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Cat Machine
Jun 18, 2008

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Cat Machine
Jun 18, 2008

So I got my copy two days early and put in about 8 hours yesterday, some thoughts/impressions:

- Surprised and pleased to see the unlocks aren't quite daily. Every hour or so of play in Create mode got me more stuff. It seems like the daily unlocks are for people playing the game in shorter bursts. After my 8-hour session I had all four tilesets and six rows of tools with more to come, it seems.

- Please trust me when I say that the starting toolset is enough to make more than enough good levels. I was initially dissatisfied then did a 10-Mario Challenge and was summarily proved wrong. It's a great way to teach you how to use the creator tools and UI without rushing you into Chain-Chomp cannons and Para-Bowsers.

- The UI is a little fiddly when it comes to 'painting' regions, but holding the stylus to the screen then using the joystick to 'drag' the brush along a straight line works wonders. Also the game is reticent to tell you that L/R is a group-select and ZR/ZL are copy/paste. ZR+R or ZL+L is the eraser.

- The means of discovering content kinda suck - if you wanna see what your friends have made, they need to share a level with you via a 16-digit code first so that you can find their user account and 'follow' them. Doesn't seem to be a way in the UI to just see your friends and their levels. (edit: someone has pointed out to me that you can use Miiverse to see everything your friends are uploading)

- The majority of the levels right now are pretty much your run-of-the-mill 'do six pitch-perfect jumps on Parakoopas! lol u died!!!' hellscapes (seems to be a favourite of Japanese players in particular). When you're playing, please gold-star the gently caress out of people who understand difficulty curves and designing things with more than one method of completion.

- The amiibo costumes are so much more Effort than I expected from Nintendo. I got a little weepy-eyed at Peach having her Super Mario USA sound effects.

- You can't set a ? block to give a fire flower if you're already Super Mario, which is weird.

- There are a lot of dope auto-playing levels already.

- Time passes so loving quickly when you're designing, and I thought The Phantom Pain was bad.

- I'm sick of Mario music already

Best levels I played so far:
- Koopa Troopa shell escort mission.
- A mushroom pops in the roof above you and you have to use bricks to bounce it over obstacles to the end.
- Countless 'dont touch the mushroom' levels.
- A hot take on Tiny-Huge Island from SM64
- Someone used the Pokemon amiibos to retell Pokemon Yellow with stuff like a Lavender Town ghost house and Team Rocket conveyor belt puzzles.
- An F-Zero racecourse using the super-fast blue skull moving platform and the Captain Falcon amiibo.
- A somewhat standard level that had a spring auto-player after Mario jumps off the flagpole and tries to walk into the castle!

ColdPie posted:

Okay kids, I have a website for you. I present to you, Goons Make Mario, a level sharing database for SA forum members.

It's still got some rough edges, but everything (except password reset) should work. I'll touch it up tomorrow.

No searching or categories yet, but you can rate levels and sort by either rating or upload date.

Give it a test and don't be a jerk! Thanks! Enjoy!
I uploaded my levels!

Cat Machine fucked around with this message at 10:52 on Sep 10, 2015

Cat Machine
Jun 18, 2008

Yeah, Shopto.net used to be the king of this (a few times I got a Friday game on a Tuesday), but they seem to have reined it in as they've gotten bigger. The Game Collection are killing it at the moment - got TPP on the Friday before release and Mario Maker yesterday.

Cat Machine fucked around with this message at 13:48 on Sep 10, 2015

Cat Machine
Jun 18, 2008

Amiibo costumes in the SMB tileset become a game-specific power-up like the Leaf in SMB3 or the Propeller Hat in NSMBU.

Hedrigall posted:

Enemies might be different between styles too. Bowser has completely different attacks depending on what game style your level is.
Bowser's AI is crazy good. He can jump between gaps and such. I stuck him on a moving platform and he was able to determine when to jump on and off it onto solid ground. There's a good level idea buried in there somewhere.

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