feel authentic to the games, are challenging without being, say, crazy hard, play music with the sound fx, and so on.
|
# ¿ Jun 19, 2015 10:41 |
|
|
# ¿ May 14, 2024 22:33 |
|
Imagine the time lock on stuff like Mario 3 or Mario World items. You'll be waiting until Day 14...
|
# ¿ Aug 13, 2015 01:05 |
|
Back in MY day you had to get the Super Mushroom before the Fire Flower, if you tried to be funny and take a hit before you grabbed the flower it'd just turn you big like the mushroom would. Honestly though I think it will be fun to see what some talented designers can do with the basics.
|
# ¿ Aug 13, 2015 09:56 |
|
Can you walljump like you could in the original super mario bros, is the important thing
|
# ¿ Aug 17, 2015 01:52 |
|
Honestly I doubt it's something most people know about, I wouldn't have known it existed if not for a YouTube of one of those Kaizo level stages where they force you to use it.
|
# ¿ Aug 17, 2015 04:17 |
|
Frog Suit Mario would lead to some hilarious shenanigans, they'd use it as a trap powerup where if you grab it, you flounder with your decreased mobility and die.
|
# ¿ Aug 19, 2015 12:35 |
|
No stages with Big Bertha constantly threatening to eat big mario while water level rises and falls with vertical auto-scrolling and hammer bros suit/all smb3 variants, poo poo game 0/10 gg nintendo
|
# ¿ Aug 24, 2015 11:59 |
|
Maybe I should replay commander keen 1 sometime and see if I can't replicate some of those levels in mario.
|
# ¿ Aug 25, 2015 01:18 |
|
Now I'm kind of itching to bust out the game boy micro and play some mario 3. drat.
|
# ¿ Aug 25, 2015 06:32 |
|
The Temple of La-Mulana
|
# ¿ Aug 31, 2015 01:28 |
|
Nintendo is going to have to filter any stage with 9/11, towers, or terrorist in the stage name for like a month.
|
# ¿ Sep 6, 2015 21:13 |
|
I'm trying to see if I can design a fun stage within the confines of the limitations.
|
# ¿ Sep 6, 2015 23:25 |
|
Duck Hunt not having special dialogue is kind of a missed opportunity, the least they could do is have Toad go 'hey neighbor' since every other super mario bros cart also had duck hunt with it
|
# ¿ Sep 7, 2015 20:33 |
|
I wonder if they're going to have to have tutorials for those people who have never played mario 3 or mario world or nsmb before and don't know how to use the flight mechanics. All four of those people.
|
# ¿ Sep 8, 2015 01:35 |
|
Kelp Plankton posted:Super Mario Maker: Finally, A Good Sonic Game Now you're making me think of that old debug code in Sonic 1 where you could fly around putting items and enemies all over the stage and how appropriate it is to this game.
|
# ¿ Sep 8, 2015 06:58 |
|
It's a joke where everyone's level is going to be a recreation of a mario stage that already exists e: VVV oh whoa, awesome! nftyw fucked around with this message at 01:16 on Sep 9, 2015 |
# ¿ Sep 9, 2015 01:06 |
|
Infinte loops are great fun. Ask any Lost Levels player!
|
# ¿ Sep 9, 2015 22:18 |
|
|
# ¿ May 14, 2024 22:33 |
|
Thankfully those levels will get a shitton of downvotes for being poo poo, it will be a litmus test to see if their filters are able to properly detect a storm of fake upvotes.
|
# ¿ Sep 10, 2015 05:35 |